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Lords of Destiny - A Closer Look at The Dominion Wars!

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Lords of Destiny - A Closer Look at The Dominion Wars!

Postby PioPico » Fri Mar 08, 2013 9:28 am

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Today we would like to invite you to the last edition of our “A Closer Look…” guides! By now you know all about the new zones and had a taste of the dark secrets you will discover. You’ve learned about a new race, the Tekyans, and had a peek at the new raids where you will be able to make good use of the raised level cap and new class skills.

Regardless of the paths you have chosen so far and the paths you will choose in the future, you all have one common aim to achieve… perfection. The inhabitants of the planet once destroyed by the Cataclysm have already become powerful enough to challenge the gods themselves.

Exploring the distant Astral, obtaining the most powerful weapons, conquering the most dangerous allods, and making the most powerful enemies vanish – this is the true destiny for heroes of Sarnaut. They fight for Amalgam and Realgar, not even stopping to think whether the opponent is a friend or an enemy! Confrontation lasts to the very end while annihilating all the obstacles until reaching total domination.

With our next update, “Lords of Destiny”, the battles will become even more spectacular. The guilds had a taste for power when they gained control of single allods and now nothing will stop them from conquering whole sectors…not even the astral demons!

Prepare for countless Dominion Wars! Battles that will allow the guilds to become true leaders of the Astral and gain precious resources. This will grant you to obtain and upgrade glyphs necessary to make your equipment even better.

Dominion is a place for the mightiest – the ones who gained level 55 and gained access to the skirmish by obtaining the necessary keys.

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You can join the fight in the Skirmish menu (ctrl+M)

Join the battle either as a lonely hero or in a group of up to 6 players. Your group leader will simply have to join the queue on behalf of the group.

Although the war itself is relaxed with rules, there are a few rules you will have to learn:

Every skirmish has two rounds, each of which lasts 10 minutes. In the first round, one group becomes the defender, and the other group takes up the role of the attacker. In the second round, the roles of the groups will be swapped.

To achieve victory you have to head towards the flags, and if your forces are greater in number than the enemy’s, you will begin taking over the checkpoint. Once the checkpoint is conquered, it cannot be won back. Every time a flag is conquered, the duration of the round is increased by 2 minutes. However, the second round cannot be longer than the first one. The final victory will be granted to the group that conquered most of the strategic points in the least amount of time, thus gaining the higher final score.

The fight for domination requires extraordinary resources to ensure the victory. You can find them in the wild corners of the Astral, where you will discover your allies. Anyone who manages to tame them will gain faithful friends ready to fight by your side.

Allies work similar to Mercenaries, although you don’t need a pouch full of gold to gain their support in Dominion Wars. You can have up to three of them and they will have various abilities.

Types of Allies:

Falconet – a trusted ally. A battle golem able to cast powerful spells on a single target and also dealing AoE damage.

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Idalene – an ally casting spells on a single target. The mistress of curses.

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Pimen – an invaluable helper. The forestfolk healer specializes in healing your allies.

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Ahella – a fierce warrioress. This harpy will engage in combat with a single target or a group of enemies with her powerful melee attacks.

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Simurg – an aviak-sniper fighting from a distance, just like a seasoned scout.

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Urso – a powerful werebear. A perfect defender who can interrupt enemy attacks.

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There can be 3 allies summoned at the same time within a group, and each of them has to be a different type. Just like their owners, these creatures can upgrade their abilities and change their appearance through special items you can loot from Astral bosses.

But nothing encourages people to join a battle more than the promise of gaining something valuable. Just think of the League’s invasion on Kirah when they learned that the place was filled with meteorite iron that can protect anything from the destructive powers of the Astral.

With Lords of Destiny the race for resources will start. Only with them you will be able to gain control over whole sectors of the Mysterious Astral. Forget about the Astral Confrontation. Now each day will become a fierce battle for domination and each hero in the guild will become important.

Leaders and officers will take up the role of tacticians again, but this time, the scale will be bigger. A military drill in the guild will be necessary to ensure a quick expansion in the sectors. Gaining Mightiness will become essential as it will enable defense of the controlled sectors and the capability to conquer new ones. This will depend on two factors:

-Stature, gained for adventuring on the astral allods.

-Fame, gained as a reward for successful battles with other players during the Dominion Wars.

Gathering both of the resources will raise the Mightiness of the guild, which enables you to gain control in the chosen sectors. Sometimes the control of the sector will be decided in the battle of champions.

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The more sectors a guild controls, the larger the choice of glyphs available for its members. The guilds controlling neighbouring sectors or even whole segments of sectors will gain the most.

So all you have to do is find a nice, quiet corner somewhere in Dominion and reap the rewards. But stay alert, because this area might surprise you. As time passes and some requirements are met, some sectors may evolve into more prosperous ones attracting attention of the more powerful guilds. And they won’t be willing to negotiate with you.

The path to total domination is long and it hides many secrets requiring the best strategies and a lot of effort, but the rewards will be worth it.

We don’t want to reveal all of our cards just yet, but get ready for extremely dynamic battles, guild plotting, and whole weeks filled with excitement.

