
Welcome to my updated endgame guide! This guide's purpose is to provide new endgame warriors with strong endgame builds. If you're an endgame warrior and are looking for a new build, this quick list will hopefully be helpful to you.
Note: this guide is entirely unhelpful to a new warrior. If you're a new warrior looking to learn about our class, or if you're a leveling warrior looking for detailed information, tips, and tricks about our class, Maylieene has written an outstanding and detailed guide which I recommend you read.
Without further ado, here are my latest thoughts on level 51 final builds. If you have any questions, feel free to ask them. I will do my best to reply quickly.
Builds:
These builds assume level 51 with 50 rubies. That's 3 extra rubies, which should be fairly easy to get at end-game (first two mage pages, judge/juggernaut, gem quest, GT rubies). I have tried to keep the requirements relatively accessible to most dedicated end-game players.
PvE DPS A, PvE DPS B. If you have extra rubies, grab Heavy Hitter r3 or Master of Agony for more DPS, Augmented Armor or Rugged Fighter for survivability, or Hack or the Bash rubies for PvP.
PvP DPS A, PvP DPS B. One has the 8s fear, the other doesn't. If you have extra rubies, grab Hack ranks, Bash rubies, or the Finesse ruby on the Jagged grid.
PvE Full Tank, PvP Full Tank. If you have extra rubies, grab bleed rubies for more DPS, the 8s fear or Hack for PvP, or Augmented Armor r2 for survivability.
Hybrid Tank. If you have extra rubies, grab Augmented Armor (x2) for more survivability. To make this build more tanky, try to work in a Block ruby instead of Golden Blade r2 and Augmented Armor r2.
My current build (PvP Disable Spec) for those who are curious. I can afford nearly all the CC and DPS rubies.This build requires all the talent scrolls, GT rubies, Nihaz ruby, all the mage pages, judge/juggernaut, and the gem quest.
Advanced Talent Reference:
Interested in making your own build? Hopefully this helps.
Blue talents are essential for all builds
Green talents are for tank builds
Red talents are for DPS builds
Yellow talents are for PvP builds

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Advanced Ruby Reference:
Interested in making your own build? Hopefully this helps.
Blue rubies are essential for all builds
Green rubies are for tank builds
Red rubies are for DPS builds
Yellow rubies are for PvP builds

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Endgame and Astral Stats:
These are the stat balances you want to aim for.
- A4 Offensive Stats:
Fin: 15%-20%
Exp: 12%-14%
Luck: 60%-65%
Str: 750+ - A5 Offensive Stats:
Fin: 20%-25%
Exp: 10%-12%
Luck: 65%-70%
Str: 850+ - A6 Offensive Stats:
Fin: 25%-30%
Exp: <10%
Luck: 70%+
Str: 950+ - A7 Offensive Stats:
Fin: 30%
Exp: 8%
Luck: 75%
Str: 1050+ - Defensive Stats:
Agi: 22% - If you're a tank, aim for 25% or more.
Stam: As much as you can afford. If you're a tank, aim for 1mil hp fully buffed.
End: 20% or more chance to receive a glance. For PvP you want 25% or more chance to receive a glance.
Here are a few protips regarding stats:
- You want a stat balance that scales with your gear:
This is especially important if you have a Vial of Life. Start with low exp/fin/luck gear, and pump stats into those. Then, as you gear up and your exp/fin/luck become higher, move the stats into str. - It's important to take advantage of stat rubies:
Warriors have no luck rubies, but have rubies for all our other important stats. Take advantage of this by gearing and pumping stat points into exp/fin/str to get the bonus stats from your rubies. Elixir and Alc pot stats don't give you bonus stat points from your rubies, so you can raise your luck with consumables. - You want a stat balance that works both with and without elixirs and pots. Here is how I achieve this:
My exp/fin always remain the same - my gear/VoL leaves them at the perfect amount. When I run with elixirs and pots I use a Luck elixir, Str pot, and put my patron in Str. When I run without elixirs and pots I put my patron in Luck. This way my Luck stays consistent, and all I lose is Str. My damage scales purely through strength (consistent, predictable) and not through missing more or critting less (unpredictable).




















