Working through them. Cut some bits 'cause I didn't know how it related to our version. Will keep updating today Patch 4.0.03.14General:
Fixed a bug which caused the Bard under the effects of “Dancing Shadows” to be able to capture flags while invisible.Item Shop:
Fixed a bug in the item shop which displayed previews incorrectly.Protection:
Willpower now applies to Summoner and Warden pets.Mounts:
The final bosses in the mythic glyph upgrade sectors (name?) can drop the mount skins "Frozen ashes" for the horse and "Ghost” for the wolf.
Corrected the description of the skill "Pat the Cat".Upgrading system:
Crafting and upgrading change dramatically.
Overview of changes – crafters can now make rare (blue) and epic (purple) glyph upgrade items. Glyphs can NOT be used to upgrade glyphs of a higher quality (e.g. epic crafted glyphs cannot be used to upgrade legend glyphs)Draconic Relics:
Fixed a bug which caused the recipient of "Talisman of Primordial Chaos" to attract enemies that are immune to control effects.Interface:
An Elf dancing while using Cloak of Shadows now hides his/her wings.
In the general chat, when you remove a character from your friends list the appropriate message will be displayed.
Fixed a bug which caused the incorrect hands worn to be displayed on the character.
Improved display performance. Characters can now accept or discard changes to stat point allocations. Additionally, players can allocate these in blocks of 1, 10 or 100 at a time.
Fixed a bug which caused some vanity wings to not hide equipment.
The Smuggler costume now consists of two parts - the costume and a shoulder parrot smuggler. Each part can now be worn separately.Classes:Mage:
See here http://allods-forum.gpotato.com/viewtopic.php?f=5&t=64353&sid=naoa9luadujuamv6e0ku5d2ok7&sid=naoa9luadujuamv6e0ku5d2ok7&sid=naoa9luadujuamv6e0ku5d2ok7&sid=naoa9luadujuamv6e0ku5d2ok7&sid=naoa9luadujuamv6e0ku5d2ok7&sid=naoa9luadujuamv6e0ku5d2ok7&sid=naoa9luadujuamv6e0ku5d2ok7Summoner:
Location of Summoner rubies changed. Currently selected rubies and talents reset.
Reduced the damage difference between the first and third grades spells.
The damage of the spell "Putrefy" increased by 30% and the spell "Decomposition" by 15%.
The damage of the third rank of the spell "Acid Bolt" was increased by 21%.
The damage from the spell "Vampirism" was increased by 40%, and the spell "Life Tap" at 24%. The time to prepare these spells is now 2 seconds, the mana cost reduced by 62%. Both spells have a cooldown of 30 seconds and generate 4 drops of blood instead of 2.
Now the ruby "Bloodlust" reduces the cooldown of "Vampirism" and "Life Tap" by 11/22/33%.
The ruby "Darkweaver" has changed. Now the successful use of the spell "Acid Bolt" will reduce the cooldown of your current "Vampirism" and "Life Tap" by 15/30/45% for five seconds.
The ruby "Toxic Weakness" has changed. The periodic damage spells "Putrefy", "Decomposition" and "Neurotoxin" will have a 5/10/15% chance to cause the weakness effect. This effect lasts 30 seconds and will once increase the damage done by "Howl of Death", "Vampirism" or "Life Tap" by 50%.
The ruby "Reanimator" has changed. The use of a drop of blood will reduce the cooldown of "Vampirism" and "Life Tap" by 0.3/0.6/0.9 seconds. *Instead, the Summoner loses the ability to use spells that damage acid.* unsure what this means
Damage done by "Siphoning Fever" is increased by 4% and the mana cost reduced by 16%.
The spell "Immunodeficiency" will no longer instantly detonate the spell "Siphoning Fever.
Now he ruby "Boiling Acid" does not apply to spell "Volatile Infection".
The damage done by "Corrosive Acid" was increased by 70%. Added to the second and third rank to this ruby. These rubies increase the damage by 2 and 3 times, respectively. The cooldown has been increased to two minutes. Duration reduced to 30 seconds.
The damage done by "Howl of Death" was increased by 59%. Mana cost increased by 100%.
The ruby "Call of the Grave" change. Now, it increases the damage done by "Howl of Death" by 4/8/12% and reduces the cooldown by 2/4/6 seconds respectively.
Now the ruby "Concentrated Acid" increases the damage of acid in the Summoner and his minions by 5/10/15%.
The ruby "Acid Poison" now increases the damage done by poison but not by acid. The effect increased by 50% (from 2% to 3% for each effect level).
The ruby "Catalytic Blood" is replaced on the ruby "Last Service". This new spell can be used on 04/08/12 seconds. imposes on the Summoner's effect, which reduces the preparation time spells by 30% and increases movement speed by 50% and reduces the duration of all effects to control and reduce movement speed by 50%. *I’m not sure how this works*
Time to prepare the spell "Dark Renewal" reduced to 1.5 sec., Mana cost reduced by 23%, the direct healing decreased by 60%, and periodic healing by 19%. Spell no longer consumes a drop of blood.
