Mini-Ship:
The Mini-Ships would be small personal ships that let the player to leave the Astral Ship and fight the mobs/players/ships directly.
It could work in 2 ways:
-Could be a part of the Astral Ship, like other devices, for example, the cannons. In that case, the owner of the Astral Ship would be able to upgrade them like they do with all the rest of the ship.
-Or could be a personal item, like the mount, that each player would own but only would be able to use it when is over an Astral Ship and is at the Astral.
How to use it:
The ships could have landing pads (marked with red circles) wich would be used to summon the ship (it have a trigger like many things in the game). Once the player active it, would be automatically placed in the ship and flying.

Mini-Ship Devices:
This Mini-Ships would have a few devices of their own (that can be also upgraded). The devices would be: mini-motor, mini-reactor, mini-turbine, mini-helm, 1 shield and 1 cannon, the last 2 could be the same used by the Astral Ships (the rest too but also could have a special version for the Mini-Ships).
Once the player is inside the Mini-Ship, all the buttons should appear on the screen to be able to drive it in an easier way.
Design:
I made a very bad design of how it could look (dont be bad with me, i am not a designer)
View from the top:

Side View:

Side View with the wings up (the wings go up to dont use too much space over the Astral Ship, before it go out):

But ofc, the design could be a variation of the boats (like the ones at Isle of Revelation):

Guild Ship (or Astral Destroyer):
An alternative to the Astral Ship having the Mini-Ships, could be a new kind of Astral Ship. This new ship would be larger than the Astral Ships and would be something that only the Guild can build. The ship would be able to be summoned by any Senior Officer but the devices would be able to be changed only by the Guild Leader.
This ships would be slower than the Astral Ships and more difficult to drive but would have better shields, more hp, and bigger cannons that can hit hardder and at bigger distance.
This kind of ships would be used for the Guilds and the players would be able to use it while are in Raid Party: making it able to have a large crew over it. The idea would be not to be able to use them for the Astral dungeons but for Astral Wars, for example:
yosuf wrote:ndrw88 wrote:Astral ship king of the hill.
Crews and their ships are ported into an astral sailing map (like demon den). Points are accrued based on the time spent on the map, more points for being closer to the centre. Bonus points for killing other ships, loss of points for ship dying.
I like that idea, and lead me to my second idea:
2nd) Astral Death Match:
A sector would be selected and the ships of each faction would be summoned at hubs that are far away from the middle of the sector. The ships could have a window of 15 mins to join and then the ports of each faction could be blocked to prevent ships to go out, or block the access to that sector in some way.
Then, the ships of one faction must kill all the oposite ones to win. The each of the last standing ships of the winner faction (can be more than one ship), could get a few chests to loot as reward.
In another version of this, each ship that participate, would have 1 chest added to their ship when they start, and the enemies not also must kill the oposite ships but also steal those chests.
I know that this means that only a few people could participate but i really would like to see wars between astral ships. And something like this could be implemented as a battlefield, and could be even divided in brackets (A1, A2, and A3).
From: viewtopic.php?f=5&t=48889&start=30
I hope the wall of text wasnt too big, but couldnt make it any shorter. Thx for take the time to read this.






















