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[Add-on request] Arch-hud

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[Add-on request] Arch-hud

Postby kallyan » Tue Nov 02, 2010 6:46 am

Hi...
well i not know about lua or api to do addons, that i ask for this addon. some ppl know about the wow's archud.

http://wow.curse.com/downloads/wow-addons/details/arc-hud2.aspx

To the ppl that dont know about this addon that put 2 arcs around your character, these arcs show your and your target Healt, Mana/energy, casting bars, your pet healt and energy, bufs and debufs, level, class, flag of war, and if is the allods case your CA for warrior, Barriers of paladins, etc. (like the rogue's target combo points of wow).

Maybe this addond can be maked, pliss tellme if is it posible to do for allods, that really help to get focus in battle.
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Re: [Add-on request] Arch-hud

Postby ciuine » Tue Nov 02, 2010 7:48 am

Before the texture convert editor broke, I was working on making something like this using enlarged versions of the island timer bars and math calls to decrease the size based on percentage.

These functions can be seen in the ToT Plate add-on from Pause's old pack, if someone else wants to make it before I get around to it.
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Re: [Add-on request] Arch-hud

Postby kallyan » Tue Nov 02, 2010 12:13 pm

One question, sorry my ignorance about make addons for allods.

You need the Texture Corverter editor to do the addon's grafic rigth?. maybe i can help doing the addon texture. but i dont know how really work the process to do this addon.

maybe we can make a team to do this addon. maybe...
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Re: [Add-on request] Arch-hud

Postby _erulogos_ » Tue Nov 02, 2010 1:41 pm

heh, I was also fiddling with making such a thing, though my ability to wrestle with the semi-XML style used for add-on GUI elements is limited by my supply of decent Scotch. Things plain do not work as you might expect them to for the graphical elements.
Still, it is something I might one day complete, as I use IceHUD over in my other MMO life and very much prefer the HUD style of interface tot he traditional layout for keeping tabs on my character's resources.
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Re: [Add-on request] Arch-hud

Postby ciuine » Tue Nov 02, 2010 2:37 pm

I'm almost certain I already have half this add-on written out, the issue at the time was that I couldn't test it because I couldn't load the proper images. I've got some free time tonight so I'll test out the math functions and see if I can get the bars to decrease/increase on demand.
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Re: [Add-on request] Arch-hud

Postby ciuine » Tue Nov 02, 2010 6:55 pm

Just finished some tests and rewrites and the code works swimmingly, minus a couple of errors of detecting player mana types. Instead of using the island timer bars, I decided to go with one of the hub glow effects. Here's what it looks like in skeleton form (just mana/health bars, no name/level/extras);

Image

Used some mana to show how it shrinks the texture. I'll probably change the format of this if I get some more time for it; from decreasing size upwards to decreasing size downwards (somehow) and from shrinking the arc to shrinking a line within the arc.

If someone wants the code to co-author or what-have-you.
http://www.mediafire.com/?q5jqwieq6g3n323

The code was modified from SLA's TargetofTarget add-on from way back when (3/14/10 to 4/09/10).
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Re: [Add-on request] Arch-hud

Postby kallyan » Wed Nov 03, 2010 9:16 pm

Sorry for the horripilant sketch... 5 min to get done but its a initial image about how can look the archud for allods.

Sorry too for dont have a sketsh for all clases special skills, like the warrior's CA and Paladin's Barriers. The idea for the archud's spacial skills icons and grafics is do it smallers that the Default UI. to give that info too in the archud. its really usefull because you dont have to see you down-screen to get that info.

Image

Please tell me if this inteface is can posible? and what are the spesifications to do the that skin. if its needed now?
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Re: [Add-on request] Arch-hud

Postby _erulogos_ » Wed Nov 03, 2010 9:57 pm

Such an interface seems possible from looking at the API, most resources and special items for classes seem to have events and calls. However this would be no small undertaking, if only because to fully cover all class abilities the project would need people who have characters of all classes advanced to sufficient level to properly test (i.e. a pally who has all barriers to make sure that what works for one barrier will keep working for all.)

I do agree such an interface is a great idea, but it is likely to be a while in the making.
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Re: [Add-on request] Arch-hud

Postby ciuine » Thu Nov 04, 2010 5:29 am

My only issue while designing that smalll skeletal version was that the health/mana/energy bars instead of cutting, shrunk. IE, instead of reducing the visible size of the bar, it reduced the size of the image of the bar. Once that hurdle is passed in my mind all the rest should be easy.
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Re: [Add-on request] Arch-hud

Postby kallyan » Thu Nov 04, 2010 1:50 pm

Well this is a important proyect (I think) and get high level chars to do test is really important. Maybe we can get that help with a ingame event or only ask for that help to test the Hud. Soo any Player that have a High level Char and like to join to the proyect can send a reply, maybe your help gona be needed to finish this proyect. Beter if you know about API and Add-on Making.

Well other point is how to do the skinn?
Pixel Images or Veiser curves. I think that work with photoshop and other pixel-art gonna work fine, but i dont really know about the code and what grafics fix bether.

This wekend I gonna start to do the first skin. (Rigth now I have a lot of work to do XP).
And some Icons.
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