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Priest Guide

Priest Guide

Postby Ghostshell » Thu Dec 03, 2009 4:12 pm

This is a preist guide i got from the allods ru forums direct link to it is:http://forum.allods.ru/showthread.php?t=41882

Basics. Let's start with the fact that priests are initially Hiller class. Let's start with the fact that priests are initially Hiller class. Ie Ie, he specializes in the treatment of both himself and soppartiytsev. He specializes in the treatment of both himself and soppartiytsev.
There are 4 priests, 2 for each faction. There are 4 priests, 2 for each faction.
Every priest in the grounds of race, has a racial skill. Every priest in the grounds of race, has a racial skill.

Empire - The political leader and Pastor. Empire - The political leader and Pastor.

Political leader: Hadagansky priest. Political leader: Hadagansky priest. Racial skill: Racial skill:
Quote: Quote:

slogan "For the Motherland!" protecting his comrades from enemy spells control slogan "For the Motherland!" protecting his comrades from enemy spells control
Pastor: Zemovsky priest. Pastor: Zemovsky priest. Racial skill: Racial skill:
Quote: Quote:

ability to increase the rate at the time of his wisdom, which allows better healing companions ability to increase the rate at the time of his wisdom, which allows better healing companions
League - The priest and Kappelan. League - The priest and Kappelan.

Priest: Ligiysky priest. Priest: Ligiysky priest. Racial skill: Racial skill:
Quote: Quote:

possesses magical spell shield, which protects from enemy attacks * possesses magical spell shield, which protects from enemy attacks *
* Note: Quantity of the reflected damage depends on the characteristics of the mind. * Note: Quantity of the reflected damage depends on the characteristics of the mind.
Kappelan: elven priest. Kappelan: elven priest. Racial skill: Racial skill:
Quote: Quote:

the ability to curse an enemy, so that every action it is to destroy part of his mana or energy is the ability to curse the enemy so that every action it is to destroy part of his mana, or energy
Important characteristics: Important characteristics:
Reason - affects the damage and effect of treatment *. Reason - affects the damage and effect of treatment *.
* Do Milli priests, this feature works as a strength. * Do Milli priests, this feature works as a strength.
Intuition - affects the chance to reflect your enemy damage * Intuition - affects the chance to reflect your enemy damage *
* Do Milli priests, this feature works as a skill. * Do Milli priests, this feature works as a skill.
Wisdom - affects the "passing" for treatment purposes. Wisdom - affects the "passing" for treatment purposes. The opposite characteristics of Wrath. The opposite characteristics of Wrath.
Spirit - affects the count and regen mana .* Spirit - affects the count and regen mana .*
* Milli priests have this feature works as accuracy. * Milli priests have this feature works as accuracy.
Luck - a chance to inflict critical hit (double), as well as a chance to inflict wing (if luck is understated). Luck - a chance to inflict critical hit (double), as well as a chance to inflict wing (if luck is understated). Works as well as accuracy, ie, if the melee character lacks precision, it caused physical damage will be understated by n%. Works as well as accuracy, ie, if the melee character lacks precision, it caused physical damage will be understated by n%.

Other characteristics of the swing on preferences, a description of them separately. Other characteristics of the swing on preferences, a description of them separately.
Instinct - affects the chance to receive critical damage. Instinct - affects the chance to receive critical damage. (more instinct, the less chance to get crit from the enemy of equal level) (more instinct, the less chance to get crit from the enemy of equal level)
Endurance - Raises the number of HP (life). Endurance - Raises the number of HP (life).
Persistence - a chance to affect the operation skills of "control" and the duration of these skills. Persistence - a chance to affect the operation skills of "control" and the duration of these skills.
Will - affect the resistance skills "control". Will - affect the resistance skills "control".
Rage - affects the chance of healing after the goal of doing damage. Rage - affects the chance of healing after the goal of doing damage. (If the enemy who inflicted damage to you or the character a lot of rage, then it will be harder otlechit) (if the enemy who inflicted damage to you or the character a lot of rage, then it will be harder otlechit)
Agility - affects the chance to evade enemy attacks. Agility - affects the chance to evade enemy attacks.

It is unnecessary features: It is unnecessary features:
Power, precision, dexterity. Power, precision, dexterity.
They shook priests not at all, so if you see something with such characteristics, you know - you wear it not worth it. They shook priests not at all, so if you see something with such characteristics, you know - you wear it not worth it.

