Patch 3.2 will be released on May 30th following Tuesday, May 29th's maintenance. Below are the Patch notes.
If something either in the patch notes or not listed in the patch notes appears to be bugged or working incorrectly once the patch is live, please send a bug report to allodscs@gala-net.com.
Contents:
1. General - major features and general changes
2. Item Upgrading, Mounts, Social Networks, Interface
3. Classes - class balancing
4. World - zones and quests
5. Instances, PvP - dungeons, raids, skirmishes
6. Astral - all Astral and allod changes
7. Ship Devices, Professions, *3.02.33.1 additions*
General
• Servers have merged - Nezeb and Tensess have been merged and are now one server: Yul
• Quests - All quest interfaces have been reworked. All quest objects are now displayed on the map. Tooltips of quest objects and their map icons now mention the names and objectives of quests they are related to. Quest items now can be used by pressing a context key button
• Active quest - Players can mark any quest in the quest log as active. All quest objects of the active quest have a "T" highlight by default. All objects, items, and markers related to the active quest have a special "target" icon by their names in all interfaces. Region of the active quest is crosshatched on the map. If an objective of the active quest is complete, highlight disappears for corresponding objects, items and map markers
• New World Map - World Map interface has been reworked. Quest Log and brief description of the selected quest have been added to the map screen, as well as a drop-down list of locations, a location progress bar and a button that toggles the displaying of Astral map and World Map. Raid members of the same party are displayed on the map as blue markers, and members of other parties as orange markers. For a selected quest, the following actions are available:
- open the quest in Quest Log
- mark it as active
- abandon quest
- automove to the quest location
- find the most appropriate quest to complete
• Auto Move - A player can now move to a quest location automatically, either on foot or while mounted. Auto movement can be activated by right-clicking a map marker or by selecting a corresponding option from the Quest Log context menu. Auto movement is interrupted by:
- left-clicking on the ground, or pressing a movement key
- using an item or ability
- crossing deep water
- being under a control effect
• Normal damage does not interrupt auto movement
• Auto movement is restricted on Astral allods, while being in a party, or in a heroic dungeon
• Quest Objectives - New options have been added. Active quest objectives are always displayed first, they are marked with a "target" icon. Mouseover any objective brings up detailed quest description. Left-clicking the button to the right of the quest name toggles objectives of a given quest, while right-clicking opens a context menu which allows the following:
- make the quest active
- show the quest on map
- show the quest in Quest Log
- automove to the quest
• Additional control buttons are located above the objective list:
- change size and placement of the list
- change the font size
- toggle displayed objectives: all quests, current zone only, or active quest
• Find Quest – To find the most important quest of those currently accepted, players can use the "Find quest" button which is located in the World Map interface, in Quest Log and in quest objective list. If no appropriate quest is found, players will receive a new quest. The found quest becomes active automatically
• Context Actions - Players no longer have to open their bag in order to use quest items. Using quest items is possible by pressing context button appearing at the bottom of the screen when necessary. If an item cannot be used, the context action is unavailable
• A Mentoring system is now available. This is a player-to-player activity allowing experienced players to guide novices by answering their questions, helping them with complicated quests, and sharing a general knowledge of the game. For supporting Apprentices, Mentors receive Special Holiday Coins, Marks of Diligence, and gold. These bonus items automatically appear in the Mentor's bag as their Apprentices obtain rewards
•Players who have reached level 6 after patch 3.0.02 may become an Apprentice, with the exception of Incarnations. Any player of level 30 and higher, including an Incarnation, may become a Mentor
•The Mentor and Apprentice must belong to the same faction and class. The same character may be an Apprentice and a Mentor at the same time. A Mentor may have up to 10 Apprentices
• Mentor and Apprentices tabs can be found in the Social menu
• A special notification is displayed when a Mentor or Apprentice has been assigned
• To become an Apprentice, open the Mentor tab and enable the "I need a Mentor" option. If a player already has a Mentor, the following information is presented instead: the Mentor's name, level, status, current location and other Apprentices' names, as well as a note the Mentor may have left for their Apprentices
• Apprentices tab becomes available after level 30. In order to become a Mentor, enable the "I want to be a Mentor" option. The following information is displayed for each Apprentice: name, status, location, and the rewards received as a Mentor
• Mentors and Apprentices are assigned automatically. If a player doesn’t want to be a Mentor or Apprentice anymore, they can select "Reject Mentor" or "Reject Apprentice”. Involved players will receive corresponding notifications. After rejecting someone, players must wait before being assigned a new Apprentice or Mentor
• A player stops being an Apprentice upon reaching the Mentor's level
• Magpie Helper will provide great assistance to any traveler - not only will it automatically gather loot, it also join in on /dancing and /boasting emotes. The Magpie Helper does not need any food and can be purchased in the Item Shop. Players can try a trial version of the Magpie Helper by completing a quest on Coba Plateau
• Players will soon be able to wear a vanity shoulder piece. A new slot has been added for that on the character window
• All classes now have a passive ability to parry attacks. Additionally, there is a chance to dodge, block, or parry an attack even while under a control effect. Bard and Scout rubies that previously granted the ability to parry now increase their chance to do so
• Deserted Farm skirmish is now available for 6v6 PvP. The goal is to capture a single checkpoint which may be fired upon from two defense cannons located on opposite sides of the farm. Beware of friendly fire!
• Tep's Curse is no longer applied to items when player dies, so Holy Charms have been removed from the game
• Fixed a bug where Counterfoils weren’t being distributed properly
• Added a new stage of the personal allod creation process via new quests "Project Source" and "New Horizons" offered by Yasker and Aidenus
• A new boss has emerged from the volcano crater in the Kingdom of Elements and presents a challenge even for a full raid group. The combined efforts of many heroes will be needed to defeat this Lord of the Volcano. Additionally, the surrounding area is open for free-for-all PvP, so players can attack members of either faction. This new boss drops Draconic Relics (more than Dead City bosses) and grants a significant amount of Prestige
• Vendors no longer sell common (white) quality equipment. Sets of such equipment can only be purchased from class trainers
• Visuals have been improved for weapons when level 13 runes are equipped
• Level 13 runes are now labeled with the mythical color instead of legendary
• Marks of Diligence now stack to 1000
• Maximum amount of gold that can be traded between players has been increased to 999,999
• Legendary cloth equipment purchased with Battle Emblems now correctly provides resistance to Elemental, Poison, Disease, and Divine damage
• Replicas of Maps of the Stormy Astral and Dark Astral layers can now be auctioned
• Killing the boss of "Astral Monster Den" quest now grants Prestige
• "Pledge of Punishment: Traitors" quest now grants Prestige correctly
• Descriptions of abilities shared from Progenitors now have more detailed information
• Effects from Technomancer's Helm, Zem Scientist's Glasses, and Mask of Eternal Eclipse can be canceled manually and applied again by re-equpping the headpiece
• Fixed a bug where some capes from the Cloak Chest didn’t display correctly
• Trinkets obtained from the Heroes’ Strongbox now scale to level 51
• Fixed a bug that prevented equipping a bag larger than the current one
• New hairstyles have been added for each combination of race and gender
• Hall of Changes now offers new pets for Wardens: Owls and Hyenas


















