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Lords of Destiny - A Closer Look at the New Allods!

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Lords of Destiny - A Closer Look at the New Allods!

Postby PioPico » Fri Feb 22, 2013 11:01 am

You are most welcome to our newest Closer Look At! Today, after the revelation of the territories and spells!, we are glad to lift the veil on what will become your favorite Astral instances! Fasten your seat belts, and discover the diary of one special Astral sailor and his crew.

Log of an Astral Sailor

Day 1 - 10pm
I'm so excited! Today, last check: if the ship and the crew are ready, tomorrow, I will explore the Near Astral

Day 2 - 5am
Ready to go. Hopefully we won't face any Octulhu...

Day 5 - 8pm
Oh my god! A dark and dangerous vortex in front of us! The ship is out of control, we're crossing, we're crossing! Muuuuuuuuuuuuuuuuuuuuummy!

Day 20 - 9am
Where...am...I?

Day 20 - 1pm
After days of madness, in which we fought against an Octulhu and powerful Astral demons, my ship and crew washed up on an island. I don't know exactly where, but this is definitely far, far away from my village. One of the sailors christened the island: The Isle of Far Far Away...

After starting the repair of the hull, we decided to have a look at the island. The landscape is splendid and the nature is luxurious!

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Sly fox

But, during the exploration, I touched an altar, and the forest became hostile...Very hostile: wolves became were-wolves, foxes became were-foxes and bears, were-bears!
The crew were so mad at me.
I mean, really, really mad at me.
The smartest member of the crew, the healer, found three other altars that we destroyed, sensing it would be a key to the survival of our group. The forest became quiet again, and the invisible wall disappeared! Mythical and beautiful creatures were actually keeping this place secret.

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Decaying Aspenwood

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Sabre-toothed Squirrel Sentinel

This is the secret place of the marvellous Forest Caretaker. Beautiful but so poisonous! The Forest Caretaker doesn't like to have "human" kind on her allod, to her, they are destroyers of the almighty Nature! She started to asphyxiate us, we tried to fight back without hurting her, but none of us wanted to die, so we had to make the difficult decision to eliminate her. We felt sad killing the spirit of Nature; it seemed such a horrible crime.

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The ship was already repaired before we set off, and we were ready to leave without any hesitation!

Day 27 - 6pm

We just discovered a new allod, and it isn't like any other! It is on the back of a flying turtle! Amazing!

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Hungry Turtles

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On the Turtle Allod, we had the chance to retrieve food and water from some of the houses. Unfortunately, the inhabitants of the island weren't impressed upon seeing us steal their supplies! But we were starving, and about to eat our Goblin repairmen!

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Timur Ezhov, Zalesky's Right-Hand

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It was fun to run with our arms full of supplies, fighting against the Crazy Firestarters and the Staunch Crusaders...until we met their chief, Velerad Zalesky. We had to stop fooling around to ensure our survival, and our bellies' happiness! Keep this name in mind and try to avoid him if you come across him.

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Day 28 - 3am

We understood later why the inhabitants of the Turtle Allod were crazy: most of them had stayed on the neighbouring allod, The Jail. And you don't want to go to the Jail!

It is dark, stormy, and ready to explode at any time.

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Overlord's eye (the yellow creatures, not Nihaz's servitors, these are ok)

The worst thing was to discover that the guardians were here to watch the spirit of dead prisoners! How dark! And weird! So weird! Strina level of weird! The crew and I became furious, as sailors had unfortunately ended up in jail in their tumultuous pasts, and we didn't want to leave without having revenge on the monsters responsible for this!

We started with these two guys:

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Farakh

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Overlord's Requital

And finished with the cruelest creature I've had ever seen, the beastly Provost!

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Day 39 - 10am

Oh God, a tornado in the middle of the Astral! Hang on everyone!

Day 42 - 11pm

What a tornado! The ship is completely damaged, and the storm didn't leave us until we decided to shelter on an island, the Emerald Isle.
A strange country, even the flowers are deadly...

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A Mite

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The Brainless Scarecrow


For 2 hours, we tried to find a way to get back to the ship but we couldn't turn back: so we followed a strange yellow road.

Apart from the villainy of the place and the curious monsters, we had the feeling that we were trapped in a fairytale. You know the story, the one about the little Orc with red shoes! No? Shame! I may be a sailor, but at least I didn't sleep in class!

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The Steel Lumberjack

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The Cowardly Lion

After killing the Cowardly Lion, the guardian of the Wall, the last one fell down. We then climbed a small mountain to battle against the master of the allod: Dobrinya Velikov, the great wizard who trapped us in this nightmare!

After his defeat, the evil spell ran out, and we were free to go from here! If anyone on the ship mentions the story of the Orc with the red shoes again...

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Day 60 - 11am

It’s 60 days since we left Sarnaut and it seems like all hope is lost. We're all cheerless and pessimistic. None of us has the courage to find our way with the Astrolabe, and the ship is drifting right now. How dreadful.

Day 71 - 10pm

BANG!

Day 71 - 11pm

We crashed into an allod. During the panic, one of our members (the summoner and her pet) was kidnapped by Orcs from the Daring tribe! We are preparing an expedition: none will be left for dead, none! Even if her pet creeps us out!

