Hi, i am Hellguardian. I play on Yul server Empire faction. Healer is a very unique class in Allods Online. They are the main support class of this game and also can deal impressive damage if built properly. The class is much easier to play as a beginner. Leveling and questing is much comfortable for being able to deal damage and self heal at the same time. If you chose healer class then i assure you that you will be having a lot of fun, and i will try my best to guide you there.
Faction and Races :
Allods have two factions. The Empire and The League. Once you are finished choosing your faction you will be presented with the races of respective faction. Here is a summary of all the races that can be played as the role of a healer and the differences between races.
The Empire :
Arisen Heretic : Arisen Heretics can temporarily increase their healing done by 20% from any healing spell.
Xadaganian Inquisitor : Inquisitors can sometimes cancel all control effects on their allies. This is an ability to remove control abilities applied to you by the enemies. It is not 100% effective but can be improved by certain stat points. The ability is limited to the group you belong.
The League :
Kanian Cleric : Kanian Clerics can temporarily cast a divine shield on themselves that can absorb damage. The shield can absorb a certain amount of damage that is determined by stat points.
Elf Priest : Elf Priests can punish their enemy and make their enemy's spell drain their own mana or energy. This is a very good PvP skill.
All the races have exact same skills other than the racial abilities mentioned above. I will not suggest to pick a race and will not answer to questions asking for best race to choose. You can choose anything that you like and in the end the difference will be how good your playing skills are, not the racial abilities.
Note : Now there is an item in the shop that teaches you all 4 healer racial to whatever race you have. They share cooldown and it will be based on the racial skill you use.
The Role of a Healer :
You might want to know what is the role of healers in this game. Once again the healer class of this game has always been the most unique throughout all the updates and changes.
As a healer you can play as the best support class. Healers are the key to perform group works. This class is very important because whenever a group is formed they will be needing a healer and they will look for you. Because you are the best support class with strong heals, variety of healing spells, ability to cleanse debuffs and strong survival ability.
The second and most interesting role of a healer is dealing damage. Yes, in this game healers can be one of the top damage dealer almost anywhere if built properly. The spells are very quick consisting of easy combos which will bring you greater damage than your friends.
The third and optional role is PvP. Healer are great in PvP whether damaging or healing. With proper build and gears healers can bring massive change in a battle. With some very good control skills healers can bring nightmare to the enemies.
It is good to decide at the beginning what will be your playing style. Re-specing can be expensive sometimes and a mixed up build may ruin your time and effort. There is an option to change the spec. unlimited times as long as your healer is below level 15. Best is to play around with different styles and trying out the skills and at level 15 settle down and decide one goal. If you can afford spending in item shop for further re-spec. then ignore this.
Pros & Cons :
Pros
# Best support class
# Decent damage dealer
# Fun to play in PvP
# Easy leveling
Cons
# Difficult to master PvP style
# Hybrid class specialization not viable for any job
Beginner's Basics
The following are the basic information for playing this class.
Important Stats
1. Intelligence - This stat affects all kinds of damage and healing done. The effect value is a constant and multiplies the amount of damage/healing written on your skill details.
The progression is linear which means the multiplier value does not drop when you level up. This stat can always be focused on as long as the other stats are balanced.
2. Luck - This affects all the chances of dealing critical damage or heals and reduces the chance of making a glance.
Enemy endurance works as a defense of your luck. If he has good amount of endurance your hits will not be critical even if you have very high luck value. Opposite way if their endurance is lower than the requirement, your attacks will be critical even if you do not have enough luck on you.
The progression is a curve which means with each level increase the % value drops for a constant amount of luck. This is a top priority stat.
3. Perception - This affects the effectiveness of your offensive or healing spells. I will reduce the output of offensive spells or healing by a certain % after calculating intelligence multiplier.
In addition this stat also acts as chance to miss for physical attacks. Higher the perception less the chance to miss.
The stat progression is a curve so all of the % values goes negative each level for a constant amount of perception.
4. Wisdom - This further increases the effectiveness of all spells and moves after the calculation of intelligence and perception. It also determines how much your spells will break enemies defense.
If enemy armor is low your physical attacks will hit harder. If enemy agility is low your magical spells will hit harder.
Also this stat affects healing against wound complexity. Wound complexity reduces healing. Primary stat to defend this is perception and after perception is calculated, wisdom further determines how much healing will be reduced.
The stat progression is a curve so all of the % values goes negative each level for a constant amount of wisdom.
5. Faith - This stat determines mana pool. This can only be found on main hand weapons such as 2 handed mace or 1 handed mace, staff, spear etc. The value goes higher by the quality and level of weapon. Without enough mana you will be less effective in any kind of battle. Finding a good weapon of current level is always a top priority.
Other defensive stats are always meant to be in a balance and is determined by gear slots and gear quality. Details about them can be found in "Allods Basics Guide" in different forum sections.
Gear Type
Healers can use variety range of gears. From level 1 to 29 healers can use leather or cloth gears. From level 30 they can use plate gears along with the others. Acquiring and using plate gear is top priority but sometimes for the sake of balancing stats leather pieces can be used and for worst case scenario use cloth.
Healer melee weapons are 1 handed mace, spear. 2 handed mace, spear or staff. Their magical weapon is wand. While using 1 handed weapon they can use off-hand or shield pieces. But in such case only shield should be used along with 1 handed weapons because off-hands are less beneficial for healers.
End-game glyph combination is completely player preference. There is no way to suggest a combination. All i can say is focus on the important stats, but ignore none.
Aspect
After leveling a bit healers acquire skill called Master of Aspects which determines what type of healer you will be. There are three aspect and each of them has unique specialties. Only one aspect can be active at a time. Without aspect healers cannot use any combo. Aspects will be explained with details under the skills section below.
Fanaticism
While affected by one of the Aspects, skills related to that aspect has different chances to grant Fanaticism effect. This is the most important buff or effect for healers. It allows us to instant cast the spells related to that aspect.
The buff icon looks like -

It can stack up to 3 times and can be used one by one. The spells that can be instant casted by using Fanaticism are also mentioned under the skills section.
Wound Complexity and Runic Curse
Wound Complexity is another important subject for healer class. All of our heals are affected by this. It is indicated by the red dots on hp bar and also by the color of the hp bar. This causes any healing done to resist a part of it. Higher the wound complexity more resistance occurs. It may even completely block the heal. This is a negative effect and is encountered by the stat Perception. Perception reduces the amount of reduction caused by wound. So a balanced value of perception is always priority.
Runic curse is also another negative healing effect based on runes. Runic curse can be encountered only by upgrading defensive runes. The higher the defensive rune level the less runic curse will occur. It is not related to any stat or wound complexity but an addition of heal resistance after stats and wound complexity values are calculated.
Now continue below to learn in-depth about the skills of healers.























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