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Lords of Destiny Preview - Feedback Thread

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Lords of Destiny Preview - Feedback Thread

Postby Yrealis » Mon Feb 11, 2013 4:32 am

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Hello dear Sarnautians,
As some of you will be playing on the Lords of Destiny Preview, it is time to open the feedback thread!

You are a part of an exclusive experience, and we want you to express your feelings, thoughts about this expansion.

This isn't a thread about known issues concerning the Lords of Destiny Preview, as there is a thread is already open on the official forum, and we invite you to participate in this thread as well if you meet bugs or issues with this version of Lords of Destiny.

For the sake of the quality of this discussion I would strongly encourage you all to follow some basic guidelines. These are:

· Be concise and clear in your statements. We’ll have plenty of opportunity to discuss every concern you may have in the future, so for now be clear in what you would like to say and state just that.
· Respect others' opinions, and do not reply to any personal attack as they will be deleted.
· Take some time to make sure you are getting your point of view across clearly, and please refrain from any aggressive behaviour.
· Trolls, taunts, aggressiveness, or any failure to meet these requirements will see your message deleted.

With your comments, we will be able to make an overview of the Lords of Destiny Preview, which will help us to improve next versions of the game.

Thank you for your feedback.
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Re: Lords of Destiny Preview - Feedback Thread

Postby kraftycheese » Mon Feb 11, 2013 10:00 am

It would be a lot easier if the portal listings were changed so that they start with the area and are followed by a specific destination in that area.

Example: On the portal list it shows "Astral Quarter, Nezebgrad", "Hadron Quarter, Nezebgrad", "Izune, Nezebgrad", but then it goes on to say "Nezebgrad, Bort Quarter", "Nezebgrad, Imperial Square", "Nezebgrad, Nezebgrad Port". The latter three appear together on the list while the first three are strewn about the list because they've been put in alphabetical order. It would be much easier if these portals were listed as "Nezebgrad, Astral Quarter", "Nezebgrad, Hadron Quarter" etc. for better ease of navigating the portal list. Nezebgrad is not the only zone with this listing issue, it was merely used to demonstrate the problem.
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Re: Lords of Destiny Preview - Feedback Thread

Postby arisenpanda » Mon Feb 11, 2013 10:42 am

I didn't get to play for a long time and I actually took the time to read the quests. The story is actually quite decent. There is some Avatar references, the expansion is well aware of WoW's expansion, to the point where it doesn't even try to hide it. It starts out with League and Imp ships crashing on the new misty land. It is gorgeous and looks very promising.

One thing that I loved, and I really hope it is a trend in the expansion is... there is a quest to collect 20 pieces of meat, but you can kill any animal to get it. The thing you want to feed doesn't only eat a specific animal meat. Anything goes. This I know is something that seems small, but it is actually quite a big deal to me.

kraftycheese wrote:It would be a lot easier if the portal listings were changed so that they start with the area and are followed by a specific destination in that area.

This is from the EU client. They have been this way for ages. Your feedback still stands, however.
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Re: Lords of Destiny Preview - Feedback Thread

Postby kraftycheese » Mon Feb 11, 2013 10:59 am

arisenpanda wrote:
kraftycheese wrote:It would be a lot easier if the portal listings were changed so that they start with the area and are followed by a specific destination in that area.

This is from the EU client. They have been this way for ages. Your feedback still stands, however.



I'm well aware but... omg my OCD @_@
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Re: Lords of Destiny Preview - Feedback Thread

Postby noboyuki » Mon Feb 11, 2013 7:30 pm

kraftycheese wrote:
arisenpanda wrote:
kraftycheese wrote:It would be a lot easier if the portal listings were changed so that they start with the area and are followed by a specific destination in that area.

This is from the EU client. They have been this way for ages. Your feedback still stands, however.



I'm well aware but... omg my OCD @_@

It took me 5 minutes to find the Nezebgrad, Yasker's Tower port since it was named Nezebgrad, Imperial Square. I looked for the YT portal, couldn't find it, so had to start at the top of the list and slowly (painfully) read down the list until I found it.
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Re: Lords of Destiny Preview - Feedback Thread

Postby kraftycheese » Tue Feb 12, 2013 7:32 pm

noboyuki wrote:It took me 5 minutes to find the Nezebgrad, Yasker's Tower port since it was named Nezebgrad, Imperial Square. I looked for the YT portal, couldn't find it, so had to start at the top of the list and slowly (painfully) read down the list until I found it.


I just went to Old Square and ran up.
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Re: Lords of Destiny Preview - Feedback Thread

Postby atallya » Thu Feb 14, 2013 10:28 am

Cannot believe that this has not been posted yet but North American players do not have access to the new astral allods. Quite unfortunate because this is the main reason most of us are playing the test server.
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Re: Lords of Destiny Preview - Feedback Thread

Postby cristimirt » Thu Feb 14, 2013 11:59 am

http://allods-forum.gpotato.com/viewtopic.php?f=5&t=62114&sid=26v4h00mj2kqetuuitqrgjdh56&start=20&sid=26v4h00mj2kqetuuitqrgjdh56#p500216

I did post, but on the bug thread :) The transfer was not 100% succesful, that's why we don't have them unlocked. A pity.. I still don't know if because of that we won't be able to explore the Mysterious Astral or not.
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Re: Lords of Destiny Preview - Feedback Thread

Postby sailor_yue » Thu Feb 14, 2013 11:00 pm

not sure how i feel about ship devices dealing damage on the ship itself, or if htats a bug, or a drawback feature of AR.... what.

also, wow sailing thru there the motor took huge damage. more so than it does on live server :shock: i guess finally a use for Repairman
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Re: Lords of Destiny Preview - Feedback Thread

Postby raiders34 » Fri Feb 15, 2013 12:49 am

Did they use the NA patch or EU patch on the test server?
I.e. did your PAT5 go across?
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