The Dominion Wars are coming next week! See you on the battlefield in Allods Online: Lords of Destiny!
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby pacifidlog » Fri Mar 08, 2013 9:44 am

This looks like hella fun ^^ Can't wait!
How will the teams be paired though? Is it possible for lower geared players for pitted against team that exceeds them gear-wise? Cause that would be no bueno
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby alds3gameoftroll » Fri Mar 08, 2013 10:12 am

Is it possible for lower geared players for pitted against team that exceeds them gear-wise?


Join the battle either as a lonely hero or in a group of up to 6 players.

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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby sdebeli32 » Fri Mar 08, 2013 10:35 am

You're screwed anyway. There will be nothing but premade 6 man groups.
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby hclftw » Fri Mar 08, 2013 10:36 am

I have been looking forward to this patch for months!!!

Then I read this thread and realized this patch is going to suck even worse than all the others ones.

Unless you're in the 2 major guilds, you're just going to get behind, behind, behind, behind, and never catch up.

Zzz

Oh well. Maybe they'll eventually get something that works on a small scale version of Allods like Allods NA.

You guys do realize this isn't the Russian version and we don't have 120398102312 players on each server right?

Things need to be adjusted for a smaller community..........

/rant
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby arisenpanda » Fri Mar 08, 2013 11:03 am

hclftw wrote:I have been looking forward to this patch for months!!!

Then I read this thread and realized this patch is going to suck even worse than all the others ones.

Unless you're in the 2 major guilds, you're just going to get behind, behind, behind, behind, and never catch up.

Zzz

Oh well. Maybe they'll eventually get something that works on a small scale version of Allods like Allods NA.

You guys do realize this isn't the Russian version and we don't have 120398102312 players on each server right?

Things need to be adjusted for a smaller community..........

/rant


This works in favor of greater percent of players with lower population. In Russia, with their population, you actually have to be competitive to get regalia and realgar (at least before this patch) Here every semi-casual can have access to both. Due to our sheer lack of numbers, we have much less competition... and this feature... I mean, it is designed to make the strongest guilds stronger. Which is good. This is how competition should work. If this is 4 guilds per server on RU that compete, that's like ~5% of the active population. Here it is like 50%. Yes, the strong will grow stronger, but Dominion is more friendly to lower population. It is not designed to be, but it is. Just look at how many sectors are there. Just look at what percentage of people here have access to realgar right now. It is far much greater than Ru.

The problem with our population is that there won't be enough competition. Guilds will settle in their sectors and some may occasionally attack another, but it will overall be much quieter and far less exciting than I want it to be.

It IS a great feature and nothing stops any guild from competing. All they would need is competitive and devoted players. I love it. Looks like Planetside-ish, but in this game. It's great. In Planetside it is the same - the more territory you control, the stronger your faction is, and that game has proven that this actually works well.
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby digital_prince » Fri Mar 08, 2013 11:19 am

@hclftw
Your words are right if new players hitting 55 tries go straight for the best rewarding dominion sectors. They will fail and cry, no one can help. Seriously look at the map. No guild can possibly capture and defend everything. New guilds can simply start with small ones and lay low until geared and organized enough to challenge stronger guilds. Its too dynamic. Anything can happen. No longer you can predict who will win what by looking at the bidding list like now.

All comes down to total time and effort invested. There is no easy/casual mode in free side of Allods.
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby hclftw » Fri Mar 08, 2013 11:27 am

digital_prince wrote:@hclftw
Your words are right if new players hitting 55 tries go straight for the best rewarding dominion sectors. ...
...


This is kind of my point.

I already knew there was no gear reset which is going to turn off a MASSIVE amount of players from being interested in the game.

And now there's another hurdle, dominion, that puts them even further back.

It's just, when are the devs going to realize they're killing this game, faster than I ever imagined they could.

There is seriously VERY, VERY, VERY, little reason for a new player to start playing this game unless they can dish out the cash or are a robot and don't sleep and farmbot 24/7.
All I want is success for this game, I love this game, I truly do.
Why do you think I invested so much money into it and spent COUNTLESS hours playing it?
It's an incredible game, but with a dwindling population, daily dwindling more and more, it's becoming more of a piece of art, than something people are interested in actually playing.
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby lexelas » Fri Mar 08, 2013 12:00 pm

Some imho important details that you wont find in preview
1) It is very hard to defend sector vs multiple strong attackers (and almost every guild can field 1 strong party)
2) In AC you knew exactly who will defend / attack and when it will happen. Assuming guilds will actively participate, radom factor should play bigger role in dominion.
3) Only a handful of op players is required to capture and keep important sectors. You dont really need 70 players online all the time to participate in dominion.
4) Its better to have coalition of 4 guild with 12 good players each than 1 guild with 48 good players. Fighting on multiple fronts require more effort and resource. Also see 1)
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Re: Lords of Destiny - A Closer Look at The Dominion Wars!

Postby zufracku » Fri Mar 08, 2013 12:22 pm

looks awesome cannot wait! :)
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