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Shaeknbaek's Scout Guide Game of Gods 3.0 (Range Biased)

Shaeknbaek's Scout Guide Game of Gods 3.0 (Range Biased)

Postby shaeknbaek » Mon Jul 04, 2011 2:08 am

Hello! Welcome to my scout guide
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For Those who like to skip straight to the builds, here you go. Pre patch (Kirah and Before), your dps was equivalent to how fast you could spam Double Shot. Bow had limited energy cost, lower hits, more spamming. xbow had harder hits, less spamming. both were doable. However, that is NOT what Range scouts are about now!
Steady/Solid shot have a cooldown of about 2-3 seconds, which saves your energy from not spamming. also, they have a 30% chance to proc the cooldown reset of Double Shot, which is our hard hitting attack now, and a great source of dps in pvp, raids, and questing.

http://ru.allodsbase.com/calc#a31xm36p5hvtx10820i5gg0000y3slh49hs30tduy41g4b1gg0000
(updated 2/18/12)

thats my xbow build, at lvl 51, and no extra talent points from CS, and i have juggernaut, 1st mage page, and 1 of 2 GT rubies.


RUBIES TO AIM FOR FIRST:
This is a pretty hard thing to say, scouts (as like most classes) need lots of rubies to be good. For range scouts, you will want to develop mostly in the middle grid. So honestly, go for what feels right to you first. you could go for those 100% more crit rubies in 3rd grid, or you could go for your damage boosters in 2nd. Up to you :twisted:


STAT BALANCING:
Luck: If you have those 100% more crit rubies, you dont need to raise this very high. Max you go is roughly 50-55% luck (for overkill in pvp or w/e)

Expertise: Will Undergo testing due to the new stat changes, but for now, keep the same balance from pre patch, about 8-10% to miss. give or take.

Finesse: for questing/pve, normally, as long as its a positive %, but some high armor mobs require high fin, so i recommend about 10-15%, for pvp/endgame raiding, about 20-25%.

Str: once and ONLY once these others have been met, boost this.

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Q and A

"What should i put my lvling stats into?"
This is really up to you, because you can change gear to suit your needs. Most prefer luck, or a linear stat, such as Strength (arent capped by ratios, such as fin/exp).

"Why did you get r1 Quick Attack?"
It shares a good synergy with r2 Somersault (upgrade of recoil), both are 14-15 seconds. i use it for warrior charges, and to catch kiters and such. use quick attack, then you teleport to them, in back of them actually, then you recoil, good pvp tactic :) also, i <3 the teleport, was an excuse to get on a range build lool

"Should i get merciless arrow?"
I dont recommend it at all, rubies could be spent elsewhere

"Precision shot in the...?"
All Range scouts must get r1 of this, for the KD, to chain with rapid fire or whatever they choose. however, if you want to be more of a pvp spec, r2 for silence or r3 for disarm.

"Are stat rubies that important?"
Stats are always great! Snatch those expertise/strength rubies asap ^^

"Vanish. 5 min cd wth?!?!"
Game Of Gods has allowed so much specialization with scout builds, i love it. Sadly, due to lack of rubies and such, range are forced just to get r1 vanish for utility purposes, but melee scouts, r3 vanish + a few rubies allows them to go invisible for 45 seconds, with a 1 minute cooldown :P ninjas ftw!

I recommend just r1. higher ranks are nice, but without those rubies (theyre in the path of melee things, not range), a few seconds off cooldown/more on duration arent worth the ranking up. Highly useful skill tho.
Vanish has its cons, yes, but its still a good skill. its not necessarily for escaping pvp, the speed reduction and only 8 sec invisi for 5 min CD, but it works good in, for instance, aggro drop. whether that be questing, if you want to reset a mob if you didnt attack it right, or if you want to rambo in past somewhere, then walk a little bit, and use vanish, that works too. it also works in heroics, or instance raids. if you outaggro the tank (which its not if, its WHEN lol), just use vanish for an instant threat/aggro drop, saved my life quite a bit of times.
also, *thinks of example* its decent in pvp because the opponent has to retarget you as well once you are visible again. very useful in mass pvp when you cant just tab the person again, as is for a 1v1 battle in the arena.

"Aura of Restoration or Aura of Ferocity?"
Whatever you prefer. I prefer using fero, because 15% dmg is nice, and you dont spam enough to warrant spending 6 talent points on the regen, but if you find yourself too squishy with fero, go ahead and get that restoration.
Last edited by shaeknbaek on Sat Feb 18, 2012 2:57 am, edited 20 times in total.
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby shaeknbaek » Mon Jul 04, 2011 2:19 am

ROTATIONS:
honestly, there is no "good" or "bad" way to kill mobs in questing. however, if you want to maximize your dps output in raids, takes precise rotations.

Rather than spam based dps, we are now more of a proc based dps. You fire Steady/Solid Shot (does good damage still), and have a 30% chance to reset cooldown of Double Shot, which has a...16 ish second cooldown. The screen gives you a little notifier if you procced this, its like you used sprint (or now, escape artist if you have the ruby for it), be sure to catch it! Using these is key to good dps.

