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New Add-on: NCT v1.5.2

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New Add-on: NCT v1.5.2

Postby ciuine » Sat Apr 30, 2011 2:15 pm

Updated 3/23/12.

Displays combat texts in various customizable settings. It's very light-weight. I've had it hit well over 100+ combat text widgets at once with no lag.

Example of Chaos setting movement;


Better quality video that shows the new Containers;


Configurable via ConfigWindow.

Curse Download - NCT v1.5.2

Current styles;
    "Normal" - random end point in chosen direction.
    "Chaos" - random mid point in chosen direction, inverted end point.
    "Dance" - half mid point in chosen direction, random mid point in chosen direction,
    half mid point in chosen direction.
    "Trap" - half mid point in chosen direction, random mid point in chosen direction, return to start.
    "Butterfly" - alternating form of "Trap" in chosen direction.
    "3D" - attaches 3D widgets to the target/player if available (uses Max Container Widgets as a limiter).
    "2DContainer" - runs the widgets through a quick 2D scroll container placed at the desired position via ConfigWindow (uses Max Container Widgets as a limiter).

Things to be added:
    More maths; I hate maths, but maths are necessary for more styles.

Update v1.5.2:
    Added ConfigWindow to the .pak file.
    Added <clipContent>false</clipContent> to the Containers so that large texts are not clipped.

Update v1.5.1:
    Used a .pak file to reduce the memory on disk.
    Minor bugfix to correct situations where multiple containers options are used at one time.

Update v1.5
    Added 2D and 3D containers.

Update v1.4
    Repaired the add-on for 2.0.06.
    Made additional changes to functional code that should prevent the buff loss spam that the last version had.

Update v1.3
    Repaired the ability to turn Experience and Combat Glory on and off.

Update v1.2
    Added Experience and Combat Glory gains as their own customizable category.
    Added a repositioning drag and drop for all categories accessible via ConfigWindow with a centered widget based modified version of SLA's LibDnD.lua.
    Added a shortened numerical display accessed via ConfigWindow, converts values over 1000 to 1k. Has minor intelligence and can turn 12400 to 12.4k instead of 13k like the game normally does.

Update v1.1
    Fixed all the math problems. Repaired pet functionality. Added styles "Dance", "Trap", and "Butterfly".
Last edited by ciuine on Sun Mar 25, 2012 7:46 am, edited 9 times in total.
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Re: CT_Light (Working Titleage)

Postby steamtruck » Sat Apr 30, 2011 5:11 pm

As inefficient at using the data for studious purposes as that is; it looks cool as hell xD
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Re: CT_Light (Working Titleage)

Postby ciuine » Mon Jun 13, 2011 11:18 am

I'm sure people have assumed that I've given up on this add-on (not true, just lazy).

Today I ran CT_Light and CT_Total side-by-side, and I was disgusted by CT_Total after having used my working version of CT_Light for so long.

Here's some more teasers from the half an hour of work I just put in. :P This is the whole reason why I built ConfigWindow, so I didn't have to create all these buttons myself. (More to come as more functionality is added on my end. (Still have to add buff/debuff gains/losses, experience/skill/glory/rank gains and the position changing mechanics.)

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Re: CT_Light (Working Titleage)

Postby guzaorc » Mon Jun 13, 2011 1:56 pm

I want it NOW !!!!!!!! :( :( :( :(
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Re: New Add-on: NCT v1

Postby ciuine » Fri Jun 17, 2011 5:04 pm

Uploaded, I hope y'all enjoy.
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Re: New Add-on: NCT v1

Postby guzaorc » Fri Jun 17, 2011 11:56 pm

Awesome =O
Small issue, it doesnt turn off games default dmg numbers : /
Also when I disable everything in ur addon, I can still see pets dmg numbers doing down
( -y ). :D
Dmg I get is mixed with dmg I am doing, no separate colors for dmg done and dmg received .
Actually a lot of options are going where ever they want XD
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Re: New Add-on: NCT v1

Postby ciuine » Sat Jun 18, 2011 7:33 am

Rar, alright. I'll fix it in the next version. Already added two modes in mine, "Dance" and "Arc".

The "going all over the place" is due to the randomness of Normal. If you choose -Y for Normal it should make all the random places on the negative side of an imaginary vertical axis in the center of the game.

I didn't turn off the normal game's damage interface because I hadn't replaced the experience/honor/skill gains yet.
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Re: New Add-on: NCT v1

Postby guzaorc » Sat Jun 18, 2011 12:38 pm

Pets dmg goes down even if I put x or -x or y or -y
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Re: New Add-on: NCT v1.1

Postby ciuine » Sun Jun 19, 2011 11:37 am

Fixed and added new styles.

If anyone has any recommendations on styles, I'll see if I can add them. I'm terrible at maths though. :(
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Re: New Add-on: NCT v1.1

Postby newnamepotato » Sun Jun 19, 2011 10:53 pm

i like it. 8-) My screen is flooded :D
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