UPDATE: ADDING SECTORS FOR ALLODSASTRAL BREVITY CODE EXAMPLES
1PA= astral layer 1 Pure Arsenic, 2DCo= astral layer 2 Diluted CopperHYPERLINKS TO ALLODSABANDONED PYRAMID
...1PL, 1PP, 1PSu, 2DG, 2DSiliBLOODCLAW ISLE
...1PCh, 1PI, 1PSilv, 2CL, 2CSu, 2DM, 2DSilvFIREHEART ISLE
...1PG, 2DI, 2DT, 2DSilv, 2DSu, 3SmLGLITTERLAKE ISLE
...1PM, 1PSili, 2CP, 2CT, 2DA, 2DSili, 2DTGOBLIN REPUBLIC
...1PA, 1PG, 2CL, 2CSili, 2DCh, 3ScSuHIKUT ISLE
...1PT, 1PL, 1PSu, 1PP, 2DA, 2DCh, 2DGISLE OF CORRUPTION
...2CT, 2DSu, 2DTISLE OF THE DAMNED
...1PC, 2DLISLE OF THE LOST
...1PCh, 1PCo, 1PSili, 1PT, 2CSu, 2CT, 2DI, 2DLJADE LABYRINTH
...1PCh, 1PCo, 2CM, 2CT, 2DM, 3SmALAB NINE
...1PL, 1PP, 1PT, 2CM, 2CP, 2DSuSILENT ISLE
...1PM, 1PSiliZAVERT ISLE
...1PL, 1PSu, 2CSili, 2DA, 2DCo, 3SmLHYPERLINKS TO HEROIC INSTANCES*Heroic Instances do not have official maps ATMCASTLE BLIGHT
...2DG, 2DI, 2DPDARKBLOOD CITADEL
...2DG, 2DSiliDEFILED RUINS
...2CP, 2CSili, 2DTLAB THIRTEEN
...2CT, 2DILAGUNA BOIL
...2DL, 3SmLORESHEK FORTRESS
...2CM, 2DM, 2DPTENSESS TEMPLE
...2CSu, 2DA, 2DPXAES
This Guide is primarily intended to be used as a reference guide for up and coming new far-astral parties. This is not meant to be a how-to guide to farm astral allods. I had originally collected far more information for the far astral allods (i.e. pictures of every mob), but felt like the guide would instead become a rigid-you-must-do-exactly-as-I-say-step-by-step how to complete it guide. As such, this guide will only have enough information to warn you of what to expect while still providing the freedom of thought on how to proceed on your own. Again, this guide will not describe how I personally solo a1/a2 or run in a3 parties. NEW PLAYERS
If you are new to the game, then this guide can provide you with a sort of sneak-peak into exactly what some of the endgame content is like. Hopefully it will provide newcomers with even more incentive to continue to play this game. I wouldn’t doubt that after viewing the ultra low quality graphics my laptop can’t handle, people will want to see how nice these allods really look. Sailing through astral all day in search of new allods and loot is for sure something else entirely compared to the early game content newcomers are immersed in.
If you were looking for the lore of the astral allods instead, you can talk to the astral travelers located near the entrances to the astral hangars (this guide is not a copy/paste of their dialogue).END GAME PLAYERS“SO WHY SHOULD I READ YOUR GUIDE?”
you may ask. Well then:TIRED OF EXPLAINING HOW TO FIGHT THE SAME RED RINGS EVERY TIME YOU HAVE A NEW PARTY MEMBER?Send them here!
This guide will detail all the important aspects of every single red ring in astral!ANNOYED THAT TANKS CAN'T KEEP AGRO ON MOBS?Discover why it might not be their fault here!
This guide will state which mobs will continue to attack random party members regardless of agro skills!EVER ASK YOURSELF "WHY DOESN'T THIS STUPID HEALER CLEANSE ME?' Find out why here!
This guide will contain a list of every mob’s debuffs and whether they are cleansable or not!UNSURE OF WHICH MOBS TO KILL FIRST IN GROUP PULLS?Decide your tactics here!
This guide will state which mobs become stronger over time and which mobs are deceivingly stronger than they appear to be.STILL NOT INTERESTED?
Then perhaps you prefer to button smash /facedesk your way to victory.
If so, this guide isn’t for you….MISCELLANEOUS INFORMATION
Mobs are listed in alphabetical order, not order found/fought. Some maps are non linear, and it is far easier to organize multiple topics by following the same format.
All directions given refer to map north, east, south, and west. These directions are not based on ingame compass directions in order to provide consistency and easy map reference.FEEDBACK
Feel free to add as much as you know and ill update any new or inaccurate information, any assistance is greatly appreciated (ill give credit too).ONE LAST NOTE
If you are unable to read all the information below (not intended to be read at one time) then at the very least know these two general things:
1. Nearly every melee mob will have at least one directional aoe melee attack. If melee dps make it a habit to stand behind melee mobs, then they will never be hit by these directional attacks.
2. Nearly every caster mob will have at least one spell that they will cast on random party members regardless of agro skills. If parties make it a habit to dps caster mobs first, then squishier members will be much less likely to die.