Pre Patch, scouts would alternate Double, Tesla, Double, Incendiary, etc to dps, and throw in a Vengeful Shot or two (if you dont know what this is, not to worry, got removed), but now, things are a bit different.

Tesla uses energy now, and although its a slight drawback, it wont be a hindrance to you if you manage well.

Now, to start dpsing, you always want to
Brand, for the 15% damage buff to your skills, then
Double Shot, because if you do steady first and the buff procs, you wasted it because double already WAS off cooldown.
Incendiary Shot for that extra Dot
Steady/Solid Shot for filler, and for hopes in the double shot cooldown reset proc. If you do get the debuff, fire DS as soon as you can.

If you got "Crippling Arrow", then use this whenever its off cooldown. Its more of a pvp move, because its once every 1 minute, and the dot doesnt last long without the target moving, but its still extra dmg :P

And thats basically it :D Make sure and keep incendiary burning, keep brand on at all times, use Steady/Solid shot whenever you can for filler, and be sure to keep your eyes peeled for that Double Shot proc!

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Last edited by shaeknbaek on Sat Feb 18, 2012 2:42 am, edited 3 times in total.
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby shaeknbaek » Mon Jul 04, 2011 2:38 am

GODDAMN SCOUTS, why are we so squishy?!?

every class has a heal, and some sort of damage mitigation skill.

Healer: need i say more?
warrior: stony resilience, multiple stances, furious regen, etc
paladin: heh...
summoner: blood aegis, dark renewal, plague of mending...
warden: Aqua Vitae/Aqua Eternus, Renew, Natural Balance, Bark Shield...
mage: Stony barrier, elemental shield, reflections, elemental harmony...
psionicist: Ectoplasmic form, mental cleansing (yes ik its nerfed, but a heal is a heal)

Scout: wait....what?
But wait! we arent as hopeless as it seems :)

Game Of Gods buffed our survivability and pvp viability by tenfold this patch. We have
tons of defensive rubies at our disposal, its up to you whether you want to invest in such things. A short list of rubies at our disposal are (I might miss a few):

-100% more chance to parry
-100% more chance to dodge
-15% endurance rubies
-15% armor rubies
-The countless vanish investments and smoke cloud
-Magical resistance rubies
-Dmg reduce from being around party/raid members (hiding behind, tooltip says)
-Fear/stun/disorient/cc reduce by up to 50%
-Willpower rubies


parry rubies are AWESOME, its one of our main damage mitigation skills, even reducing attacks by more than half. ultimate dps, with maximum survivability. focus on pumping agi and endurance. scouts arent tanks, youre still going to get pwned by some things. but better to dodge, or parry (which goes off of agi)

someone said:
""You think scouts can parry with a bow/xbow?"
Well, I said I'm not sure but only one way to find out. "

ive got hit in pve (astral),for 120k, then parried 200k, then absorbed like 30k from armor/runes etc. tankier scout = more dps you can pump out, less job for healer.
pvp? about 85% of the hits are parried.

this screenshot was taken in astral a long time ago, it was last patch, Kirah, but it still applies quite nicely. sorry for bad quality, i had to turn graphics down to reduce lag :(
the wonders of parry rubies.

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and this was taken more recently.
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby guzaorc » Mon Jul 04, 2011 2:26 pm

Nice , but u cant dodge/parry spells : /
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby itsuv » Tue Jul 05, 2011 2:00 pm

why do i never see scouts pick up Subterfuge? like...even with vanish i wouldnt be able to not take agro.

I pull so much agro its not even funny.

Usual Response i get is " oh well you have a fail tank "...well nah. me pulling 60k dps(in gt) means tank has to keep up at 20k which is not what all tanks keep up at. I give tanks a run for there money. make them work.
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby shaeknbaek » Mon Jul 11, 2011 7:42 pm

http://www.youtube.com/watch?v=y-qCEOoygoQ

just a quick video i took with fraps. i apologize for the lag, its quite annoying to watch. nothing special, just killing mobs. it wasnt this laggy as i was recording o.o
*shaeks fist at capturing programs* (see what i did thar with word swap? ;) )
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby sventhseven » Wed Jul 13, 2011 4:37 am

Very nice. I want to see how you will do with purple runes. ;)
Also, I'm impressed how did you survived with that bag size. :lol:
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby shaeknbaek » Thu Jul 14, 2011 7:01 pm

bag size....wtb bigger e.e lol
soon im upping my runes to 666,444 :D this weekend actually
and thanks, means a lot
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby kaosfearless » Fri Jul 15, 2011 4:32 am

itsuv wrote:why do i never see scouts pick up Subterfuge? like...even with vanish i wouldnt be able to not take agro.

I pull so much agro its not even funny.

Usual Response i get is " oh well you have a fail tank "...well nah. me pulling 60k dps(in gt) means tank has to keep up at 20k which is not what all tanks keep up at. I give tanks a run for there money. make them work.


I have Rank 3 Subterfuge. ;)

Btw hello Shaek, no branding this time. 8-)
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Re: Shaeknbaek's Scout FAQ/Guide Post Kirah

Postby shaeknbaek » Fri Jul 15, 2011 5:23 am

:O FEARLESS! /bow
hai buddeh ^-^ :)
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