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Exp Lumo

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Re: Exp Lumo

Postby volarin » Sun Aug 19, 2012 7:26 am

ekaivos wrote:Considering I just got finished with that part, and didnt have to grind NEAR as much as you make it sound like, without codex's, mind you.

PvP, do dungeon runs, repeatables. There are options that don't involve codexes, which you'll obviously overlook to QQ for more LM. If you want to get to end-game asap and save time, buy codexes. Is that too cash shop for you? I'm sorry, have you seen the rest of Allods? Codexes are nothing compared to how much time you're going to have to put in farming end-game just to try to keep up with the other stuff. If cash shop is your issue, there's bigger fish to fry on that topic then codexes.

If you have to grind 2/3 hours every level, you fail at this game and probably SHOULD quit.


Multiple dungeons runs = Grinding
Repeatables = Grinding
PvP = Grinding

Yes, I fail for grinding mobs rather then grinding dungeons with mercs.
Yes, I fail for grinding mobs rather then grinding repeatables.
Yes, I fail for grinding mobs rather then grinding pvp kills.

I'd like to state to you that I complete every single quest I find. I am aware of that by tracking my progression bar on the map for each zone.

Now, I am not QQing to add more LM, heck, exp hasn't been on a single LM thus far. The point I am trying to get across is that the 30 brackets is way to tedious and horrific for newer players to the game. You seem to continue to bring up other variables into this which aren't even common factors in the issue at hand, such as "the game too cash shop for you?" issue. That is not the issue and yet again you clearly miss the main point of this thread.

If I have every quest complete in the zone and still have to grind about 6/7 bars every level, that is not my fault. Regardless of grinding dungeons, it is still grinding out the 6/7 bars that you'll need to do. Also, my grinding mostly takes around 2 hours because of constant interruption by imps that come to pvp. Normally that'd be nice, but they either have a friend or two with them, are 6 levels higher then you or attack you when you have 2/3 mobs on you.

I'm honestly surprised that people are defending the current level 30 bracket of leveling.

The fact of the matter is, if the level 30 bracket were to be fixed, then exp LM wouldn't be turned on as the 30 bracket would be fine. And it is completely reasonable to give feedback about the 30 bracket and to ask that exp has the chance to appear with the rest of LM when it appears.
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Re: Exp Lumo

Postby pubescent » Sun Aug 19, 2012 8:26 am

I love how people somehow feel like this is me saying the leveling is to hard for me, because it's not. This is evident from being the 51 without using cash shop for codex's(Which I'm sure is going to be ignored again). I went through it, it wasn't fun, but I did it. This is a thread of what I've noticed with others. You know, the new people to the game that Gpotato is trying to attract? Unless of course all you want is a few veterans from Yul and a dead player base.

The game is dead because you have people with 4 runes/cash shopped up with codex's and an AoE spec telling everyone that the leveling is easy. Then new players who don't want to cash shop until they see end game only get to their 30's and just stops playing. Leveling can be very easy without lucky moments, but you have to realize that you are not seeing leveling from a newbie's perspective at all.

This isn't even me complaining about the game. This is me complaining about the decision to take something out of the game because of a new server. Who wants a fixed race anyway?

Evalas had an easier time leveling because they have a direct 10% permanent bonus exp. With your flag on it does wonders. Leagues who don't like PvP and don't have the 10% bonus do not have such an easy time. It's easy to say that it wasn't that hard for him when he has allods experience and innate exp bonuses.

Not sure why I bother. I've already said these things, and they are completely ignored. It's almost like people no longer know how to read. They just nitpick something to quote alone.

Of course. That's to be expected with Roset. :P

P.S. Volorin. They are defending it because they had to grind through it, so they want to make sure everyone else has to suffer through it; even if it costs the game a lot of players. I have people at end game right now saying that if a guild doesn't work out, they are just going to stop playing because the playerbase is pathetic.

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Re: Exp Lumo

Postby ekaivos » Sun Aug 19, 2012 8:35 am

1. If your not complaining about Cash shop then don't say "forces you to spend 20$ on codexes". You aren't forced.
2.Yep, the whole game is just a grindfest in that case. Astral is just grinding the same allods over and over.
3. The main topic was about not enough EXP LM. He never mentioned the lvl 30-40 bracket lacking quests, that was YOUR complaint. Are you sure you know what the thread is about?
4. Absinthe, you're mistaken. Empire side doesn't have a faction bonus, bud. We're on completely even terms as far as that goes.
Hell, i'm the highest level healer on empire side and I work 12 hour days monday-friday, so you'll have a tough time convincing me that we're in need of exp LM.
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Re: Exp Lumo

Postby pubescent » Sun Aug 19, 2012 8:42 am

Oh, you don't have the lower faction buff? Someone told me you did. My mistake. To be fair, league is in a way different situation than empire

2 51's that I know of on empire vs 12 51's that I know of on league. I'm not sure how you going faster than others because you know what you are doing is a valid argument. I never argued that you need codex's to progress because I did it just fine. I argued that without them, the 30's are turning away a lot of people. I am worried about the balance of empire vs league when so few people have cash shopped to 51 on the empire side.

