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Compilation of Ciuine's Add-ons for Allods Online

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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby omgroux » Mon Oct 24, 2011 7:20 am

monarchist_ wrote:
omgroux wrote:
monarchist_ wrote:Just sit back and watch the show.

Oh baby.
Watching you like a creeper.

:|

;)
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Condulus wrote:
omgroux wrote:I regularly tell people I'm a eunuch to clear up any confusion.

Are you like Varys from a Song of Ice and Fire? May need to watch out for you.

You've been warned!
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby monarchist_ » Mon Oct 24, 2011 7:22 am

omgroux wrote:
monarchist_ wrote:
omgroux wrote:Oh baby.
Watching you like a creeper.

:|

;)

ok I'm done for today, just way too flattered to continue.
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby twentys1x » Mon Oct 24, 2011 12:25 pm

hi,
first of all i want to thank you for very very very (x10000) usefull addons :). and AMIT not working on v 2.8 client can you update it ?
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby ciuine » Mon Oct 24, 2011 1:37 pm

The problem with clients after the 2.0.08 update is that the developers protected or removed Astral Monsters from the projected information. So one thing breaks that then caused a cascade of breaks (no longer allowed to use attach Widget2D to unprojected units/devices which is a good thing really) that make this add-on no longer "useful" in terms of its prior use since all that can be done is attaching Widget3Ds which are only visible when you see the monster so just a quicker health representation.

I'll write some test code to get this functional for you if you want, but it'll be different and difficult without being able to fool around with it myself.

Edit: My current AMIT has kind of been my testing ground for VisObjects, as I really want to learn how to put animated texture based VisObjects into the game; I've figured out the files necessary to do this, just need to figure out what .bin types to use and what the field should be.
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby hzaku » Mon Oct 24, 2011 6:32 pm

I'd like to request an addition to Barrierbust: just a small line taking up part of the HP bar horizontally denoting how much energy you have left. Energy is just about the only thing keeping me from never looking at the top left corner in combat again since I have a HP bar, canons and condemnation all set up near my barriers lol.
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby twentys1x » Tue Oct 25, 2011 5:00 pm

ciuine wrote:The problem with clients after the 2.0.08 update is that the developers protected or removed Astral Monsters from the projected information. So one thing breaks that then caused a cascade of breaks (no longer allowed to use attach Widget2D to unprojected units/devices which is a good thing really) that make this add-on no longer "useful" in terms of its prior use since all that can be done is attaching Widget3Ds which are only visible when you see the monster so just a quicker health representation.

I'll write some test code to get this functional for you if you want, but it'll be different and difficult without being able to fool around with it myself.

Edit: My current AMIT has kind of been my testing ground for VisObjects, as I really want to learn how to put animated texture based VisObjects into the game; I've figured out the files necessary to do this, just need to figure out what .bin types to use and what the field should be.



hi again,

The gunners already can see the astral mobs current hp ( link here ) but have trouble aiming due to their fast movement speed. We would be glad if you could work on the add on to make aiming easier for us.

If you tester for your future addons i can help you. i can also translate your addons into Turkish if you want. :)

Thanks in advance.
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby ciuine » Wed Oct 26, 2011 11:33 am

Twentys1x, could you tell me what the Turkish name for Kania (the place) or the Holy Land is in the game?

Then I could update this to include Turkey and inform the other Add-on developers.
-- AO game Localization detection by SLA. Version 2011-02-05.
function GetGameLocalization()
local B = cartographer.GetMapBlocks()
local T = { rus="\203\232\227\224", eng="Holy Land",
ger="Heiliges Land", fra="Terre Sacr\233e", br="Terra Sagrada", jpn="\131\74\131\106\131\65" }
for b in B do for l,t in T do
if userMods.FromWString( cartographer.GetMapBlockInfo(B [b] ).name ) == t
then return l end; end end; return "eng"
end


I kind of wish all the game localizations would ask us to localize stuffs so this code can get added to but I've noticed most of the localizations just provide their own links to add-ons with modifications to make it useful to them. (I see what you did thar youses that did in the other countries. :P)
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby twentys1x » Wed Oct 26, 2011 12:52 pm

are you askin map names ? if you are :

Kania - İttifak
--Novograd - Novograd
--Lightwood - Aydınlık Orman
--Siveriya - Siveriya
--Darkwater - Karanlık Sular

Kanian Archipelagos - İttifak Takımadaları
--Evermeet Isle - Gizemli Adalar
--Frozen Frontier - Genç Topraklar
--Tenebra - Tenebra

The Empire - İmparatorluk
--Nezebgrad - Nezebgrad
--Igsh Military District - Isgh Askeri Alanı
--Severny Seteppe - Kuzey Köprü Başı
--Dead Sea - Ölü Deniz

Imperial Archipelagos - İmparatorluk Takımadaları
--ZIT Headquarters - ZEMHABÜMİ AE
--Wild Isles - Yabani Adalar
--Dream Factory - Rüya Fabrikası
--"Cloud Nine" Healt Resort - Gökyüzü Kaplıcası

Holy Land - İlahi Bölge
--Asee-Teph - Asee-Teph
--Eljune - Eldzhun
--Coba Plateau - Koba Platosu
--Marauder's Isle - Başkeserler Adası
--Kirah - Kirah
--Melting Isle - Erıyen Ada

Holy Land Archipelagos - Uzak Astral
--Coldberg - Buz Toprakları
--Avilon - Avilon
--Dragon Ring - Ejder Yüzüğü
--Yazes Shard - Yazes Kesimi

Gipat - Gipat Parçası
June Catacombs - Cun Yer Altı Mezarları

i think that's all. tell me if you need anything else :)
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby monarchist_ » Wed Oct 26, 2011 8:10 pm

monarchist_ wrote:
monarchist_ wrote:Bump and sticky please, otherwise I will bump this every day at work.
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Re: Compilation of Ciuine's Add-ons for Allods Online

Postby volarin » Sun Oct 30, 2011 11:47 am

Bump.
This thread really deserves a Sticky.
Awesome content of Addons!
Great job Ciuine!
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