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Our Downfall in Witch's Hollow

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Re: Our Downfall in Witch's Hollow

Postby 10minuteman » Tue Mar 27, 2012 8:54 pm

It's funny to see people complaining about class imbalance. The table at the end clearly shows that those who spend the most cash dominate regardless of class.
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Re: Our Downfall in Witch's Hollow

Postby gonionknight » Tue Mar 27, 2012 9:04 pm

therealskypirate wrote:
gonionknight wrote:Paladins first. At least Psis have a knockdown and a stun. Paladins have to jump through hoops to get theirs working.


Binding Curse - Strike of justice is hardly jumping through hoops T_T

Consider the amount of time a summoner has to wait for his stun to work even if he is spamming his stun, all summoner stuns are long set ups. Binding curse into strike of justice is hardly jumping through hoops, If anything its just the waste of 1 cc for a better cc.


Binding Curse has a 20 yard range...

In other words, you have to get close enough to slow them down, to knock them down... Warriors can just charge in from 35 yards and OH WHAT DO YOU KNOW, CCED.

Also, the part where warrior charge is not affected by Ballade and Paladin knockdown is :roll:
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Re: Our Downfall in Witch's Hollow

Postby 10minuteman » Tue Mar 27, 2012 9:15 pm

gonionknight wrote:
therealskypirate wrote:
gonionknight wrote:Paladins first. At least Psis have a knockdown and a stun. Paladins have to jump through hoops to get theirs working.


Binding Curse - Strike of justice is hardly jumping through hoops T_T

Consider the amount of time a summoner has to wait for his stun to work even if he is spamming his stun, all summoner stuns are long set ups. Binding curse into strike of justice is hardly jumping through hoops, If anything its just the waste of 1 cc for a better cc.


Binding Curse has a 20 yard range...

In other words, you have to get close enough to slow them down, to knock them down... Warriors can just charge in from 35 yards and OH WHAT DO YOU KNOW, CCED.

Also, the part where warrior charge is not affected by Ballade and Paladin knockdown is :roll:

Paladins have heals...
They are much more powerful than warriors.
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Re: Our Downfall in Witch's Hollow

Postby cookiesrgood4u » Wed Mar 28, 2012 8:51 am

10minuteman wrote:
gonionknight wrote:
Binding Curse has a 20 yard range...

In other words, you have to get close enough to slow them down, to knock them down... Warriors can just charge in from 35 yards and OH WHAT DO YOU KNOW, CCED.

Also, the part where warrior charge is not affected by Ballade and Paladin knockdown is :roll:

Paladins have heals...
They are much more powerful than warriors.


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Re: Our Downfall in Witch's Hollow

Postby gonionknight » Wed Mar 28, 2012 9:03 am

I'd gladly give up my Paladin heal for Die Hard. The one Paladins have is a joke. It doesn't even work properly, triggering when we're resurrected.
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Re: Our Downfall in Witch's Hollow

Postby totalbummer » Wed Mar 28, 2012 9:05 am

Palandin rocks in pvp. Blind and slow enemy down and one hit him some op skill like holy blow. :D
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Re: Our Downfall in Witch's Hollow

Postby gonionknight » Wed Mar 28, 2012 9:07 am

totalbummer wrote:Palandin rocks in pvp. Blind and slow enemy down and one hit him some op skill like holy blow. :D


OKAY.
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Re: Our Downfall in Witch's Hollow

Postby therealskypirate » Wed Mar 28, 2012 10:03 am

Personally Im a huge Liquidsword fan.
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My Slogan for Allods 2012 WH PvP - Don't Be a Sheep.
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Re: Our Downfall in Witch's Hollow

Postby saintviciouz » Wed Mar 28, 2012 10:18 am

therealskypirate wrote:Personally Im a huge Liquidsword fan.

^
Natural Balance, Pally AoE heal, party full HP. Yup, "weak" heal. :roll:
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Re: Our Downfall in Witch's Hollow

Postby gonionknight » Wed Mar 28, 2012 11:49 am

saintviciouz wrote:
therealskypirate wrote:Personally Im a huge Liquidsword fan.

^
Natural Balance, Pally AoE heal, party full HP. Yup, "weak" heal. :roll:


Pointing towards an exception rather than a norm isn't appropriate.

This Natural Balance doesn't appear to be in my ruby grid or my talent tree. :roll: Requiring a reincarnation skill to be "decent" at off-healing or self-healing should be an indication that there's an issue with the Paladin class itself.

Paladin off-heals is an oxymoron.

Compare that to the Warden's off-healing.

Paladins can AoE heal once a minute-ish, 20 yard range, or double healing for 10 seconds within 20 yards.

Wardens can balance HP with 40 yd? range and make 50% HP heal pots with unlimited range.

Remove reincarnation skills, and you have a party heal, a self killvamp, and a die-hard skill which is inferior to the warrior's die-hard.

I would place my wariness of any Paladin far below my wariness of Warriors like Bubbakeg.
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