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noobie minstrel

noobie minstrel

Postby yllarawhitesoul » Fri Jun 15, 2012 10:37 pm

well, i just made a new minstrel. and that is prolly the most appropriate way to start this topic.

i am not sure what i should be. i think bards are good dps chars, as per skills. and i noticed that most of the skills aren't really the sort that targets, more like, whatever's near gets hit.

also, healing spells.

i haven't reached lv15 yet so i can still change my skills, but the way i made mine, i didn't register any healing spells yet. and i'm not so apt to focus on weapon damaging either. i'm more for the songs. and just to add, i'm not so much interested in pvp either.

so my question is: what should bards really be, esp in groups? healers or damage dealers? dps's or tanks?

** i've played a bard in another game, and there the bard is expected to be a healer/support with a slight lean towards dps in a wide area. to put it short, bards there are pretty much weak all-around's. so i'm quite confused with the minstrel here lolz. any tips are appreciated :D
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Re: noobie minstrel

Postby shinzeku » Sat Jun 16, 2012 8:51 pm

In parties/groups I reckon Bards still play the role of support in off healing, buffs and DPS. Most of the information from Volarin's guide is still relatively useful even after the rework of Bards after patch 3.0.2 just that the ruby grids got rearranged alot and some changes from ruby skill to talent skill etc.

Bards have:
-Nocturne for that off healing for you and your party members
-Single target DPS skills like Disharmony, Solo, Flying blade etc
-AoE capabilities with the timpani skill and also Elegy/Cantata
-Buffing abilities for you and your party like March skills, Rhapsody(this one can only buff one person at a time) and Allegro (last 2 are gained from WM)

I'm still relatively new to bards as I am only level 11 but I have been playing other classes on Allods, my highest being a lv 45 Druid. I have read through Volarin's guide and looked at the new reworked Bard rubies and skills so I have grasped a fair bit of an idea of how a Bard plays out now as of patch 3.0.2

Hope this helps :)
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Re: noobie minstrel

Postby muysama » Mon Jun 18, 2012 1:10 pm

yllarawhitesoul wrote:well, i just made a new minstrel. and that is prolly the most appropriate way to start this topic.

i am not sure what i should be. i think bards are good dps chars, as per skills. and i noticed that most of the skills aren't really the sort that targets, more like, whatever's near gets hit.

also, healing spells.

i haven't reached lv15 yet so i can still change my skills, but the way i made mine, i didn't register any healing spells yet. and i'm not so apt to focus on weapon damaging either. i'm more for the songs. and just to add, i'm not so much interested in pvp either.

so my question is: what should bards really be, esp in groups? healers or damage dealers? dps's or tanks?

** i've played a bard in another game, and there the bard is expected to be a healer/support with a slight lean towards dps in a wide area. to put it short, bards there are pretty much weak all-around's. so i'm quite confused with the minstrel here lolz. any tips are appreciated :D


What should bards be in groups; DPS slash Support. Tanking is highly unlikely because you would need to take the aggro of the mobs via your highest dps, if you can't, you can not tank at all. For me I usually run around with march of ferocity active unless my party needs something different, and when we get to a boss or mobs that fear/stun I throw Ballade to make sure that doesn't happen.
You can definitely be both pvp and pve, but it is not quite possible to be function well enough in both of those aspects, seeing as you're lvl 15 you don't get too many skills that would be categorized as PVP skills in any way. If you don't like healing your HP with salvation, get Nocturn rank 3.
Things to know as of this moment: Resonance/consonance don't properly function.
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Re: noobie minstrel

Postby yllarawhitesoul » Fri Jun 22, 2012 10:53 pm

shinzeku wrote:In parties/groups I reckon Bards still play the role of support in off healing, buffs and DPS. Most of the information from Volarin's guide is still relatively useful even after the rework of Bards after patch 3.0.2 just that the ruby grids got rearranged alot and some changes from ruby skill to talent skill etc.

