Gorluxor's Tower Guide
by Citizenkane
Table of Contents:
+Nogrom
+[Miniboss] Ghostly Great Dragon
+War'Kaz the Mindreaver
+Zal'mar the Twisted
+Armando de Doucer
+[Miniboss] Xaal and Volot
+Strina the Fierce
+Kazul the Astral Watcher
+Gorluxor
+Sarn
+Vanity
Introduction and History:
Gorluxor's Tower is the first of two raids in Allods Online. Originally a level 40 instance, GT used to drop level 40 legends - the best gear available at the time. The legendary level 40 GT had unique appearance, and distinguished raiders from the population wearing epic Heroic Dungeon gear.
Originally GT only had five bosses, but eventually bosses six, seven, and finally eight were added. Completing the entire GT instance granted each raider two highly coveted rubies. Eventually, when the guild leveling system was added, each GT boss kill also granted prestige for the guild, allowing the most powerful guilds to level more quickly.
When patch 2.0 was released, and the level cap was raised to 45 (eventually 47), the level of the GT mobs and bosses was also raised. In addition to the level raise, many of the boss mechanics were made slightly more difficult.
The most significant change in 2.0 was that the loot from bosses was changed to relic gear. The original relics could only be activated every 10-30 minutes, and would completely replace your main gear. Each relic slot granted additional effects, such as increased movement speed, or immunity to CC effects.
Because the drops were no longer main gear, costume drops were added to the final three bosses so players could once again maintain the original GT gear appearance. Also, two ogre mini-bosses were added which can be killed for unique mount skins. The guild prestige per boss kill, and two rubies from the final bosses remained.
Now that patch 3.0 has been released, and the level cap has been raised to 51, GT is significantly easier. Because endgame players out-level the bosses, loot no longer drops from each boss, and boss kills no longer grant guild prestige. So why should guilds still strive to complete GT?
GT is a great way for guilds to experience raiding without requiring top-tier gear. The bosses still require coordination, and present a great way for guilds to test their ability to work together. Raiders can learn valuable skills that will be necessary for Dead City, the far more challenging raid.
The final three GT bosses still each drop GT costumes. The Ogre minibosses still drop mount skins. And, most importantly, clearing the instance grants each raider two rubies.



