Types zhrunov. Types zhrunov. In Rage online, you can shake a priest of any kind, be it a priest, mage, priest, warrior or priest Hiller (surprisingly, it is true?) In allodium online, you can shake a priest of any kind, be it a priest, mage, priest, warrior or priest-Hiller (surprise, right?)
Why does it often, priests shake it to focus on damage rather than healing, forgetting the main goal of any priest - well treated and save the needy crowds. Why does it often, priests shake it to focus on damage rather than healing, forgetting the main goal of any priest - well treated and save the needy crowds.

Priest-Mart. Priest-Mart. Shakes mainly skill-based magic (level, Kara, purifying fire). Shakes mainly skill-based magic (level, Kara, purifying fire).
These 3 skills - key to the priest mage. These 3 skills - key to the priest mage.
Let us examine them all. Let us examine them all.
Kara: A Call to the light, inflicting N count damage. Kara: A Call to the light, inflicting N count damage. Element - light. Element - light.
Cleaning fire: A Call to the light, inflicting N count damage. Cleaning fire: A Call to the light, inflicting N count damage. So the enemy ignites and causes every 2 seconds N count damage over 14 seconds. So the enemy ignites and causes every 2 seconds N count damage over 14 seconds. The element fire. The element fire.
Grade: The most exciting attacking skill for priest mage. Grade: The most exciting attacking skill for priest mage. Deals N count damage to all targets in a radius of N (rising talent) and knocks down target. Deals N count damage to all targets in a radius of N (rising talent) and knocks down target. Control skill. Control skill. Element - electricity. Element - electricity.

Priest-fighter. Priest-fighter. Shakes skills such as: The Verdict, St. anger. Shakes skills such as: The Verdict, St. anger.
Focus on those 2 skills. Focus on those 2 skills.

Verdict: A powerful strike weapon, inflicting N count damage. Verdict: A powerful strike weapon, inflicting N count damage. With some chance of accumulating levels of fanaticism. With some chance of accumulating levels of fanaticism. Element: Physical. Element: Physical.
Holy anger: A powerful strike weapon that inflicts one goal N count of damage and another goal close. Holy anger: A powerful strike weapon that inflicts one goal N count of damage and another goal close. Accumulates levels of frenzy that increase damage by 10% Holy Wrath and the cost of this skill by 20%. Accumulates levels of frenzy that increase damage by 10% Holy Wrath and the cost of this skill by 20%. Element: Physical. . Element: Physical ..

Priest-Hiller, Hillbot, fullsapport. Priest-Hiller, Hillbot, fullsapport.
Skills: Skills:
Healing Light: A Call to the light, healing 1 target on the N count of lives. Healing Light: A Call to the light, healing 1 target on the N count of lives. Accumulates levels of fanaticism. Accumulates levels of fanaticism. Element: Light Element: Light
Blessing: A Call to the light, healing goal every 2 seconds on the N count of lives within 14 seconds. Blessing: A Call to the light, healing goal every 2 seconds on the N count of lives within 14 seconds. Element: Light Element: Light
Healing and the Great healing: A Call to the light, healing 1 target on the N count of lives. Healing and the Great healing: A Call to the light, healing 1 target on the N count of lives.
Differ only by the fact that a great healing to cast 6 seconds and heals more healing. Differ only in the fact that a great healing to cast 6 seconds and heals more healing. Element: Light Element: Light


Every priest chooses those skills, which he liked, which subsequently can be improved through the milestones of development, which opened on the 10th level. Every priest chooses those skills, which he liked, which subsequently can be improved through the milestones of development, which opened on the 10th level.
To make a future priest can build on this link. Formed a future priest can build on this link.
To tell a lot about milestones will not, because To tell a lot about milestones will not, because it is your personal. is your personal.
I can only say that the milestones sway with the 10th level and every level you are given a further 1 milestone that you want to buy from a mentor priests. I can only say that the milestones sway with the 10th level and every level you are given a further 1 milestone that you want to buy from a mentor priests.

