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Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby flain33 » Tue Jul 13, 2010 3:11 pm

Please, for the love of god, fix the threat meter!!
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby fierceevil » Thu Jul 15, 2010 1:26 am

So with this most recent patch, noone of my addons are working. I don't even the symbol to turn them on anymore. Has anyone else had this problem?
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby citizenkane_ » Thu Jul 15, 2010 4:01 pm

flain33 wrote:Please, for the love of god, fix the threat meter!!


This is a TOP priority for me. I use that addon more than any other.

Unfortunately, it won't work post-gipat. The addon API changed, and a couple vital API methods were removed. Even the Russians' latest version doesn't work.

Still, I will endeavor to find a solution - I miss this addon terribly.
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby thermitesnipes » Fri Jul 16, 2010 8:22 am

kindel21 wrote:Well i'm new to the game and decided to try some addons... i followed all the steps in the OP and now i'm getting a corrupt files error when i try to start my game.... the specific file it says is corrupt would be: \Allods Online\data\Mods\Docs

If anyone could upload their "uncorrupted" docs file for me to replace mine with, i would be very grateful! Or if you could tell me any other way to fix this issue, that would be great as well. Thanks in advance


I'm having this same issue, It tells me they are corrupt (because of the patch actually having them) And now it won't fix it by itself either. So if anyone could upload their 1.1.0 docs folder that would be great, I think it's only a zip file so this shouldn't be hard and would be a mirror fix :D Thanks in advance.
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby flain33 » Fri Jul 16, 2010 10:07 am

This is a TOP priority for me. I use that addon more than any other.

Unfortunately, it won't work post-gipat. The addon API changed, and a couple vital API methods were removed. Even the Russians' latest version doesn't work.

Still, I will endeavor to find a solution - I miss this addon terribly.


Thanks Lordruffian... it's very difficult in instances to judge your threat without it... I find myself pulling aggro often because I have no way of checking it. I await a working version with bated breath, thanks again!! :)
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby eros4tw » Mon Jul 19, 2010 2:24 pm

flain33 wrote:Please, for the love of god, fix the threat meter!!



I posted this in another thread, but ill post it here also for people to see :

Dont expect a working threat meter anytime soon. Allods took a backwards step in regards to the ability to read threat. Where in the last version, threat as easily defined within the code as a specific number which could then be translated into an addon, now that is gone and in order to create a threat meter, one would have to input all abilities and the threat generated from each ability based on talent points and such.

From give perspective, this is opposite of how WoW went about their threat system. WoW started off with a system very much like we have now, and only recently (within the release of WotLK) adapted a system much like we HAD pre-patch. Creating a threat meter now will take a long, long time and be filled with all sorts of inaccuracy's.

Also, fyi, im pretty sure the Russians have yet to create a threat meter yet on their servers, which are a few patches ahead of ours. So, to sum it all up - dont hold your breath.
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby monk_tbd » Mon Jul 19, 2010 3:17 pm

eros4tw wrote:
flain33 wrote:Please, for the love of god, fix the threat meter!!



I posted this in another thread, but ill post it here also for people to see :

Dont expect a working threat meter anytime soon. Allods took a backwards step in regards to the ability to read threat. Where in the last version, threat as easily defined within the code as a specific number which could then be translated into an addon, now that is gone and in order to create a threat meter, one would have to input all abilities and the threat generated from each ability based on talent points and such.

From give perspective, this is opposite of how WoW went about their threat system. WoW started off with a system very much like we have now, and only recently (within the release of WotLK) adapted a system much like we HAD pre-patch. Creating a threat meter now will take a long, long time and be filled with all sorts of inaccuracy's.

Also, fyi, im pretty sure the Russians have yet to create a threat meter yet on their servers, which are a few patches ahead of ours. So, to sum it all up - dont hold your breath.


funny :) I just looked into it myself as the minimap plus the changes did not work for me (yeah I fixed the minimap for me) and also found the a thread on the russian forums about the AggroMeter which is basically what was then still missing for me.
http://translate.google.com/translate?h ... 26page%3D5
and look for
protectedMission.UnitGetAggroList ()

So yeah they took out quite a few API calls that maybe were never meant to be public.

Unfortunate for us we might not see a good aggro meter for the time being.
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby _erulogos_ » Mon Jul 19, 2010 3:44 pm

monk_tbd wrote:funny :) I just looked into it myself as the minimap plus the changes did not work for me (yeah I fixed the minimap for me) and also found the a thread on the russian forums about the AggroMeter which is basically what was then still missing for me.
http://translate.google.com/translate?h ... 26page%3D5
and look for
protectedMission.UnitGetAggroList ()

So yeah they took out quite a few API calls that maybe were never meant to be public.

Unfortunate for us we might not see a good aggro meter for the time being.


Hmm, did the minimap code I put up for download a bit back in the thread not work? I've been tinkering with the thing, trying to fix bugs and make it work... and it (mostly) behaves on my system now.

As for aggro... I wonder if any of the old WoW 'guess' threat meter code is still floating around... both systems use LUA for add-ons, so some of it might be useful.
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby monk_tbd » Mon Jul 19, 2010 3:58 pm

_erulogos_ wrote:Hmm, did the minimap code I put up for download a bit back in the thread not work? I've been tinkering with the thing, trying to fix bugs and make it work... and it (mostly) behaves on my system now.

As for aggro... I wonder if any of the old WoW 'guess' threat meter code is still floating around... both systems use LUA for add-ons, so some of it might be useful.



Hmmm the button global you changed was ok but some other stuff was not - my map never updated or showed the actual location in the title bar. I went from the original code and just changed the GetPosNew to GetPos and changed the global close button and then it worked for me as it did before (i.e. the markers never worked for me).
I did not make a diff to see what else you changed though.

DarkDPSMeter still works but yeah it is not as good as the aggro meter was.
The problem is less whether they use the same coding language more what kind of API is available from the game itself. But then I have no idea what was/is available for WoW compared to allods.
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Re: Pause's Addon Guide & Translated Addons Pack![UPDATED OFTEN]

Postby _erulogos_ » Mon Jul 19, 2010 4:09 pm

monk_tbd wrote:Hmmm the button global you changed was ok but some other stuff was not - my map never updated or showed the actual location in the title bar. I went from the original code and just changed the GetPosNew to GetPos and changed the global close button and then it worked for me as it did before (i.e. the markers never worked for me).
I did not make a diff to see what else you changed though.

DarkDPSMeter still works but yeah it is not as good as the aggro meter was.
The problem is less whether they use the same coding language more what kind of API is available from the game itself. But then I have no idea what was/is available for WoW compared to allods.


Hmm.. I'm still poking and testing changes to the minimap, for markers and such. I'll have to pack it up and re-upload it sometime, once I've played with it running for a while and made sure it won't cause spontaneous character deletion or anything silly.

One version or other of mine did need to be toggled off and back on to work sometimes, it seems add-ons load at their own pace, and can try to execute code before a character is fully logged in, resulting in an error (shows up in the logs) that prevents getting the map. My most recent revision doesn't seem to do that, but I have to beat on it more to be sure.

Well, the real issue seems to be needing data on how much aggro a given amount of damage and/or ability generates... then add it up like a DPS meter and it should be at least a good guess. But Allods hasn't yet attracted the same sort of 'dissect it down to the atomic level' community WoW has.
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