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for those of you who want updated builds

for those of you who want updated builds

Postby summonkorasi » Sun Jul 01, 2012 10:39 am

hello fellow wardens, new and veteran alike. ive played a warden for 2 years ive seen them at their weakest and at their strongest... here are my builds and a slight explanation to them (sorry to say i will not be giving you a full guide at this time as i will be gone for a month starting monday, july 2. therefor i will not have time to answer your questions/edit detailed information)


(caster/searingpain warden)
this is a caster build, which is easiest to use and has the most dps. it can do well in pvp and very well in pve:

http://www.allodsbase.com/calc#a50x2u80 ... oeahk70vs0

(melee warden)
now here is a melee build, melee wardens can be strong but they are very very gear dependent. its mostly a pvp spec and i would only advise this build if you cant stand caster as it wont be as good, OR well rounded as caster. now, if you use aura of ferocity only use it in pve situations if that ( its damage bonus doesnt outweigh its Armour reduction especially in endgame raids let tanky/scout classes pop this aura instead you). as a melee warden you need as much defence as possible thats why i took every agility/endur boost in your rubies as i could:

http://www.allodsbase.com/calc#a50x7o02 ... hsa1g60vs0


now, if you dont think youll need those extra defenses go for this, your dps output will sky rocket (melee/searing pain): http://www.allodsbase.com/calc#a50x7o00 ... ouahk70vs0

the skill rotation on this build can be tiresome, hard to learn, and require you to think extremely fast in pvp since you have to proc so many things but you will notice HUGE hits if you get the full rotation off.

as i said above only do melee warden if you are bored of caster, dont like caster at all, and you have the gear to pull it off. ( i suggest at least cradle gear before you try melee warden) i would also like to state, you can tweak these to fit your play style how ever you like, these are just the builds ive used and found them to work well, a cookie cutter to follow if you will till you find your own preferences.
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Re: for those of you who want updated builds

Postby nuk3zord7 » Sun Jul 01, 2012 9:37 pm

These are meh. Not terrible. You can tell you havent played warden in awhile.

R3 Maul > R2 Mangle
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Re: for those of you who want updated builds

Postby shinzeku » Mon Jul 02, 2012 3:48 am

I appreciate your time in providing buils out there for wardens however, like nuk3zord7 said. These builds are not that great.

Now...I play a caster warden myself, and I find their main DPS output is by using the SP combo. For this, you need to maximise the efficiency of the SP combo.

Some things I'd like to say about your caster build that should help achieve this:

1. Boar's blow at r3 isn't necessary, r1 is good enough. At R1, it's still 100% chance to proc the unbalanced debuff which is its main purpose as a caster warden.. to serve as a start up to the SP combo.

2. R3 Maul instead of R2 Mangle as nuk3zord7 said. The dmg output from r3 maul is better than r2 mangle. Even though r2 mangle has a higher chance to proc open wounds in itself... spamming lightning strike/flash is good enough and if you really need to.. boar's blow is always there to get the open wound debuff up. Although this is going from Unbalanced to Open wounds, Maul is a 100% chance to proc Open wounds when unbalanced debuff is there unless it misses but this is still good enough imo.

3. Superior Balance Rubies. These are not necessary to me, they're better off placed into r3 battle training rubies in the Maul tree. Less cd on shred, maul etc. and the overall cd of pet skills means more dmg.

4. Power explosion Rubies. Again not necessary IMO. The path towards them is a bit meh. Potion of punishment and static electricity aren't very efficient. These rubies could be placed in rubies like Call of the Wild which is a good skill for both single target PVE and PVP. You may also consider taking that r3 severe wounds ruby for more dmg output

5. If you're playing caster, you definitely want r3 acute pain. I myself have gotten r3 acute pain rubies and they are still not enough to proc searing pain whenever I want them. With just r2 it's even worse.. and procing Searing Pain is very important for us caster wardens for dmg. So maximising these chances are essential.
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Re: for those of you who want updated builds

Postby torzini » Mon Jul 02, 2012 6:14 am

shinzeku wrote:These rubies could be placed in rubies like Call of the Wild which is a good skill for both single target PVE and PVP. You may also consider taking that r3 severe wounds ruby for more dmg output


Uh, the DPS increase from Call of the Wild is crap, lol. I've been analyzing the damage breakdowns of wardens who use it on my DPS meter, and I have not been impressed-- the single thing it might be good for is shredding mage barriers in PVP (I gotta point out that Power Explosion gives a better DPS increase). And there's no "may" about that third gaping wounds ruby in the corner. Take it!!

Also moar stat rubies FTW (int, wisdom, luck, maybe even end). For some reason, it looks as if you've skipped as many as you could on purpose? Trust me, they really do add up especially at endgame.

Like nuk3zord7 said, these are ok builds, but not great.
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Re: for those of you who want updated builds

Postby summonkorasi » Wed Jul 11, 2012 10:35 am

shinzeku wrote:I appreciate your time in providing buils out there for wardens however, like nuk3zord7 said. These builds are not that great.

