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For Those who like to skip straight to the builds, here you go. Pre patch (Kirah and Before), your dps was equivalent to how fast you could spam Double Shot. Bow had limited energy cost, lower hits, more spamming. xbow had harder hits, less spamming. both were doable. However, that is NOT what Range scouts are about now!
Steady/Solid shot have a cooldown of about 2-3 seconds, which saves your energy from not spamming. also, they have a 30% chance to proc the cooldown reset of Double Shot, which is our hard hitting attack now, and a great source of dps in pvp, raids, and questing.
http://ru.allodsbase.com/calc#a31xm36p5hvtx10820i5gg0000y3slh49hs30tduy41g4b1gg0000
(updated 2/18/12)
thats my xbow build, at lvl 51, and no extra talent points from CS, and i have juggernaut, 1st mage page, and 1 of 2 GT rubies.
RUBIES TO AIM FOR FIRST:
This is a pretty hard thing to say, scouts (as like most classes) need lots of rubies to be good. For range scouts, you will want to develop mostly in the middle grid. So honestly, go for what feels right to you first. you could go for those 100% more crit rubies in 3rd grid, or you could go for your damage boosters in 2nd. Up to you
STAT BALANCING:
Luck: If you have those 100% more crit rubies, you dont need to raise this very high. Max you go is roughly 50-55% luck (for overkill in pvp or w/e)
Expertise: Will Undergo testing due to the new stat changes, but for now, keep the same balance from pre patch, about 8-10% to miss. give or take.
Finesse: for questing/pve, normally, as long as its a positive %, but some high armor mobs require high fin, so i recommend about 10-15%, for pvp/endgame raiding, about 20-25%.
Str: once and ONLY once these others have been met, boost this.
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Q and A
"What should i put my lvling stats into?"
This is really up to you, because you can change gear to suit your needs. Most prefer luck, or a linear stat, such as Strength (arent capped by ratios, such as fin/exp).
"Why did you get r1 Quick Attack?"
It shares a good synergy with r2 Somersault (upgrade of recoil), both are 14-15 seconds. i use it for warrior charges, and to catch kiters and such. use quick attack, then you teleport to them, in back of them actually, then you recoil, good pvp tactic
"Should i get merciless arrow?"
I dont recommend it at all, rubies could be spent elsewhere
"Precision shot in the...?"
All Range scouts must get r1 of this, for the KD, to chain with rapid fire or whatever they choose. however, if you want to be more of a pvp spec, r2 for silence or r3 for disarm.
"Are stat rubies that important?"
Stats are always great! Snatch those expertise/strength rubies asap ^^
"Vanish. 5 min cd wth?!?!"
Game Of Gods has allowed so much specialization with scout builds, i love it. Sadly, due to lack of rubies and such, range are forced just to get r1 vanish for utility purposes, but melee scouts, r3 vanish + a few rubies allows them to go invisible for 45 seconds, with a 1 minute cooldown
I recommend just r1. higher ranks are nice, but without those rubies (theyre in the path of melee things, not range), a few seconds off cooldown/more on duration arent worth the ranking up. Highly useful skill tho.
Vanish has its cons, yes, but its still a good skill. its not necessarily for escaping pvp, the speed reduction and only 8 sec invisi for 5 min CD, but it works good in, for instance, aggro drop. whether that be questing, if you want to reset a mob if you didnt attack it right, or if you want to rambo in past somewhere, then walk a little bit, and use vanish, that works too. it also works in heroics, or instance raids. if you outaggro the tank (which its not if, its WHEN lol), just use vanish for an instant threat/aggro drop, saved my life quite a bit of times.
also, *thinks of example* its decent in pvp because the opponent has to retarget you as well once you are visible again. very useful in mass pvp when you cant just tab the person again, as is for a 1v1 battle in the arena.
"Aura of Restoration or Aura of Ferocity?"
Whatever you prefer. I prefer using fero, because 15% dmg is nice, and you dont spam enough to warrant spending 6 talent points on the regen, but if you find yourself too squishy with fero, go ahead and get that restoration.
























