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Our Downfall in Witch's Hollow

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Re: Our Downfall in Witch's Hollow

Postby saintviciouz » Thu Mar 22, 2012 2:03 pm

I don't think anyone on Nezeb could match Nayrb/Prance/Nekminit in short burst damage, so I'd say Psis are far from weak even though they did dumb down its very unique role.
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Re: Our Downfall in Witch's Hollow

Postby suuka17 » Thu Mar 22, 2012 4:51 pm

I can't wait until the devs finally get all our rubies fixed, it's scary to think about how psi's can produce now and what they will be able to do if some of their rubies worked.

On the topic of psi's, no they're not weak far from it actually, as Cyer kindly pointed out we are unmatched in burst damage, and it's consistent at the right gear level you can expect to hit 500k Psychos every 2.5sec. They just take a bit more work and planning than other classes in my experience and in many ways psi's are still OP in certain aspects, it's all about your build and willpower 8-)
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Re: Our Downfall in Witch's Hollow

Postby pubescent » Fri Mar 23, 2012 6:35 am

I didn't say Psi's are weak, I said play a Psi vs a Bard, and they are useless.

Even then, it is annoying to play a Psi. With really long cast times you can expect lower DPS on any boss that interrupts you in any way, you can expect not really being able to do anything if the people you are PvPing know how to fight, and with a 5 minute cooldown of TA(Why does TA have a 5 minute cooldown but Adrenaline Rush has a 2 minute cooldown? They basically do the same thing) 500k pyro's every 2.5 seconds means nothing when the 2.5 starts taking 4 seconds because of interruptions. Our AoE is more than useless on Bosses, and a lot of bosses now have mobs to go along with it, so we'll never be as useful as another class with same skill level.

With 1m Agonizing strikes and Adrenaline Rush, warriors have just as much burst damage as us, if not more since we lose time on TA and casting if we get interrupted. In perfect ideal circumstances, Psi DPS is insane. Throw in a couple of fears or random attacks, additional mobs, etc, etc, and I'd rather have another warrior.

Sure, they still have a small niche that just gets smaller with every patch. The only times I see a Psi succeed better than others is if they are in such an OP party that it only takes 30 seconds - 1 minute to down a boss, or if they have way more gear.

The Best Psi on Tensess is Blastini by far, and he can kick a lot of peoples [I Have a Potty Mouth] if he starts sniping when no one can see him. Put a couple of pets on him and he's no longer a threat.

There are no new Psi's on this server, only old ones that haven't yet given up on their class. Its for a reason. Psi's should give up on there class, we are just to stubborn.
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Re: Our Downfall in Witch's Hollow

Postby andyh1980 » Fri Mar 23, 2012 6:43 am

You should come to Nezeb

We have a lot of good Psi

Guess you guys over there don't know how its done
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Re: Our Downfall in Witch's Hollow

Postby suuka17 » Fri Mar 23, 2012 9:22 am

Sorry but Nekminit proved that Psi's can outdps people with interruptions (Nogrom). I don't know how you play but because we can no longer roflstomp every single class in 1v1 how is that a bad thing? Quit your [I Have a Potty Mouth] Psi's are far form useless, bards are new and OP if you remember psi's were grossly OP when they were new (the game was new), Bards get heavily nerfed in a few months. The cool thing about psi's is taking an underpowered class and MAKING it OP and yes it can be done, I've seen many times Nekminit rush a point in WH and come out on top, its pessimists like you that taboo psi's and make them seem not a viable option for play.
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Re: Our Downfall in Witch's Hollow

Postby blompp » Fri Mar 23, 2012 9:31 am

pubescent wrote:I didn't say Psi's are weak, I said play a Psi vs a Bard, and they are useless.

Even then, it is annoying to play a Psi. With really long cast times you can expect lower DPS on any boss that interrupts you in any way, you can expect not really being able to do anything if the people you are PvPing know how to fight, and with a 5 minute cooldown of TA(Why does TA have a 5 minute cooldown but Adrenaline Rush has a 2 minute cooldown? They basically do the same thing) 500k pyro's every 2.5 seconds means nothing when the 2.5 starts taking 4 seconds because of interruptions. Our AoE is more than useless on Bosses, and a lot of bosses now have mobs to go along with it, so we'll never be as useful as another class with same skill level.