He ruby "Plaguebringer" changed. Now increases the healing spell "Dark Renewal" by 10% / 20% / 30%.
The ruby "Desecration" now reduces the mana cost of spells, "Siphoning Fever", "Plague of Mending", "Volatile Empowered Infections" and "Reanimation" instead of the old "Acid Bolt" and "Blood Injection".
The damage done by ruby "Accelerated Metabolism" increased by 185%.
The ruby "Blood Circulation" changed. Now increases healing spells "Blood Injection", "blood injection" and "Resuscitation" by 4/8/12%.
Now, the spell "Blood Injection" and "Blood Shot" require one drop of blood. Healing reduced by 16% and 23% respectively.
Spell "Reanimation" now has no cast time and consumes 1 to 3 drops of blood. Its healing depends on the amount of blood used. Also its healing is no longer effected by the level of health of the recipient. The mana cost of spells is increased by 150%.
The cost of the spell "Plague of Mending" increased by 30%. Also, it requires three drops of blood, and the healing is reduced by 24%. The duration of effects "Plague of Mending" and "Powerful Antibodies" has been reduced by 2 times.
Spell "Stunning Cry" from Lurker now has only 1 rank. The duration of the "Silence" effect is reduced to 6 seconds. Cooldown reduced to 40 seconds.
The ruby "Healing Shield” has changed. Every time a Summoner uses a drop of blood he has a 33/66/100% chance to restore 1 stack of "Blood Aegis."
The ruby "Extra Protection" is replaced by the ruby "Resistant Shield" - the levels of the effect of "Blood Aegis" cannot be lost more than once a 0.3/0.6/0.9 seconds.
The spell "Rise from the Dead" now grants 10/20/30% of mana and health instead of 20/40/60% respectively.
The ruby "Frightful Presence" changed. Now, it increases the stat Rage by 5/10/15% and reduces the cooldown of "Rise from the Dead" by 10/20/30%.
Spell "Imitation of Death" has been replaced by a new spell "Ghost cover”. The Summoner moves into the world of ghosts for 5 seconds. In the world of the Ghost movement speed is increased by 200%, a Summoner cannot attack the living, nor be attacked. Consumes one drop of blood, works instantly. The cool down is 40 seconds.Warden:
Increased the base damage of the Warden’s Pet.
Increased the base damage of the effect of "Open Wounds", but reduced the damage increase from the rubies "Severe Wounds" to 33/66/100%.
The effect of "Vulnerability" and the ability to "Strike of Vulnerability" removed.
“Shred” is now the only ability that is the final blow for “Searing Pain”. Rip can no longer be this.
Skills "Vortex" and "Hawk’s Strike" now impose the effect of "Searing Pain" only after the Warden will have the ability to "Shred". Additional Rubys are required. Ruby "Tiger’s Strike" can no longer apply the "Searing Pain” debuff.
Damage on the spell "Vortex" is reduced by 70%. The maximum number of levels of the "Static Charge" is 5, regardless of the rank of “Vortex”. Depending on the rank of “Vortex” 1/2/3 stacks of “Static Charge” are applied by the first “Vortex” and 1 for the next, up to a maximum of 5.
“Vortex" no longer slows down the enemy.
The “Unbalanceed” debuff now slows down the enemy.
Each stack of "Static Charge" increases the damage of the next “Lightning Strike”, “Lightning Flash”, “Storm” or “Tornado” by 10% and the mana cost by 20%. The use of any ability causing lightning damage, except “Vortex", removes all stacks.
Melee and lightning attacks inflict 25% more damage upon a target with the “Open Wounds” debuff.
The ruby "Acute pain" now increases damage of the ability "Shred" on a target with the “Searing Pain" debuff. If the effect of "Searing Pain" fades it instead causes poison damage.
Ability to "Shred", when applied to the target with “Searing Pain”, "now causes poison damage instead of physical damage.
Ability to "Maul" and "Grab" impose the effect of "Open Wounds" even if the attack misses.
The spell "Hawk’s Strike" now inflicts "Searing Pain" even if the attack misses.
The spell "Storm" requires 4 seconds preparation and lasts for 5 seconds. The damage on the second and third rank has increased.
The cooldown in giving pet commands is reduced to 1 second.
In Ruby "Combo Strikes" increase attack speed of consecutive strikes. Now the application of the maximum sequence of attacks fit in 2 seconds. The recovery time is left unchanged.
Ruby "Monk’s Way" increases all damage done by melee attacks.
An enemy under the effects of "Disorientation" caused by the use of "Bee Swarm" can no longer cast spells that have no cast time.
The ruby "Tornado" no longer slows an enemy but now completely immobilizes the duration of the effect. Duration is reduced to 3/5 seconds depending on the rank.
Fixed an issue with the use of a Sleep and Aqua Morte potions.
Returned two missing "Blade Turner” rubies.