Bards have:
-Nocturne for that off healing for you and your party members
-Single target DPS skills like Disharmony, Solo, Flying blade etc
-AoE capabilities with the timpani skill and also Elegy/Cantata
-Buffing abilities for you and your party like March skills, Rhapsody(this one can only buff one person at a time) and Allegro (last 2 are gained from WM)

I'm still relatively new to bards as I am only level 11 but I have been playing other classes on Allods, my highest being a lv 45 Druid. I have read through Volarin's guide and looked at the new reworked Bard rubies and skills so I have grasped a fair bit of an idea of how a Bard plays out now as of patch 3.0.2

Hope this helps :)


i haven't seen that guide yet, but i will! thanks :D
elegy has been really good so far. nocturne hasn't really served me so much yet. but i'm quite enjoying my dps bard xD was kinda afraid that if i ever did a group quest, i wouldn't be able to hold up to being a bard lol

thanks again! :D
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Re: noobie minstrel

Postby yllarawhitesoul » Fri Jun 22, 2012 11:01 pm

muysama wrote:What should bards be in groups; DPS slash Support. Tanking is highly unlikely because you would need to take the aggro of the mobs via your highest dps, if you can't, you can not tank at all. For me I usually run around with march of ferocity active unless my party needs something different, and when we get to a boss or mobs that fear/stun I throw Ballade to make sure that doesn't happen.
You can definitely be both pvp and pve, but it is not quite possible to be function well enough in both of those aspects, seeing as you're lvl 15 you don't get too many skills that would be categorized as PVP skills in any way. If you don't like healing your HP with salvation, get Nocturn rank 3.
Things to know as of this moment: Resonance/consonance don't properly function.


so we could say that bards/minstrels are... well, just support?
i mean, it's not the sort of character that singly centers on healing or damage, but an all around equal character that most likely would not be able to survive dungeon mobs?
would you say that a group without a bard would still survive tough dungeons/raids?

and thanks for your tips! :D
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Re: noobie minstrel

Postby shinzeku » Sat Jun 23, 2012 3:27 am

yllarawhitesoul wrote:so we could say that bards/minstrels are... well, just support?
i mean, it's not the sort of character that singly centers on healing or damage, but an all around equal character that most likely would not be able to survive dungeon mobs?
would you say that a group without a bard would still survive tough dungeons/raids?

and thanks for your tips! :D


I would say yes, groups without bards can survive tough dungeons/raids because bards fit under the Supporting/DPS role but then again this is just my opinion as a player who hasn't hit cap level and experienced endgame dungeons (I am lv 49 as of now so I'm close :D ).

Like most DPS roles in MMORPGs, they are replaceable and such however bards bring to the table some useful skills such as their march buffs, off group heal (nocturne), ballade skill to prevent KD and Stun as well as DPSing and AoEing damage.
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Re: noobie minstrel

Postby cookiesrgood4u » Sat Jun 23, 2012 5:37 am

shinzeku wrote:
yllarawhitesoul wrote:so we could say that bards/minstrels are... well, just support?
i mean, it's not the sort of character that singly centers on healing or damage, but an all around equal character that most likely would not be able to survive dungeon mobs?
would you say that a group without a bard would still survive tough dungeons/raids?

and thanks for your tips! :D


I would say yes, groups without bards can survive tough dungeons/raids because bards fit under the Supporting/DPS role but then again this is just my opinion as a player who hasn't hit cap level and experienced endgame dungeons (I am lv 49 as of now so I'm close :D ).

Like most DPS roles in MMORPGs, they are replaceable and such however bards bring to the table some useful skills such as their march buffs, off group heal (nocturne), ballade skill to prevent KD and Stun as well as DPSing and AoEing damage.


And doubling the tank' s health.
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Re: noobie minstrel

Postby yllarawhitesoul » Sun Jul 01, 2012 10:09 pm

cookiesrgood4u wrote:
shinzeku wrote:
I would say yes, groups without bards can survive tough dungeons/raids because bards fit under the Supporting/DPS role but then again this is just my opinion as a player who hasn't hit cap level and experienced endgame dungeons (I am lv 49 as of now so I'm close :D ).

Like most DPS roles in MMORPGs, they are replaceable and such however bards bring to the table some useful skills such as their march buffs, off group heal (nocturne), ballade skill to prevent KD and Stun as well as DPSing and AoEing damage.


And doubling the tank' s health.


hmmm i see. those are actually good support buffs. this is gonna help me with skill choices then :D

thanks very much for the info!
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