Forums

Patch 3.2 Preview: Quest Improvements

Discuss all aspects of Allods Online here.

Patch 3.2 Preview: Quest Improvements

Postby shockpix » Fri Apr 20, 2012 8:38 am

Recent patches have made leveling more intuitive with an updated look for the quest log and completely new icons for quests, but that's not where the improvements end. Our next update, Patch 3.02, will introduce even more features to make the questing experience flow more smoothly than ever before!



Image

Marking a quest as your active quest will give it special marks on the map, in your quest log, and on any items required to complete it to help you recognize and organize the quest's objectives. Marking a quest as active will help you find it's location more easily on your map when you are on several quests in the same area.

Image

Selecting a quest as your active quest will also highlight the areas where its required monsters or items can be found in addition to the standard pin that marks the quest's general location on the map. This makes finding alternative places to complete your quests easier if the area you are in has too many other players trying to complete the same quest.



Image

Automove is a brand new feature for questing that will automatically take your character to a quest's required location. It can be accessed from the Quest Log or from the World Map while viewing quests. By clicking on a quest you would like to travel to and then selecting Automove your character will begin following a Guiding Clew that quest's location.

Image

This new tool is a handy alternative to auto-running, as it will navigate for you while you do things like allocate talent and stat points you may have earned, organize your inventory, chat in guild with your friends, or go grab a quick drink.

But don't leave for too long - you can still be attacked while using the Automove feature and will remain susceptible to Wretch and other abilities that may slow or kill you! Being attacked by monsters will not break Automove's path, but moving manually or dying will.

Automove is not available while in the Astral, in heroic dungeons, or while in a party, as it is meant to assist with solo gameplay.




Image

Other improvements have been made to make tracking and viewing quests easier. While viewing quests on your World Map you can use all of the actions available in your Quest Log.

The World Map now updates its quest markers each time you complete an objective. Previously, all markers would remain on the map until the quest was entirely completed. Now quests with multiple objectives will appear less cluttered on the map as you progress.

Image Image

The new World Map also shows your progress in your current zone, displaying how many quests you have completed out of the total available in that area.

Image




Image

Currently, this feature will make a recommendation for which quest in your quest log you should complete next. With the new patch however, Find Quest will not only recommend a quest in your log for you to complete but if you are missing quests or are unsure where you left off in a certain zone it will automatically give you a quest you are missing so you can continue your adventures.

This feature is especially useful for players that have taken a break from questing or opted to skip quests in the past and would like to continue the story, but do not remember the last quest they completed in an area.



We hope you enjoy these changes to the interface and find them helpful while questing in Sarnaut! Please look forward to news on other features that will be added in our next patch for Allods.
Oops, should probably remove this.
User avatar
shockpix
Great Mage
 
Posts: 2132
Joined: Mon Aug 30, 2010 12:14 pm

Re: Patch 3.2 Preview: Quest Improvements

Postby woooooah » Fri Apr 20, 2012 10:11 am

First!

So this mean we getting FoD?
Image
User avatar
woooooah
Rider
 
Posts: 94
Joined: Wed Oct 26, 2011 8:28 pm

Re: Patch 3.2 Preview: Quest Improvements

Postby sailor_yue » Fri Apr 20, 2012 10:35 am

woooooah wrote:First!

So this mean we getting FoD?

only if your class is getting seriously changed. bards will be getitng one hopefully because of such dratic changes being made to theyre skills and ruby trees
Cutest gibberling family EVAR
Image
Sailoryue, lvl 51 bard, League, Nezeb Yul server
Wanshetong, 47 scout
Painkiller, 30 healer
User avatar
sailor_yue
Free Trader
 
Posts: 1219
Joined: Tue Oct 06, 2009 5:26 pm

Re: Patch 3.2 Preview: Quest Improvements

Postby hotfizzle » Fri Apr 20, 2012 10:36 am

shockpix wrote:The World Map now updates its quest markers each time you complete an objective. Previously, all markers would remain on the map until the quest was entirely completed. Now quests with multiple objectives will appear less cluttered on the map as you progress.


I like that change.

And since when is Clue spelled Clew? :shock:
Image
User avatar
hotfizzle
Explorer
 
Posts: 8165
Joined: Fri Mar 19, 2010 1:57 am

Re: Patch 3.2 Preview: Quest Improvements

Postby tsunamired » Fri Apr 20, 2012 11:06 am

I approve of more gfx.
[/C]
tsunamired
Supplier
 
Posts: 205
Joined: Sat Feb 27, 2010 12:28 am

Re: Patch 3.2 Preview: Quest Improvements

Postby shockpix » Fri Apr 20, 2012 11:45 am

hotfizzle wrote:
shockpix wrote:The World Map now updates its quest markers each time you complete an objective. Previously, all markers would remain on the map until the quest was entirely completed. Now quests with multiple objectives will appear less cluttered on the map as you progress.


I like that change.

And since when is Clue spelled Clew? :shock:


I thought the same thing, but it's actually meant to be "clew" so I left it that way =)

An online Dictionary I found on Google wrote:clew 1 (kloo)
n.
1. A ball of yarn or thread.
2. Greek Mythology The ball of thread used by Theseus to find his way out of the labyrinth.


It seemed rather appropriate!

More-so than following a clue that's for some reason a ball of yarn lol.

Image
Oops, should probably remove this.
User avatar
shockpix
Great Mage
 
Posts: 2132
Joined: Mon Aug 30, 2010 12:14 pm

Re: Patch 3.2 Preview: Quest Improvements

Postby hotfizzle » Fri Apr 20, 2012 12:22 pm

shockpix wrote:
I thought the same thing, but it's actually meant to be "clew" so I left it that way =)



I figured as much, but it still made me chuckle.
Image
User avatar
hotfizzle
Explorer
 
Posts: 8165
Joined: Fri Mar 19, 2010 1:57 am

Re: Patch 3.2 Preview: Quest Improvements

Postby juicybananas » Fri Apr 20, 2012 11:01 pm

you should include auto chase where when a mob or player is selected and you executed an attack it should auto face the target or when the target is moving your character will follow and execute the attack.this will greatly help players with lag issues.
Image
User avatar
juicybananas
Recruit
 
Posts: 39
Joined: Fri Sep 23, 2011 1:57 pm

Re: Patch 3.2 Preview: Quest Improvements

Postby cristimirt » Fri Apr 20, 2012 11:42 pm

Also, it would be great to know which quests can be shared with the party members :)
Image
Zurion - lvl 51 Paladin (main)
Zurina - leveling Psi (reinc)
Freekazoid - leveling Healer(reinc)
Valiance
User avatar
cristimirt
Prospector
 
Posts: 799
Joined: Sun Jan 22, 2012 2:03 pm

Re: Patch 3.2 Preview: Quest Improvements

Postby PioPico » Sat Apr 21, 2012 9:56 am

I'm especially looking forward to the Find Quest feature that will give you a quest you may have missed. With that and the hints provided for starting/completing world mysteries, it'll help resolve a lot of claims that a particular quest chain is bugged.
ImageImageImage
User avatar
PioPico
Great Mage
 
Posts: 8597
Joined: Tue Apr 27, 2010 8:59 am

Next

Return to General