Forums

Theoretical aoe scout farming build

Theoretical aoe scout farming build

Postby dasupascouty » Wed May 16, 2012 12:55 pm

Haven't tried this, just an experiment. If u wanna try it :D http://www.allodsbase.com/calc#a30xos6f60plx7ge2gg40g4000yg41ts30o40y3tlj59c2g0000
So basically you use incendiary arrow on mobs, then caltrops em, recoil, tranq if needed, and tesla until out of arrows, then use razor rush till all mobs are dead.
Vanish is if you accidentally pull a boss or something, or get close to dying.
Recommended races:
Empire:
Xadaganian: For sinister throw, strong aoe
League:
Kanian: For exploding shot, pair with tesla.
Guild:RedemptionR.I.P :(
Guild: Blitzkrieg
Server:Yul(Ex-Nezeb)
dasupascouty
Artisan
 
Posts: 444
Joined: Sat Nov 05, 2011 6:51 am

Re: Theoretical aoe scout farming build

Postby shaeknbaek » Wed May 16, 2012 1:50 pm

i appreciate the thought that went into this but no, just no.
a scout in itself farms aoe well. just add a tesla/racial in rotation in addition to your single target dps.
gimping yourself THIS bad isnt worth it, or viable
Image
Image
Shaeknstirred/Baeknstrips/Harlemshaek
User avatar
shaeknbaek
Free Trader
 
Posts: 1678
Joined: Wed Apr 07, 2010 3:48 am

Re: Theoretical aoe scout farming build

Postby mushchi01 » Wed May 16, 2012 2:21 pm

i have to agree with shaek, aoe grind for scout is kinda a no no. i can do 2-3 mobs as melee now(razer rush + stalker racial), but it's a lot faster and safer to get them one by one. maybe when they give us new talents after 55+, we get some bigger aoe's
Effreti 51 Stalker Conquerors Yul Empire (manual signature ftw)
Jdredd x Pally carny
Earthslam 2x Warrior - cuz warriors op
User avatar
mushchi01
Craftsman
 
Posts: 370
Joined: Fri Jan 29, 2010 9:40 am

Re: Theoretical aoe scout farming build

Postby dasupascouty » Wed May 16, 2012 5:31 pm

Yea, I suppose your right, you have little to none single target dps, which could be bad.
I know scouts don't aoe farm :cry: , but it was a theoretical build. :P
Guild:RedemptionR.I.P :(
Guild: Blitzkrieg
Server:Yul(Ex-Nezeb)
dasupascouty
Artisan
 
Posts: 444
Joined: Sat Nov 05, 2011 6:51 am

Re: Theoretical aoe scout farming build

Postby hoshi2q4u » Thu May 17, 2012 1:55 am

I farmed well using my PVE build at lv49-51 koe area.

http://www.allodsbase.com/calc#a30x6d6p ... g4b1gg6100

I have legend astral xbow, overall epic gear, and 776,555 runes. I start off with incendiary arrow on lv49/50 mobs and tesla on lv51 mobs, run around till they stick together, after that I'll do the sinister throw and spread the caltrops on the floor, recoil and keep spamming tesla.

The key here is to make sure the mobs are kept in the caltrops area to avoid getting too much damage from them.

p.s. my caltrops is only rank2, while having all 3 armor rubies and 1 quickened reflex ruby.
Image
hoshi2q4u
Recruit
 
Posts: 32
Joined: Sat Nov 19, 2011 7:21 pm

Re: Theoretical aoe scout farming build

Postby shaeknbaek » Thu May 17, 2012 5:25 am

i think you made a misclick. please tell me you have more than r1 rapid fire
Image
Image
Shaeknstirred/Baeknstrips/Harlemshaek
User avatar
shaeknbaek
Free Trader
 
Posts: 1678
Joined: Wed Apr 07, 2010 3:48 am

Re: Theoretical aoe scout farming build

Postby dasupascouty » Thu May 17, 2012 12:06 pm

shaeknbaek wrote:i think you made a misclick. please tell me you have more than r1 rapid fire

Yea loooool :D
Guild:RedemptionR.I.P :(
Guild: Blitzkrieg
Server:Yul(Ex-Nezeb)
dasupascouty
Artisan
 
Posts: 444
Joined: Sat Nov 05, 2011 6:51 am

Re: Theoretical aoe scout farming build

Postby deaderaco » Thu May 17, 2012 12:17 pm

I tend to think the burst dps in scouts is so enormous you don't really need to do AoE farming.

Summoners and mages can do it since their spells work so well with multiple mobs.. but a scout can blaze through mobs at a rate summys and mages only dream of, so it's really easier just to go pure single target DPS in my opinion. I personally also prefer ranged build with the two range rubies since it makes farming that much quicker.
Image
User avatar
deaderaco
Historian
 
Posts: 2338
Joined: Thu Jul 29, 2010 3:06 pm

Re: Theoretical aoe scout farming build

Postby patrick2point2 » Thu May 17, 2012 3:59 pm

http://www.allodsbase.com/calc#a30x1ef6 ... g5bdig6100

3 for cats swifness to decrease movement impairing effects of most mobs...also good in pvp :)
r2 for swift fletching cause r3 is so much...

r1 on somersault cause 25sec is better than 45 sec on recoil :)

r1 on throat shot cause rapid shot don't love disarm and silence :)

r2 on branding cause r1 cost too much energy :geek:
respect is earned not given
patrick2point2
Craftsman
 
Posts: 375
Joined: Sat Apr 28, 2012 1:42 pm

Re: Theoretical aoe scout farming build

Postby shaeknbaek » Thu May 17, 2012 9:47 pm

r3 patience is a must.
the whole purpose of my blink/recoil combo on a range build is because i have a suddenness ruby, and also i have r2 somersault (14 sec cd), and so i get a dmg decrease buff every few sec and also a gap widener with a stun.

with only r1 somersault, and no suddenness rubies, this tactic is useless, if not downright stupid.

passive energy rubies are crap. restor is all you need, with physical reserve and xbow i never run out of energy (bow is better but rare xbow > my green bow </3)

if youre getting 50% less stun/kd/movement impairing effects and end/fin rubies, you might as well complete the set and get r1 parry. makes all the difference. (1st ALLOWS you to parry, the rest increase chance)

r3 fletch is mandatory imo. not only does it allow you to fletch on the move (no cast time), you can fletch another arrow every time you shoot solid/double shot, that split second youre waiting for cooldowns. r2 would screw that all up.

the build isnt bad, but just a few things i saw :ugeek:
Image
Image
Shaeknstirred/Baeknstrips/Harlemshaek
User avatar
shaeknbaek
Free Trader
 
Posts: 1678
Joined: Wed Apr 07, 2010 3:48 am

Next

Return to Scout