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3.0 Summoners ????

Re: 3.0 Summoners ????

Postby sarny_ » Sat Dec 17, 2011 8:40 am

co_cain_e wrote:Yea i just read the link, apparently patch only affects neurotoxin? from 6 stacks to get stunned to 8... now i no more spam neuro :(


According to the calculator it is still 6 stacks tho :S
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Re: 3.0 Summoners ????

Postby valandil_ » Sat Dec 17, 2011 5:51 pm

Removed the flaming, please don't start it again.
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Re: 3.0 Summoners ????

Postby digital_prince » Sat Dec 17, 2011 6:17 pm

Calculator not updated to 3.0.1 yet
Neurotoxin gets the nerf hammer.
Deal with it.
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Re: 3.0 Summoners ????

Postby _rusted » Sun Dec 18, 2011 12:45 am

Nerf Nerf Nerf Nerf, that seems to be all we summies been getting lately.
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Re: 3.0 Summoners ????

Postby buttgrinder » Sun Dec 18, 2011 7:39 am

OHHHH MY GOOOOOODDDDDDDDDD 2 more stacks OHHHHHHHHHHHHHHHHHH MYYYYYYYYYYYYYYYYYYYY GOOOOOOOOOOOOOOODDDDDDDDDDDDDDDDDD.

Freaking about the nerf like the people who think/thought the vamphealnerf crippled us for pvp huh?

Way to go.



As far as the Volatile debate went... Point is it usually doesn't get to run rotations since the time to spread is a little too long after an explosion, I see myself recasting a fresh volatile ont he 5 stack target whenever it runs out to assure it keeps going at this point.
Less infections would mean less possible stacks? Never seen an AoE pull go below 3 stacks if mobs were clustered (which is the way it's supposed to be, clustered, not spread among 20 derp dpsers who pull single mobs off the tank all the time to any location far from him right?)

Doesn't sound like a big deal to me, Volatile simply isn't effective if targets aren't clustered anyways.
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Re: 3.0 Summoners ????

Postby lexelas » Mon Dec 19, 2011 6:35 pm

At least 6-10 months without serious nerfs. Enjoy.

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Re: 3.0 Summoners ????

Postby vylesyn » Tue Dec 20, 2011 3:46 am

Well that sounds good for acid spec if they take it down a notch on blood reliance. I prefer playing acid anyways, but who am I kidding, I am doin way more dps as Vamp. If anything out of this new patch I just hope to god they give Acid some love, or at least give a main healer role instead of just off healer.
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Re: 3.0 Summoners ????

Postby buttgrinder » Tue Dec 20, 2011 6:33 am

vylesyn wrote:Well that sounds good for acid spec if they take it down a notch on blood reliance. I prefer playing acid anyways, but who am I kidding, I am doin way more dps as Vamp. If anything out of this new patch I just hope to god they give Acid some love, or at least give a main healer role instead of just off healer.

*Hint* Running more wisdom in Acid than in Vamp = youre doing it like Autofail.
Which is wrong, just on a sidenote.
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Re: 3.0 Summoners ????

Postby caffie » Tue Dec 20, 2011 8:46 am

buttgrinder wrote:*Hint* Running more wisdom in Acid than in Vamp = youre doing it like Autofail.
Which is wrong, just on a sidenote.

Actually first week as acid in GT on most bosses I did just 5k more than with vamp, on strina even 5k or so less. Wisdom difference ~160 less in acid than vamp. Now starting to get better with it, but in GT it's a fail anyway because usually I'm the only one not too lazy to use CA and never the only summoner, so it gets leeched away too fast.
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Re: 3.0 Summoners ????

Postby buttgrinder » Tue Dec 20, 2011 9:02 am

caffie wrote:
buttgrinder wrote:*Hint* Running more wisdom in Acid than in Vamp = youre doing it like Autofail.
Which is wrong, just on a sidenote.

Actually first week as acid in GT on most bosses I did just 5k more than with vamp, on strina even 5k or so less. Wisdom difference ~160 less in acid than vamp. Now starting to get better with it, but in GT it's a fail anyway because usually I'm the only one not too lazy to use CA and never the only summoner, so it gets leeched away too fast.


Is that a post to just write something for the sake of it?

When your other summoners don't use ca off cd then they're pretty terrible.
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