arisenpanda wrote:Yes, but this isn't a FPS, at any time you can rotate the camera without rotating your character. Really, if someone doesn't know what is happening around them in a game with controls like these, they are a complete noob.

At any moment i said that you couldnt rotate the camera or that i dont know what happen behind. Even if you rotate very fast, it isnt the same than see in both ways at the same time. According with your argument, cars sholdnt have mirrors to see backwards, bcs one can turn the head to look behind...
In any case, you alredy gave a good reason why such skill wouldnt work, so, no point in keep talking about this.
hulokeruli wrote:What about having the Psi summon a floating eye for scouting purposes? The eye would last for 30 seconds.
I would love that, much better than my idea. It could work in 2 ways:
1) The eye is invisible but stay still in one place. The psi would have a contextual button that let them switch between the eye's view and the psi's view, but when the psi is seeing through the eye, it cant move.
2) The same as before but the eye can move. The psi still wouldnt be able to move while is controlling the eye.
Other skills:Blind Spot: (bad name, still thinking in a better one).
This would be a channeling spell (meaning that the psi cant move while is casting it). It would be similar to Dancing Shadows (Bard skill) but would affect all the party members in the area: this skill make the psi, and the surrounding party members, to be invisible (for around 5 secs). The conditions are that any of the affected players can move or use abilities during the skill time.
Could also have a ruby to make the affected players to recover some mana/energy, but shouldnt be big ammounts.
A skill like this could be a way to make Premonition worth. The player can detect enemies and make the group invisible to ambush. But in pve it also would help to lose aggro over mobs attacking them and the party members. The radius sholdnt be too big, to dont affect the tank by accident.