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Patch Notes: 3.0

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Re: Patch Notes: 3.0

Postby zironako » Tue Feb 14, 2012 3:03 pm

The chest of cloaks sounds interessting. Get class cloaks, seems cool. I'm guessing the feathery cape is not in it?
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Re: Patch Notes: 3.0

Postby marlinsfan2 » Tue Feb 14, 2012 3:13 pm

omg the scout/mage patch notes are so detailed :evil:
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Re: Patch Notes: 3.0

Postby danalis » Tue Feb 14, 2012 3:33 pm

My question relates to the revamp on faith, wisdom perception and rage. Since this retools how the healer uses stats what about the gear that a healer has. For instance my character is a FH heavy on Intelligence and Faith and my gear reflects that. Now with the reset of how stats are used this nerfs a major portion of my gear. I know the rubies get reset but now my healer may become useless or significantly downgraded and I will need to completely redo my gear. Has this issue been addressed or as a FH are we out to dry and left to our own vices to fix this?
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Re: Patch Notes: 3.0

Postby xallodsfanx » Tue Feb 14, 2012 4:23 pm

Maybe I missed this in the patch notes, but I tried to read as carefully as I could and didn't see any mention of it. In the previews for Allods EU they are getting an NPC in their astral hangers that will sell L3 parts. Will we be getting this as well, or is this something that was left out of our patch.

*Wishing for L3 parts vendor*
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Re: Patch Notes: 3.0

Postby PioPico » Tue Feb 14, 2012 4:52 pm

xphoenyxfyrex wrote:Maybe I missed this in the patch notes, but I tried to read as carefully as I could and didn't see any mention of it. In the previews for Allods EU they are getting an NPC in their astral hangers that will sell L3 parts. Will we be getting this as well, or is this something that was left out of our patch.

*Wishing for L3 parts vendor*


A vendor in your Astral Hangar will sell third generation ship parts.
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Re: Patch Notes: 3.0

Postby misscaremine » Tue Feb 14, 2012 5:30 pm

danalis wrote:For instance my character is a FH heavy on Intelligence and Faith and my gear reflects that. Now with the reset of how stats are used this nerfs a major portion of my gear. I know the rubies get reset but now my healer may become useless or significantly downgraded and I will need to completely redo my gear. Has this issue been addressed or as a FH are we out to dry and left to our own vices to fix this?


I was thinking the same thing. Can someone explain how this change will affect FH, or maybe our gear stats will change too?
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Re: Patch Notes: 3.0

Postby twhg90 » Tue Feb 14, 2012 5:42 pm

I have a few questions..

"The effects Blessed by Nature and Aura of Restoration can no longer be used on pets".

If pet damage is no longer affected by Blessed by Nature, then how is the pet damage calculated?

"Fixed a bug where the damage from League pets and Imperial pets wasn’t the same. All pets now deal equal damage"

Imperial pets damage go up or League pets go down?

"Bestial Synergy now works according to its description"


Are we able to see pet stats now? cuz that skill increases pet's luck
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Re: Patch Notes: 3.0

Postby twhg90 » Tue Feb 14, 2012 5:44 pm

prf4l wrote:
silverton711 wrote:Poor wardens got the nerfs this time around. I like the changes to smite, but it makes the rubies to ignore cast time interruption useless. Nerfed CA gain I can live with that.


How exactly are they getting the nerf if every warden under the sun is running searing pain right now, and the searing pain skills are getting a damage increase?


Damage inflicted by Maul and Mangle abilities to both knocked down targets and normal targets has been decreased.

Damage inflicted by Open Wound has been decreased

Decreased the healing of Aqua Vitae and Aqua Eternus of all ranks has been decreased
Cooldown time of Aqua Vitae and Aqua Eternus is now 5 minutes, up from 2
Aqua Vitae now shares cooldown with alchemical healing potions
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Re: Patch Notes: 3.0

Postby prf4l » Tue Feb 14, 2012 5:56 pm

twhg90 wrote:Damage inflicted by Maul and Mangle abilities to both knocked down targets and normal targets has been decreased.


This isn't as bad as people think it's going to be.

twhg90 wrote:Damage inflicted by Open Wound has been decreased


At r3 the rubies give 120% dmg. It's changing to 100%. Don't see a huge difference.

twhg90 wrote:Decreased the healing of Aqua Vitae and Aqua Eternus of all ranks has been decreased Cooldown time of Aqua Vitae and Aqua Eternus is now 5 minutes, up from 2 Aqua Vitae now shares cooldown with alchemical healing potions


They talked about this happening a few patches back, because AV/AE is suppose to be an oh shyte heal anyways. It's not suppose to be something someone spams. It's abused, and that's why it's being changed. Again, if you know what your doing, it won't effect you at all.
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Re: Patch Notes: 3.0

Postby moronval » Tue Feb 14, 2012 6:02 pm

I'm glad my warden's being buffed.
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