Forums

Cascade ruby explanation?

Cascade ruby explanation?

Postby havenlykamui » Fri Feb 17, 2012 3:16 am

Hi Guys,

I'm just wondering what does this ruby actually mean?

Each of the following lightning spells release electric jolt causes the front main goal spells by5/10/15% more damage than the previous.
[Code this from ru talent since im not on allods]

Can anyone tell me how does this worked?

Thank you.
havenlykamui
Recruit
 
Posts: 36
Joined: Wed Jun 23, 2010 5:18 am

Re: Cascade ruby explanation?

Postby define_ayex » Fri Feb 17, 2012 3:24 am

Sounds like each pulse from the channeled Electric Pulse spell will increase the damage of the NEXT pulse...
Image
User avatar
define_ayex
Messenger
 
Posts: 60
Joined: Mon Feb 28, 2011 5:23 am

Re: Cascade ruby explanation?

Postby havenlykamui » Fri Feb 17, 2012 4:13 am

This is my read too.

But does it stacks or only the next 1?

Anyone actually prove anything on this?
havenlykamui
Recruit
 
Posts: 36
Joined: Wed Jun 23, 2010 5:18 am

Re: Cascade ruby explanation?

Postby havenlykamui » Tue Mar 13, 2012 11:38 pm

Hi,

I tried on the dummy to test on the effect os Casade, but the result turn out to be the same as previous damage.

Anyone experience DPS increase with Casade?

If not Positive feedback (15% from critical) seem better to replace with Casade.

Looking for feedbacks.
havenlykamui
Recruit
 
Posts: 36
Joined: Wed Jun 23, 2010 5:18 am

Re: Cascade ruby explanation?

Postby vemonalice » Thu Mar 15, 2012 12:06 am

It is a 15% increase to each hit of Jolt/Pulse.

1 > 15 > 30 > 45 > 60 (in a sense).

This is not exactly linear. Each channeled cast of Jolt/Pulse is in most cases a separate damaging effect. Crit > Resistence > Wisdom > Perc all modify EACH tick.
Image
Vemonalice - Mage Disturbed
User avatar
vemonalice
Wanderer
 
Posts: 185
Joined: Sat Jul 10, 2010 1:13 am

Re: Cascade ruby explanation?

Postby havenlykamui » Thu Mar 15, 2012 1:02 am

So this debuff only affecting the same mob?
havenlykamui
Recruit
 
Posts: 36
Joined: Wed Jun 23, 2010 5:18 am

Re: Cascade ruby explanation?

Postby vemonalice » Thu Mar 15, 2012 2:54 am

havenlykamui wrote:So this debuff only affecting the same mob?


Only affects the full channel. If you channel 5 ticks it goes up 15 Each one after the first tick. If you STOP and cast another it resets.
Image
Vemonalice - Mage Disturbed
User avatar
vemonalice
Wanderer
 
Posts: 185
Joined: Sat Jul 10, 2010 1:13 am

Re: Cascade ruby explanation?

Postby havenlykamui » Sat Mar 17, 2012 11:55 am

vemonalice wrote:
havenlykamui wrote:So this debuff only affecting the same mob?


Only affects the full channel. If you channel 5 ticks it goes up 15 Each one after the first tick. If you STOP and cast another it resets.



Ha Vemonalice,

I finally got what you mean by 15 > 30 > 45 > 60 > 75

This sounded cool dps on this :) TYVM i gonna test it with my last fod now heee.

Thank you.
havenlykamui
Recruit
 
Posts: 36
Joined: Wed Jun 23, 2010 5:18 am

Re: Cascade ruby explanation?

Postby vemonalice » Sat Mar 17, 2012 5:17 pm

As a side note: Jolt's AOE will not follow this as it is only the MAIN target of the spell that's affected.
Image
Vemonalice - Mage Disturbed
User avatar
vemonalice
Wanderer
 
Posts: 185
Joined: Sat Jul 10, 2010 1:13 am


Return to Mage