Now...I play a caster warden myself, and I find their main DPS output is by using the SP combo. For this, you need to maximise the efficiency of the SP combo.

Some things I'd like to say about your caster build that should help achieve this:

1. Boar's blow at r3 isn't necessary, r1 is good enough. At R1, it's still 100% chance to proc the unbalanced debuff which is its main purpose as a caster warden.. to serve as a start up to the SP combo.

2. R3 Maul instead of R2 Mangle as nuk3zord7 said. The dmg output from r3 maul is better than r2 mangle. Even though r2 mangle has a higher chance to proc open wounds in itself... spamming lightning strike/flash is good enough and if you really need to.. boar's blow is always there to get the open wound debuff up. Although this is going from Unbalanced to Open wounds, Maul is a 100% chance to proc Open wounds when unbalanced debuff is there unless it misses but this is still good enough imo.

3. Superior Balance Rubies. These are not necessary to me, they're better off placed into r3 battle training rubies in the Maul tree. Less cd on shred, maul etc. and the overall cd of pet skills means more dmg.

4. Power explosion Rubies. Again not necessary IMO. The path towards them is a bit meh. Potion of punishment and static electricity aren't very efficient. These rubies could be placed in rubies like Call of the Wild which is a good skill for both single target PVE and PVP. You may also consider taking that r3 severe wounds ruby for more dmg output

5. If you're playing caster, you definitely want r3 acute pain. I myself have gotten r3 acute pain rubies and they are still not enough to proc searing pain whenever I want them. With just r2 it's even worse.. and procing Searing Pain is very important for us caster wardens for dmg. So maximising these chances are essential.



rank 3 acute pain does make it proc slightly more, but rank 2 works well enough for me. also a proc isnt suppose to proc when ever you want it to ;p
rank 3 boars blow was mainly for pvp aspects so you can knock melee classes down more often if you arnt pvping rank 1 is fine, you could even do rank 1 if you dont pvp that often.

superior balance again is pvp cause you are bound to run into pvp in this game if you dont pvp or plan on pvping much go head and switch those out.

as for rank 2 mangle < rank 3 maul... when i last checked rank 2 mangle was very close to rank 3 maul in damage, but proced open wounds more often so it was a trade off i felt was worth it for only alittle bit of damage reduction... especialy since your searing pain and shred is the main chunk of your dps with your pet, more open wounds means essentialy more searing pains ( although maul doesnt have much of a problem procing open wound unless you are out geared) is a preference neither is bad rank 2 mangle or rank 3 maul players choice

as for power explosion, i noticed a few bursts here and there of more damage with lightning strike/flash its not needed but its not useless ither i think


also call of the wild is really only a one i win button against mages and summoners.. get blood aegis down, and stone barriers ( though i see less and less mages with stone barriers and it has been nerfed as well) none the less still adds alot of pressure on those two classes, as for dps, hardly worth it imo.
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Re: for those of you who want updated builds

Postby summonkorasi » Wed Jul 11, 2012 10:41 am

torzini wrote:
shinzeku wrote:These rubies could be placed in rubies like Call of the Wild which is a good skill for both single target PVE and PVP. You may also consider taking that r3 severe wounds ruby for more dmg output


Uh, the DPS increase from Call of the Wild is crap, lol. I've been analyzing the damage breakdowns of wardens who use it on my DPS meter, and I have not been impressed-- the single thing it might be good for is shredding mage barriers in PVP (I gotta point out that Power Explosion gives a better DPS increase). And there's no "may" about that third gaping wounds ruby in the corner. Take it!!

Also moar stat rubies FTW (int, wisdom, luck, maybe even end). For some reason, it looks as if you've skipped as many as you could on purpose? Trust me, they really do add up especially at endgame.

Like nuk3zord7 said, these are ok builds, but not great.



the int and wisdom rubies are good but i my self didnt need much of a boost in those areas, and as for endur rubies again i was usually pretty good in that area. i suppose one would have to ask if they want/need max damage rubies ( int/wisdom) or max survivibility ( end/agil rubies) the rank 3 gaping wounds, thats awesome but i my self wasnt able to fit rank 3 in into my ruby build at the time if you can then get it it will work wonders for your dps

as for luck rubies, i always take at least rank 2 ( rank 3 if you can) bestial sysnergy as i didnt see much gain from pred urge luck rubies when i was testing my dps with them
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Re: for those of you who want updated builds

Postby nuk3zord7 » Wed Jul 11, 2012 4:19 pm

As you stated they are PVE/PVP hybrid builds.

Overall they are fine. But you WONT get maximum DPS in either PVP or PVE situations. But again overall they are fine, and if anyone used and knew what they were doing with it, theyd probably be satisfied with it.

They are fine hybrid builds.
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