7. Talent Tree spells & abilities
Tier 1 Dissonance and Disharmony
Radius: 20 yards
Energy Cost: 40
Cast Time: Instant
Cooldown: NoneChordInflicts Astral damage to the nearest enemy within 20 yards and silences it for 1 second.
Elegy and Cantata
Energy Cost: None
Cast Time: Instant
Cooldown: NoneSongPlays an song that passively inflicts Shadow damage to all hostile enemies in a 20 yard radius. Elegy/Cantata will remain active until canceled.
Acoustic Barrier
Energy Cost: None
Cast Time: 5 seconds
Cooldown: 4 secondsEtudeSurrounds you with a protective barrier that damages attackers for Astral damage and has a 50% chance to absorb damage. Acoustic Barrier can only damage enemies within 20 yards and no more than once per second.
Tier 2Solo
Energy Cost: 60
Cast Time: Instant
Cooldown: 90 secondsChordYou perform a solo, playing Dissonance or Disharmony on 4/5/6 random targets within 10 yards. Solo does not apply silence effect.
Love Song and Serenade
Range: 10-40 yards
Energy Cost: 15
Cast Time: 3/2/1.5
Cooldown: 60/30/20 secondsChordPlays a provocative tune. After 3/2/1.5 seconds the target rushes to attack you, but is knocked down upon reaching you. The target must be at least 10 yards away. Additionally, Serenade deals Shadow damage every 0.5 seconds. This damage is significantly increased if the target is moving.
Protective Tune
When your health is below 50% you play a tune that causes 17/34/50% of physical attacks made against you to miss. While affected by Protective Tune your energy regeneration rate is decreased by 1 point per second.
Tier 3Nocturne
Energy Cost: None
Cast Time: Instant
Cooldown: NoneSongGrants the Nocturne effect to all party members within 20 yards every 4 seconds. Nocturne heals the target after 6 seconds. Any damage taken will dispel the Nocturne effect.
Lullaby
Range: 40 yards
Energy Cost: 50
Cast Time: 12/8/7.5
Cooldown: 4 secondsEtudePlays a peaceful tune that puts the target to sleep. For every 4/2/1.5 seconds played, the target will remain asleep for an additional 8 seconds. Receiving damage will decrease the duration of the lullaby's effect. Does not work on undead or mechanical creatures or targets below 99/95/90% health. Only one target can be slept at a time.
Tier 4Power ChordRange: 20 yards
Energy Cost: 40
Cast Time: Instant
Cooldown: NoneChord
Deals Astral damage to the nearest enemy within a 20 yard radius and heals you. The target becomes immune to Power Chord for 30 seconds. Power Chord cannot be used on targets below 50% health.
Requiem
Energy Cost: None
Cast Time: Instant
Cooldown: NoneSongPlays a requiem affecting all nearby enemies every 2 seconds. Requiem decreases incoming healing and increases the damage received from Elegy and Cantata by 2.5% per stack. This is a stacking effect.
Musical Notation
Teaches you 4 Marches that passively enhance your party's performance.
March of Fortitude - Increases health, mana, and energy.
March of Regeneration - Increases mana and energy regen.
March of Ferocity - Increases physical damage dealt.
March of Potency - Increases magical damage dealt.
Only one March can be active per bard, and similar Marches from different bards do not stack. All marches cost 50 energy to perform and share a 15 second cooldown.
Tier 5Timpani
Energy Cost: None
Cast Time: Instant
Cooldown: NoneChordYour next Dissonance, Disharmony, or Power Chord played within 3 seconds will also damage all enemies within 10 yards of the target, but their cost will be increased.
Dancing Blade and Raving Blade
Range: 20 yards
Energy Cost: 8
Cast Time: 6 seconds
Cooldown: 11 secondsEtudeAnimates your weapon for 6 seconds. The weapon flies to the enemy target and inflicts damage 5 times.
Muse
Energy Cost: 10
Cast Time: 1 second
Cooldown: 90 secondsCall on your muse for 30 seconds. Your muse is invisible to other players. While you within 30 yards of your muse you receive the Inspiration effect that decreases the cast time of most etudes and the cooldown of most abilities.
Tier 6Ballade
Energy Cost: None
Cast Time: Instant
Cooldown: NoneSongYou play a Ballade that refreshes every 5 seconds, preventing the effects of 1 offensive control spell for you and 2 other randomly selected party member within 20 yards.
Haunting Refrain
Range: 40
Energy Cost: 20
Cast Time: 8 seconds
Cooldown: 2 minutes 6 secondsEtudePlays a haunting refrain that causes the target to howl in terror. This howl stuns the target and fears all enemies within 10 yards of the target for 3 seconds.
Overture
Range: 40
Energy Cost: 15
Cast Time: 1.5 seconds
Cooldown: NoneEtudePlays a simple tune that dispels one magical effect from the enemy target. If an effect is successfully dispelled you will be healed.