Forums

Art Up Your Allods!

Post all your fan art, fiction, poetry, videos, and screenshots here!

Re: Art Up Your Allods!

Postby ciuine » Sat Apr 28, 2012 3:57 pm

Image

I should warn you that the game tiles the bars to size them appropriate to the screen. That's probably what you see as weird, the repetition of the center.

Image

Sorry; I didn't know this until just now. I can change it to an overlay instead of a texture replace to get your texture in. But don't forget about the experience bar.
Image
User avatar
ciuine
Free Trader
 
Posts: 1779
Joined: Sat Jan 02, 2010 9:50 pm

Re: Art Up Your Allods!

Postby deaderaco » Sat Apr 28, 2012 5:51 pm

Ohhh don't worry about it, I understand now. I will be able to fix that no problem. Thanks Ciuine :) I will also be editing that green glowy thing so it actually sticks out instead of being obscured behind the experience bar.

I wish there was an easy way to get files from photoshop to .bin without using Paint.NET and the Allods Texture Converter.. Drives me nuts.
Image
User avatar
deaderaco
Historian
 
Posts: 2338
Joined: Thu Jul 29, 2010 3:06 pm

Re: Art Up Your Allods!

Postby ciuine » Sat Apr 28, 2012 5:58 pm

There's the nVidia .dds plug-in for Photoshop; SLA used it and posted up Help instructions in the AOTextureViewer.

I don't use Photoshop at all; as I'm cheap and poor. I use Gimp and Paint.NET as my primary editors. I also don't use the UITextureConverter, as 90% of the time it is broken by the security protections.
Image
User avatar
ciuine
Free Trader
 
Posts: 1779
Joined: Sat Jan 02, 2010 9:50 pm

Re: Art Up Your Allods!

Postby hulokeruli » Sat Apr 28, 2012 6:42 pm

ciuine wrote:There's the nVidia .dds plug-in for Photoshop; SLA used it and posted up Help instructions in the AOTextureViewer.

I don't use Photoshop at all; as I'm cheap and poor. I use Gimp and Paint.NET as my primary editors. I also don't use the UITextureConverter, as 90% of the time it is broken by the security protections.

It may be temporary and all, but Photoshop CS6 beta came out. Pretend that it is a full trial that expires when Photoshop CS6 is released (which is much more than 30 days).

I am using the Photoshop CS6 beta and it is very good. Sometimes, you may see a broken image. Just click it a few times and it will show up perfectly.
Image
Now with Hulobarduli!
User avatar
hulokeruli
Free Trader
 
Posts: 1820
Joined: Sat Mar 20, 2010 1:20 pm

Re: Art Up Your Allods!

Postby deaderaco » Sat Apr 28, 2012 6:58 pm

ciuine wrote:There's the nVidia .dds plug-in for Photoshop; SLA used it and posted up Help instructions in the AOTextureViewer.


I couldn't get it to work in CS5. When I used CS2 I think it worked though. So now I basically have to save it as png in photoshop, open it in Paint.NET, save it as .dds, open it in Allods Texture Viewer, save as .bin... Quite the process lol.
Image
User avatar
deaderaco
Historian
 
Posts: 2338
Joined: Thu Jul 29, 2010 3:06 pm

Re: Art Up Your Allods!

Postby ciuine » Wed May 02, 2012 10:46 am

Updated with Solistalia's first stab at it.

Edit: And second stab.
Image
User avatar
ciuine
Free Trader
 
Posts: 1779
Joined: Sat Jan 02, 2010 9:50 pm

Re: Art Up Your Allods!

Postby citizenkane_ » Fri May 04, 2012 1:25 am

Wow, Solista's work shows how potentially subtle or drastic the changes can me :) Props Ciuine, Deaderaco, Solista, and Deadacothean for pioneering this.

Can't wait to see more! WTB Zem theme 8-)
Image
Steam | Youtube | Twitch | Twitter
Citizenkane - Orc Great Brute
Ascendancy - Yul Empire
User avatar
citizenkane_
Astral Scholar
 
Posts: 4620
Joined: Sat May 01, 2010 11:50 pm

Re: Art Up Your Allods!

Postby shockpix » Fri May 04, 2012 8:59 am

This is harder than I thought it would be to get my images to be the quality I want >_>;

Major props to you guys for what you've done so far, they look great =)
Oops, should probably remove this.
User avatar
shockpix
Great Mage
 
Posts: 2132
Joined: Mon Aug 30, 2010 12:14 pm

Re: Art Up Your Allods!

Postby ciuine » Fri May 04, 2012 11:44 am

Don't be discouraged, it's a pretty difficult task to make everything blend and suchlike. Pretty sure Solistalia learned that in the first attempt. :P

Additional pro-tip; working with Solistalia's Suave, we learned that the BottomLine texture is actually stretched to 512x32 before it is duplicated.

If anyone needs any help or advice or anything; don't be afraid to ask. I was pretty much in constant communication with Solistalia during SnowBlind/Suave. Asking questions back and forth, giving over new/updated textures for other things and such like.
Image
User avatar
ciuine
Free Trader
 
Posts: 1779
Joined: Sat Jan 02, 2010 9:50 pm

Re: Art Up Your Allods!

Postby s0listalia » Tue May 08, 2012 5:54 am

detailed preview of Suave:


Image

Image

Image

Image

Image
Image
Image
User avatar
s0listalia
Wanderer
 
Posts: 177
Joined: Sat Sep 17, 2011 9:37 am

PreviousNext

Return to Fan Creations