With 1m Agonizing strikes and Adrenaline Rush, warriors have just as much burst damage as us, if not more since we lose time on TA and casting if we get interrupted. In perfect ideal circumstances, Psi DPS is insane. Throw in a couple of fears or random attacks, additional mobs, etc, etc, and I'd rather have another warrior.

Sure, they still have a small niche that just gets smaller with every patch. The only times I see a Psi succeed better than others is if they are in such an OP party that it only takes 30 seconds - 1 minute to down a boss, or if they have way more gear.

The Best Psi on Tensess is Blastini by far, and he can kick a lot of peoples [I Have a Potty Mouth] if he starts sniping when no one can see him. Put a couple of pets on him and he's no longer a threat.

There are no new Psi's on this server, only old ones that haven't yet given up on their class. Its for a reason. Psi's should give up on there class, we are just to stubborn.

Psis need a mass PvP buff.
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Re: Our Downfall in Witch's Hollow

Postby gonionknight » Fri Mar 23, 2012 10:09 am

Paladins first. At least Psis have a knockdown and a stun. Paladins have to jump through hoops to get theirs working.
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Re: Our Downfall in Witch's Hollow

Postby pubescent » Fri Mar 23, 2012 10:21 am

Sorry but Nekminit proved that Psi's can outdps people with interruptions (Nogrom)


Nekminit proved that in a quick fight and with ecto shield up, you can DPS very well as a Psi. Remember, Nogrom did not interrupt a Psi when Shield was up with 1 ruby. I timed my shield perfectly through TA and quite a bit afterward. Nekhminit in a less DPS raid would not have put up the numbers that he did, every Psi knows that. Except for maybe you. I find it incredibly funny that you try to disprove my point by pointing out the only boss that Psi's have an advantage on. Psi's did Nogrom best because they could become immune to knockdown.

I guess Psi's excelling at one GT boss proves me wrong. :roll: GT was actually a Psi gold mine, because most bosses were taken care of by tanks, and Psi's were free to DPS untouched, lets see if its the same in Dead City.

I was never a 1 on 1 PvPer, I was more of a support build. A build which is now pointless unless you are okay with becoming useless when a bard shows up.

Even balanced with other classes, Psi's are on the weaker end. You are kidding yourself if you think the lack of psi's is a coincidence. You'll argue that they are hard to play, but they really aren't.

The only good Psi's are the heavily cashed shopped Psi's, everyone else is mediocre. I hear rumours that Psi's are getting a make over, and I hope it's true, because I hate having to try 2x as hard to reach the same results as another class.
Last edited by pubescent on Fri Mar 23, 2012 10:32 am, edited 5 times in total.
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Re: Our Downfall in Witch's Hollow

Postby therealskypirate » Fri Mar 23, 2012 10:29 am

gonionknight wrote:Paladins first. At least Psis have a knockdown and a stun. Paladins have to jump through hoops to get theirs working.


Binding Curse - Strike of justice is hardly jumping through hoops T_T

Consider the amount of time a summoner has to wait for his stun to work even if he is spamming his stun, all summoner stuns are long set ups. Binding curse into strike of justice is hardly jumping through hoops, If anything its just the waste of 1 cc for a better cc.
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Re: Our Downfall in Witch's Hollow

Postby selodin » Fri Mar 23, 2012 10:44 am

therealskypirate wrote:Consider the amount of time a summoner has to wait for his stun to work even if he is spamming his stun, all summoner stuns are long set ups. Binding curse into strike of justice is hardly jumping through hoops, If anything its just the waste of 1 cc for a better cc.


This isn't a very good comparison. Summoner mechanics (aka being ranged spellcaster) having fear/howl of death over a reliable stun really doesn't hinder them. The class is in a much better place than paladins.

The CC is relevant to a psi because they must be immobile for periods of time to do damage. Summoners have more than enough instants to overcome any (small) percieved lack of control.
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