Other skills: Other skills:
They are divided into 2 groups: control and buffs. They are divided into 2 groups: control and buffs.
Supervisory: Supervisory:
Numbness: A Call to the light, causing the enemy to curdle N count seconds (raises the rank skills) and hinders his movement. Numbness: A Call to the light, causing the enemy to curdle N count seconds (raises the rank skills) and hinders his movement. Works only on chelovekaff. Works only on chelovekaff.
Blind: A bright flash of light, blinding the target for N count seconds (raises the rank skills) Blind: A bright flash of light, blinding the target for N count seconds (raises the rank skills)

Buffs: Buffs:
Resigned - Bang, which gives immunity to the effects of increasing time following the creation of spells and spells raising the element of light or by treatment. Resigned - Bang, which gives immunity to the effects of increasing time following the creation of spells and spells raising the element of light or by treatment. If you have chosen the path of the priest, mage or priest Hiller, skill is very useful and mandatory. If you have chosen the path of the priest, mage or priest Hiller, skill is very useful and mandatory. (valid only for myself). (valid only for myself).

Shield of holiness - surround the priest shield that makes him immune to any attack on the N number of seconds (raises the rank of skill, is valid only for myself). Shield of holiness - surround the priest shield that makes him immune to any attack on the N number of seconds (raises the rank of skill, is valid only for myself).

Liturgy - Restores for N seconds, mana and life of the priest. Liturgy - Restores for N seconds, mana and life of the priest. If used outside of battle, then restores the life of the whole group. If used outside of battle, then restores the life of the whole group.

Resurrection - weird and strange skill. Resurrection - weird and strange skill.
Resurrect soppartiytsa. Resurrect soppartiytsa. Works outside of battle. Works outside of battle.

Cleansing - removes debuffs from friendly targets. Cleansing - removes debuffs from friendly targets. The higher the rank of the skill, the greater will remove debuffs. The higher the rank of the skill, the greater will remove debuffs.

Skills of the milestones of Skills of the milestones of development
Active skills that can take the learning milestones. Active skills that can take the learning milestones.
Healing Lights: treating the whole group at the N count of lives every 2 seconds for 6 seconds. Healing Lights: treating the whole group at the N count of lives every 2 seconds for 6 seconds.
Plea: Heals the priest at the N count of lives and lowers the level of threat for all of his opponents at twice the value of its target of treatment. Plea: Heals the priest at the N count of lives and lowers the level of threat for all of his opponents at twice the value of its target of treatment.
Exorcism: drives away all the demons at a distance of 10 meters by 10 seconds. Exorcism: drives away all the demons at a distance of 10 meters by 10 seconds.
Silence: Do not allow the enemy to use spells for 6 seconds. Silence: Do not allow the enemy to use spells for 6 seconds. That spells, attacks with a sword, a shield can not prevent. That spells, attacks with a sword, a shield can not prevent.
Words of advice: It increases the total number of HP's goal and when his life goes down to 35% heal on N count of health, with the buff on the life of abating. Words of advice: It increases the total number of HP's goal and when his life goes down to 35% heal on N count of health, with the buff on the life of abating.
The expulsion of evil - Increases the chance of the priest cause damage or 2nd otlechit 2 times stronger. The expulsion of evil - Increases the chance of the priest cause damage or 2nd otlechit 2 times stronger. Lowers the level of threat to all opponents. Lowers the level of threat to all opponents. The effect lasts 20 seconds. The effect lasts 20 seconds.

Skills for the secrets of the world. Skills for the secrets of the world.
Holy Word - beats the demon for 10 seconds, while its stunning (only demons). Holy Word - beats the demon for 10 seconds, while its stunning (only demons).
Miracle - Bulk resurrection, works out of combat, cast 20 seconds. Miracle - Bulk resurrection, works out of combat, cast 20 seconds.

PvE. PvE.
It all depends on what path you have chosen a priest. It all depends on what path you have chosen a priest. In any case, you will be treated. In any case, you will be treated. Do not rush to the monster that would give him over the head with a stick or cudgel. Do not rush to the monster that would give him over the head with a stick or cudgel. Better look and help. Better look and help. Throw control spells on mobs podhilivat tanks or other party members, if the main Hiller fails. Throw control spells on mobs podhilivat tanks or other party members, if the main Hiller fails.
If you chose the path of tech support, then on your shoulders is the goal not to let die soppartiytsam. If you chose the path of tech support, then on your shoulders is the goal not to let die soppartiytsam. When properly performed roles in the group, you have this can be obtained. When properly performed roles in the group, you have this can be obtained. If soppartiytsy in a past life was Kamikaze, then there is nothing save the better to hide in a corner and wait, and then resurrect If soppartiytsy in a past life was Kamikaze, then there is nothing save the better to hide in a corner and wait, and then resurrect

