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Summoner: A Guide to Create your own - By Sheyz and Feighn

Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby dotndrop » Sat May 07, 2011 6:20 pm

I didnt read the guide to its entirety but after reading the Rank 3 fever for pvp... I approve! hehe

PVP is all about kiting for us summoners... gaining additional blood while kiting is a must! Nice work!

Although my current build has zero rank in fever.... which makes me sad.... makes killing priest a total piece of work. But I manage.... jst takes time.
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby sarny_ » Sat May 07, 2011 7:48 pm

Yeah R3 fever for pvp is awesome ^^
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby drac_o » Sun May 08, 2011 6:58 am

I'm Feighn and I approve of this guide.
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby scrape » Sun May 08, 2011 9:37 am

Wow, this is the best guide written so far. Covers all the bases and actually explains your decisions, which is awesome. It also leaves plenty of room for player preference instead of trying to be a one-size-fits-all build that "everyone" should take.

I especially like the strategies for pvp, pve, and support. I wish this had been around when I first rolled Summoner.

Big win, I hope this gets stickied!
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby drac_o » Sun May 08, 2011 11:49 am

Thanks scrape! That means a lot. We spent a lot of time in making sure that it covered all the key aspects of a summoner. And yes I hope it gets stickied too ^^.
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby sarny_ » Sun May 08, 2011 12:32 pm

Thanks a lot Scrape ^^
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby scrape » Sun May 08, 2011 1:52 pm

This guide already covers Toxic Weakness in the Vamp DPS section, but here's a few in-depth numbers for those who are curious about it.

Some words about Toxic Weakness:

At r3, it has a 9% chance to trigger on EACH TICK of Putrefy. What 9% per tick really means: Over a single Putrefy cast (10 ticks), that means it has a 61% chance of triggering at least once. At r2, it has a 46% chance to trigger at least once, which is still pretty good.

An important thing to keep in mind is that it affects the target, not you, so you can cast it on multiple targets when you're grinding and it will proc on them a lot. It can trigger more than once during the same Putrefy, as far as I know. At r2 alone it has a 20% chance of triggering twice during a single cast of Putrefy. At r3 it has a 57% of triggering twice, which is awesome.

Altogether, it's a pretty sweet ruby set, in my opinion. Hope this helps anyone considering it for their build.
Last edited by scrape on Sun May 08, 2011 2:25 pm, edited 1 time in total.
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby scrape » Sun May 08, 2011 1:58 pm

Staff vs. Dagger & Offhand

Another really common question is whether to go for Staves or Dagger+Offhand. The short answer is: go with whatever you have that has the best stats at the moment.

The longer answer is: Dagger+Offhand frequently gives more and better bonuses than a single Staff. You can also customize Dagger+Offhand more because you have more control over the combination of stats you will get. Offhands give either Stam or Endurance, so you can wear whichever one you feel you need. Also, Offhands have different elemental resistances, so if you wanna micromanage you can wear the appropriate Offhand for the instance or area you're in.

IMPORTANT NOTE for noobs: you will NEVER be using the DPS of your weapon, you ONLY care about the stats. We are not a melee class! If you somehow find a dagger with better DPS but worse stats, just get rid of it. I know this seems obvious, but for those people just starting out, this is good to know.
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby sarny_ » Sun May 08, 2011 2:02 pm

I'll throw this on the guide and put your name in it.

Oh, and if you put your mouse over the toxic weakness buff on the target it says 100% more damage :D

Edit: I'll only throw the weapon there because the toxic weakness is already explained in the vamp dps build part :)
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Re: Summoner: A Guide to Create your own - By Sheyz and Feighn

Postby scrape » Sun May 08, 2011 2:06 pm

Wands and Magic Power:

This is rarely covered and it took me a while to figure out, but Magic Power makes a HUGE difference in your damage output. I wish someone would post the formula, 'cause I sure don't know it, but I found that even a 5 point magic power increase at low/mid levels is noticeable.

For instance, when I was level 32 I got ahold of a new Wand with +15 more Intelligence than my current wand, but -4 Magic Power. I equipped the new Wand, only to find my crits going from 11k down to 9.5k. This was the first time I realized how much MP affected my DPS.

Please, someone correct me if I'm wrong, or if they can chime in with better numbers or something. In the meantime, I advise taking a higher Magic Power even if you're not psyched over the stats, especially at lower levels (you'll be replacing it soon enough)
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