
Would be nice for Paladins to have an HP bar, preferably draggable, that displays the resulting affects of barriers popping over an HP bar. As the timer gets closer to 0, your expected lost HP turns redder and redder. Additional stacks are placed lower.
I can explain the math behind it but don't have any GUI interface knowledge.
Barrier 1 Range (left, right) - Health - Barrier 1 to Health
Left always set to 0 if negative
Barrier 2 Range (left, right) - Health - Barrier 1 - Barrier 2 to Health - Barrier 1
Left always set to 0 if negative
Barrier 2 Range (left, right) - Health - all barriers to Health - Barrier 1 - Barrier 2
Left always set to 0 if negative
Remaining Health (left, right) - 0 to Health - all barriers
Color for each barrier is based on time - Green * Timer + Yellow * (10 - Timer)
If any barrier range is set to 0 (aka lethal if it pops), the barrier should instead Green * Timer + Red * (10 - Timer) indicating a threatened killing blow.
Is anyone interested in this task which may become obsolete?! <_<


