The whole point of avilon was to attract new players. But their main moves (First to 51) and turning off double exp are aimed at veteran players who know they want to cash shop; not new players.

Oh, and my first post.
I already see people in my guild either giving up and buying experience scrolls or slowly stop logging onto play. I myself had to push myself to log on everyday in the 30's to get through it; I usually wait for day lucky's to do this part. This stopped after I got to Gipat, but those 30's were miserable and I wouldn't blame anyone for leaving the game who didn't want to suffer through that.


This thread is mainly because of the 30's. If the 30's didn't require such a grind, I wouldn't say anything about no lucky's. But no luckies are causing people to leave in the 30's, rather than just wait for a lucky to pop to grind like most usually do.

I'm speaking up for all the new players who do not want to spend money on codex's or grind. I hope some of them do come back when luckies are activated, because it makes the 30's less of a torture.

Double gold for quests was way worse on the economy than double exp could ever be.
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Re: Exp Lumo

Postby ekaivos » Sun Aug 19, 2012 10:52 am

Either i'm blind or you just edited that in. Either way, quests are the problem, LM is just a bandage, not a fix. Granted, gpotato can't do much else, so *shrug*.

Maybe i'm wrong, but if new players can't grind through 30ish without LM, they'll probably quit when they realize they have to farm KOE for hours in order to buy all the cash shop stuff.

edit: I do think it's curious though they league seems to have gotten the majority of the cash shoppers. I already tell most of the empire I talk to, lube up cause league are gonna bend us over for a while until we step up :lol:
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Re: Exp Lumo

Postby pubescent » Sun Aug 19, 2012 12:28 pm

You're blind. It shows my last edit date. :lol:

When I first started playing Allods 2 years ago, I took a huge break in Coba because of the exp curve before coming back, but I don't have much trouble grinding at end game. People are just more invested in grinding at end game because you are looking to improve yourself and to PvP.

IMO, it's easier to get someone to grind when they are invested in a game then if they are just going through the leveling process.

Mostly, I just want more people at end game. Even crappy people, because we need the numbers.
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Re: Exp Lumo

Postby Ouroboros11 » Sun Aug 19, 2012 2:25 pm

Oof, the fact that Coba Plateau waits for me when I get back from my superfluous irl travel. At least I'll have a mount this time so I won't be tempted to gauge my eyes out this time.

I do agree that once people hit Eljune or so, casual players begin to lose interest since they can't level on quests alone, or they simply try to be lucky enough to log in during a double exp LM.

That being said I understand that with the Race of the Titans going on, double EXP LMs would Mess up the results, but the race itself is also causing a gap between the cheery and hopeful completely new players with little desire for buying anything in the cash shop and the weary and hardened newly level 51 players who have reached and endgame that doesn't yet exist. The sooner the race ends the better for the Avilon community as a whole, because it will remove some of the pressure and stress from leveling as players will be more likely to enjoy the journey without worrying so much about the destination.

That's why I'm glad that my vacations giving me a break from the game and that college starting again will put me in a more casual mindset. I'll play to decompress after hanging out with friends or to celebrate the aftermath of Calc finals and whatnot. Since I won't be playing in huge chunks of time every day, the grinding won't bother me and there will be a more developed endgame community once I finally do get to level 51.
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Re: Exp Lumo

Postby shockpix » Tue Aug 21, 2012 9:08 am

Experience LMs have been intentionally excluded for the duration of the leveling contest, as they provided a time-sensitive bonus to players. Codexes provide the same advantage, but are available to all players at all times, unlike the randomness of Lucky Moments.
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Re: Exp Lumo

Postby pubescent » Tue Aug 21, 2012 10:05 am

Eh, I still disagree with the decision, but I hope you do plan on turning them back on as soon as the empire is finished leveling.
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Re: Exp Lumo

Postby tonguefoot » Tue Aug 21, 2012 2:20 pm

Havent most of u played through the fatigue system in the previous patches?

Dont cry about not having lucky moments, Ur not suppose to reach endgame in a few days its suppose to be a process.
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