Working on an idea for a more up-close-and-personal Arisen class. Lig version will be Kanians. Reserved. I want to draw pictures as well.
I won't have the time to draw pictures, sadly, anyway:
Cyborg (Arisen) /Enchanter (Kanian)
Energy class wearing leather armor, can use bows, crossbows, 1 and 2 handed weapons, dual weapons and shields. Both use items they create to enhance their performance depending on the situation. Item creation will work similar to the way warden's potion creation works - the characters enter a special zone, where they can farm materials (iron, oils, gas for arisens, butterflies, elemental dust, minerals for the kanians), and then create a nice supply of items.
It will be an all around class that can either go ranged or melee dps or tank, thus it will be really favorable.
Arisens will create various body parts that will enhance their current ones and allow them to use different abilities. It will be a buff, yes, but it should be visible. Like, if the arisen decides to put on their motored legs, we have to be able to see that as he breezes by us at 13 yards per second for a few seconds.
Tree names:
Static shot - a shot with 1sec cast time, so the player needs to stop moving while shooting, using a bow. Further down this tree, the player can unlock rubies that allow them to turn into a tower, or a turret, that can't move, has amazing amounts of hp and defense, immunity to stun, knockback and knockdown, and can attack at 50-60 yards range. Of course activating those will require items the players have gathered, and if they move, they can just do that and lose all the buffs they've stacked. This will be the ranged dps tree.
Quick cleave - the melee dps tree, this skill is just a quick cleave with about 160 degree cone range in front of the player, it's quick because it is spammable. This tree will focus heavily on the players being mobile, so they'll need to augment their feet to allow them to move around faster, provide immunity to knockback and knockdown, and arms to deal more damage, attack faster, reduce the cast times/cooldowns of melee skills.
Stone Wall - the tank build, this skill gives the player extra armor dependant on player level and skill rank. The tree itself contains rubies to enhance that, it has rubies to turn the player into a complete stone wall, that can fight back. When that happens, players can't move, but mobs can't pass through them. The player can still fight normally, pull agro from range so mobs come close, he will have the ability to just pull ranged mobs to themself, which will of course require a hook to be made, as well as turning into a wall will require iron plates or something.
Now I know tanking needs the players to move around to avoid area of effect damage, so when players are a wall, the wall itself will have it's own hp, or stacks, and when that comes down, players will need to cast it anew.
Like with all other classes, players can pick at least 2 ruby trees, and in this case this will give them the ability to switch between two roles, because their skills will depend on the augmentations they put on themselves, which on the other hand will depend on the situation.
Not sure if I translated my idea well, but it is to have a class that augments itself. That's it. A class that relies on self support, very little party support, deploying various contraptions to enhance their performance. The idea is that Arisen tech has very, very big potential in this game, it can make a class on its own, but there has to be a League counterpart - which is magic.

