Day 72 - 4am

We discovered that the allod is called Duck River Run. Impudent Orcs, Rabid firestarters, Dull Orcs, we had to fight them to know more about the fate of our summoner.

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Dusty the Daring

After getting rid of Dusty, some Orcs finally cooperated (smart creatures!): we learnt that our summoner was kept by the Chief of the Tribute. Apparently, he has a thing for blond summoner girls...

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Hinge the Daring

Just before Hing passed, he told us where to find his brother, Chopper the Daring, the inhuman Orc (even for an Orc surprisingly enough!). We found him, starting to toy with our crew member. We lost it and all hell broke loose! We became beasts, and a furious battle started between the deviant and the crew. But Chopper wasn't strong enough for us. Too bad he didn't get the memo about stranded sailors going mental after a long expedition!

We brought back our summoner to her cabin, hoping it would be the last of our miseries.

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Day 75 - 4am

After what happened to our summoner, life started to come back to the ship. But we needed to fill our food and water stocks again. Luckily for us, we discovered a rich and luxurious allod, the Blood Countess Manor.

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Paradise? You wish! The place is ruled by a ghastly spinster (she eats her lovers), and her court! So romantic! But at this stage of the adventure, nothing surprises us anymore.

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Yaver Nadashti

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A Gentle Killer

Fortunately for us, the Countess, always first in line for a new wedding, kept a huge amount of food and drink ready for the buffet! Unfortunately for us, the buffet was just behind the countess...Great. So we had to fight again, but we always seem to lose! If you want to know why, meet the Countess yourselves because we swore to never talk or write about what we saw this day...Brrrrr!

But we had a good dinner!

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Yasskul Bathory

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Yasskul Bathory


Day 88 - 7am

After 13 days of sailing we reached a new stop. This time, we explored an allod under the ice: Snowflake Resort.

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Humbug the Barrow

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We had to brave ice storms, minotaurs, frozen goblins and a number of spiritual cult followers, led by Boleslav Laponin and Pavel Syrin. After killing these two deranged guys, they let us know that there was a secret entrance under a dome. A dome for the elite, the true rulers of the allod.

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Boleslav Laponin

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So we looked for the entrance and found it. And to our surprise we discovered that the Master, the Ruler of Rulers, the King of Kings, was an old-fashioned guy with a banana! A banana! Alexander Burdakin, banana-king! We almost died laughing...Too bad he didn't like our sense of humor.

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Day 92 - 8pm

I knew we should not have stopped on this allod! I knew it! As soon as I touched this allod, I had a bad feeling. It is called: The Isle of the Dead...

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Devious skeletons, tainted zombies, rotten zombies, swollen corpses, spiders, graveyards, this is Horror with a capital "H"!

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Cadaver

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The Soultaker

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Guard

They're all dead, they're all dead, all dead...

Why can't we go home!

To be continued...

Hopefully you have not been scared by this eventful story! And you will be more successful in fighting the dangers of these allods! But don't you worry, bigger challenges await you in Lords of Destiny, which you will have a sneak peak of in the next Closer Look At! Polish your weapons, gear up, and get your best comrades to take on your future enemies!

Don't miss our next guides by following our publications on the Official Allods Online Websites, and the social media!
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby kraftycheese » Fri Feb 22, 2013 11:21 am

Wtb Alice in Wonderland Allod
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby cristimirt » Fri Feb 22, 2013 11:45 am

kraftycheese wrote:Wtb Alice in Wonderland Allod


I want that as well :) And cool story.. It's just.. wonderful :)
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby prophecycide » Fri Feb 22, 2013 3:08 pm

WTB a Magrathea allod where we have to fight a vicious bowl of petunias amidst a splattered whale carcass but all will be well as long as you make sure to bring your towl

btw great story, better than anything on the Russian forms
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby guurix » Fri Feb 22, 2013 4:57 pm

Sorry I stopped reading anything else as soon as my eyes saw the Steel Lumberjack.
:shock: :shock: ........cool
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby rozetri » Fri Feb 22, 2013 5:48 pm

You have failed me, Pio. You have not mentioned... PACO. INTERNATIONAL BIRD OF MYSTERY.

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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby sailor_yue » Fri Feb 22, 2013 6:42 pm

Turtle isle is the only one htat had no surprises. like, i was expecting the giant turtle to do something, but the worst thing that there was was the turtle boss shoots stones up from the ground that do nasty damage to meelee ranged people.
Cutest gibberling family EVAR
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby shockpix » Fri Feb 22, 2013 9:24 pm

rozetri wrote:You have failed me, Pio. You have not mentioned... PACO. INTERNATIONAL BIRD OF MYSTERY.


That pigeon is stealing the show.
Oops, should probably remove this.
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby stallionking » Fri Feb 22, 2013 9:25 pm

Shockpix! You're back! I find it interesting that former GMs still retain their title (but not the colour).
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Re: Lords of Destiny - A Closer Look at the New Allods!

Postby shockpix » Fri Feb 22, 2013 9:26 pm

stallionking wrote:Shockpix! You're back! I find it interesting that former GMs still retain their title (but not the colour).


Yea I didn't realize since I hadn't tried to post yet.

Told you guys I couldn't leave.

But seriously, I like the new model for the tin man.

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