flain33 wrote:Please, for the love of god, fix the threat meter!!
kindel21 wrote:Well i'm new to the game and decided to try some addons... i followed all the steps in the OP and now i'm getting a corrupt files error when i try to start my game.... the specific file it says is corrupt would be: \Allods Online\data\Mods\Docs
If anyone could upload their "uncorrupted" docs file for me to replace mine with, i would be very grateful! Or if you could tell me any other way to fix this issue, that would be great as well. Thanks in advance
This is a TOP priority for me. I use that addon more than any other.
Unfortunately, it won't work post-gipat. The addon API changed, and a couple vital API methods were removed. Even the Russians' latest version doesn't work.
Still, I will endeavor to find a solution - I miss this addon terribly.
flain33 wrote:Please, for the love of god, fix the threat meter!!
eros4tw wrote:flain33 wrote:Please, for the love of god, fix the threat meter!!
I posted this in another thread, but ill post it here also for people to see :
Dont expect a working threat meter anytime soon. Allods took a backwards step in regards to the ability to read threat. Where in the last version, threat as easily defined within the code as a specific number which could then be translated into an addon, now that is gone and in order to create a threat meter, one would have to input all abilities and the threat generated from each ability based on talent points and such.
From give perspective, this is opposite of how WoW went about their threat system. WoW started off with a system very much like we have now, and only recently (within the release of WotLK) adapted a system much like we HAD pre-patch. Creating a threat meter now will take a long, long time and be filled with all sorts of inaccuracy's.
Also, fyi, im pretty sure the Russians have yet to create a threat meter yet on their servers, which are a few patches ahead of ours. So, to sum it all up - dont hold your breath.
monk_tbd wrote:funnyI just looked into it myself as the minimap plus the changes did not work for me (yeah I fixed the minimap for me) and also found the a thread on the russian forums about the AggroMeter which is basically what was then still missing for me.
http://translate.google.com/translate?h ... 26page%3D5
and look for
protectedMission.UnitGetAggroList ()
So yeah they took out quite a few API calls that maybe were never meant to be public.
Unfortunate for us we might not see a good aggro meter for the time being.
_erulogos_ wrote:Hmm, did the minimap code I put up for download a bit back in the thread not work? I've been tinkering with the thing, trying to fix bugs and make it work... and it (mostly) behaves on my system now.
As for aggro... I wonder if any of the old WoW 'guess' threat meter code is still floating around... both systems use LUA for add-ons, so some of it might be useful.
monk_tbd wrote:Hmmm the button global you changed was ok but some other stuff was not - my map never updated or showed the actual location in the title bar. I went from the original code and just changed the GetPosNew to GetPos and changed the global close button and then it worked for me as it did before (i.e. the markers never worked for me).
I did not make a diff to see what else you changed though.
DarkDPSMeter still works but yeah it is not as good as the aggro meter was.
The problem is less whether they use the same coding language more what kind of API is available from the game itself. But then I have no idea what was/is available for WoW compared to allods.