PVP PVP Then everyone chooses what he likes. Then everyone chooses what he likes. The main thing to remember - You are a priest, you have treatment. The main thing to remember - You are a priest, you have treatment. Priests basically trying to kill first, that there were no problems with others. Priests basically trying to kill first, that there were no problems with others. Othilivaem soppartiytsev, we beat everybody what you can, but the main thing to remember - You are a priest. Othilivaem soppartiytsev, we beat everybody what you can, but the main thing to remember - You are a priest. Follow the standard of living of those who fights with you side by side and then you will win a total love. Follow the standard of living of those who fights with you side by side and then you will win a total love. And there already and the world can grab. And there already and the world can grab.
The main thing in PVP - control, we have a discharge, silent, numb, try to help supervisory skills. The main thing in PVP - control, we have a discharge, silent, numb, try to help supervisory skills. If you are one, and many enemies, strike the discharge and run away if there is no discharge, just Escape If you are one, and many enemies, strike the discharge and run away, if there is no discharge, simply Escape. .

Little about treatment. Little about treatment. As I said above characteristics, there is such as anger, wisdom. As I said above characteristics, there is such as anger, wisdom.
Enemies, depending on the number of characteristics of anger can hang complicated wounds, then we'll come to the rescue of wisdom. Enemies, depending on the number of characteristics of anger can hang complicated wounds, then we'll come to the rescue of wisdom.
Scale of wounds located on the strip of lives. Scale of wounds located on the strip of lives. Measured in percentage. Measured in percentage.
Exact formulas no one gave me, so dream. Exact formulas no one gave me, so dream.

What we have: What we have:
Fight 1 on 1, and you face Hiller. Fight 1 on 1, and you face Hiller.
The enemy so much fury, that their skills, he wound the complexity of 30%, you also have so much wisdom that treatment is reduced by only 1%. The enemy so much fury, that their skills, he wound the complexity of 30%, you also have so much wisdom that treatment is reduced by only 1%. In short I do not cut in as the healing will take place. In short I do not cut in as the healing will take place. But one outcome: Wisdom for Hiller рулит But one outcome: Wisdom for Hiller рулит

Key features of types of priests: Key features of types of priests:
Priest magician - intuition, mind, spirit. Priest magician - intuition, mind, spirit.
Priest fighter - Intuition (working as dexterity), reason (it works as a power) and spirit (works as accuracy) Priest fighter - Intuition (working as dexterity), reason (works as a power) and spirit (works as a precision)
Priest Hiller - intelligence, wisdom, spirit. Priest Hiller - intelligence, wisdom, spirit.

I hope my Hyde you a little help. I hope my Hyde you a little help. Rather, although it is not Hyde, as a reminder "How to become a High Priest." Rather, although it is not Hyde, as a reminder "How to become a High Priest."
Play, improve and you will be "Thank you" from soppartiytsev which you saved your treatment at a difficult moment, well, or club. Play, improve and you will be "Thank you" from soppartiytsev which you saved your treatment at a difficult moment, well, or club.

If you have any comments, comments - write, do not hesitate to supplemented. If you have any comments, comments - write, do not hesitate to supplemented. However attain the truth) However attain the truth)


FAQ: FAQ:

Q: What is healing-crit? Q: What is healing-crit?
A: Crete is doubling. A: Crete is doubling. Although not yet combed the reasons we have healing can critical strike more than 2 times (well, not too much). Although not yet combed the reasons we have healing can critical strike more than 2 times (well, not too much). Usually, healing is a constant and it has no spread can only be cut from a lack of wisdom. Usually, healing is a constant and it has no spread can only be cut from a lack of wisdom.

Q: How much time must elapse after the battle, for the application of skill type Resurrection? Q: How much time must elapse after the battle, for the application of skill type Resurrection?
A: The output status of the battle falls fairly quickly if you are passive and you do not beat. A: The output status of the battle falls fairly quickly if you are passive and you do not beat. But due to the transience of PVP in the AO, the need for Rees during the battle is almost meaningless. But due to the transience of PVP in the AO, the need for Rees during the battle is almost meaningless.

