• Jumps to allods with the Magic Astrolabe may now be imprecise. There is a chance now that using a Teleport Charge will send the ship to a sector where the targeted allod is located, instead of landing right on the allod. This chance increases in deeper and more difficult Astral sectors. Before the jump, hangar coordinates are saved, so the emergency jumps or departing from an allod will send the ship back to the hangar
GG to those with noob ships, have fun TPing to L6 pray you dont get roflstomped if startign out there early!