Q: How do I get milestones? Q: How do I get milestones?
A: Milestones are available from level 10. A: Milestones are available from level 10. For the level they are given by 1, and to be somewhere to invest, they still need to buy for gold at the NPC in its class. For the level they are given by 1, and to be somewhere to invest, they still need to buy for gold at the NPC in its class.

Q: how what level of fanaticism gives accelerate caste? Q: how what level of fanaticism gives accelerate caste?
Each level of fanaticism reduces the cast time of the next sang at 0.5 seconds, by itself does not work on IP Each level of fanaticism reduces the cast time of the next sang at 0.5 sec, by itself does not work on IP

Q: Who took an angry sermon (which it ignites). Q: Who took an angry sermon (which it ignites). 'll Show how objective time and burns nanositli fact ignite a nibut damage. 'll Show how objective time and burns nanositli fact ignite a nibut damage.
A: GP hangs debuff "vulnerability to light" which weighs 20 sec and increases damage of the next sang a striker light by 25% and then disappears. A: GP hangs debuff "vulnerability to light" which weighs 20 sec and increases damage of the next sang a striker light by 25% and then disappears.

Q: What kind of armor I can wear? Q: What kind of armor I can wear?
A: Up to 10 lvl - cloth, then leather, with 30 lvl - lats. A: Up to 10 lvl - cloth, then leather, with 30 lvl - lats.
Ghostshell
 

Re: Priest Guide

Postby dchipeev » Thu Dec 03, 2009 5:21 pm

Umm...not to be rude or anything but...could you correct all of your spelling/grammar mistakes?
If you cannot, then I offer to do it for you. As it stands some of the things said in there are impossible to understand.
For example, how many people understand that milli = Melee?
as well, otlechit = "отлечить" = heal, heal up.
as well, zhrunov = "жрунов" = Russian nick name for priest.
<I am here once a full moon>

Yes, I speak/write/read Russian.

Class/Archetype Help Topic:
http://allods-forum.gpotato.com/viewtopic.php?f=15&t=3487
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Re: Priest Guide

Postby Ghostshell » Thu Dec 03, 2009 6:39 pm

Yes i was going to re-do this all in a simpler term when i got the time but if you want to do it I give u full yes to do it so if so just reply that you are and umm ill look for more stuff like Pics of builds and stuff. you can also add me on xfire: pandagun or msn: ghostshell1993@live.com
Ghostshell
 

Re: Priest Guide

Postby painjane » Thu Dec 03, 2009 6:42 pm

Thanks :) i would really appreciate for this to be cleaned up and readable. I read the same one on ru forums but i get kinda lost with the bad translation from google and not alot makes sense to me.

Looking forward to this being edited :D
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Re: Priest Guide

Postby Ghostshell » Thu Dec 03, 2009 6:48 pm

yes when he adds me i will start helping him also i guess me and him can work on it togeather which i or him will edited soon with more stuff and if any one els has any more info/buids/stat builds/ please post
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Re: Priest Guide

Postby dchipeev » Thu Dec 03, 2009 10:30 pm

sure we can work together.
Albeit, I dont use Xfire, or msn (tells you how much I generally socialize on the net) so that might pose
a problem.

Perhaps a PM chat?
<I am here once a full moon>

Yes, I speak/write/read Russian.

Class/Archetype Help Topic:
http://allods-forum.gpotato.com/viewtopic.php?f=15&t=3487
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Re: Priest Guide

Postby ghost_shell » Fri Dec 04, 2009 11:27 am

ok well i actuly have 2 work this weekend so i meen if u want u cant recreat it all and u can just take the credit lol
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Re: Priest Guide

Postby dchipeev » Fri Dec 04, 2009 12:00 pm

ghost_shell wrote:ok well i actuly have 2 work this weekend so i meen if u want u cant recreat it all and u can just take the credit lol

Naw, I wouldnt do that.
I will just quote what you did and fix everything in it.
Something along the lines of:


"Quote(with fixes)"
Fixd :D

Oh and I will add it to my siggy if you dont mind.
<I am here once a full moon>

Yes, I speak/write/read Russian.

Class/Archetype Help Topic:
http://allods-forum.gpotato.com/viewtopic.php?f=15&t=3487
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Re: Priest Guide

Postby magicchild » Thu Dec 17, 2009 9:29 pm

To let you know...everything after the first paragraph was repeated twice. You going to need to fix that :shock:
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Re: Priest Guide

Postby wheyfocused » Thu Dec 31, 2009 9:53 pm

Bump for translation
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