Wow, I reserved a spot and didn't even intend it.
My quest is a bit…different.
After creating an incarnation and selecting the incarnation to play it, instead of going to the Invincible or Clement’s Tower, you appear on a small allod. Bits and pieces of the allod are scattered around you, but the biggest chunk is just big enough to support both you and a mysterious, cloaked woman who stands face to face with you.
The woman addresses you by your Progenitor’s name. “<progenitor’s name>, do not be alarmed. Soon, you will begin your new life as you began your past. But first, I have a small request.
The woman raises her hands and charges a spell. A barrier of light surrounds the atoll you share. She casts the spell, and the barrier remains, but the landscape is different. A flowery field about twice the size of Asee Teph surrounds you both, and a walled city sits upon a large hill in the distance behind the woman. “This was my home, Ethanca.” The field fades, and a marketplace inside the city appears. “The reason you have never heard of us is because we were an isolated people. We were self-sustained. We sold without help of the free traders.” Two men appear at a stall, one buying the other’s product, then disappears. “We satisfied our curiosity without the help of the historians.” A man appears holding a book, then disappears as well. “We fought the demons without the help of the demon hunters.” An armor-clad warrior appears, dragging a dead demon scavenger, then disappears. “And we governed ourselves without the help of the League or the Empire.” All men reappear, and eight tall, old noblemen in long, white robes trod through the scene. Everyone stops their business and kneels, facing the noblemen. The scene fades.
The next scene takes place in a large room in a palace. “These were the governors of our land. All six were Great Mages. Each represented a different cardinal direction.” One of the men makes gestures as if talking to the rest. “One day, the governor of the north announced to the council that a mysterious man had been spotted on the northern coast bearing a message.” Doors open, and a young man in tattered clothing and hands bound behind his back stumbles in. “The man said he was sent to warn the allod of an approaching invasion of demons. The council took offense at this, taking his warning as an insult to their defenses. The messenger was sent away from the council, and was lucky to live after committing such a heresy.” The man is escorted out of the room. “The governors did heed his warning, however, and brought their troops closer to the city so they could defend their army.”
The scene changes to the coast of the allod. The man walks up to a group of demons and gestures to them. “Little did the council know that the man sent to them was Kurshan, one of the most powerful generals of the demonic cultists. Kurshan had hoped to capture the allod by destroying the Ecanthan army first before taking on eight great mages at once, but realized that he had no choice.” Kurshan turns, and the demons follow him.
A battle scene appears, with demons slaughtering an army of humans. “Even with the combined might of our forces and our governors, our army was slaughtered. We did not have near the technology you have, so we had never encountered powerful demons such as the mighty Octulhu. The governors, knowing that even they had no chance against the demons, hid from the battle.”
The scene returns to the palace room. “But they did not hide out of cowardice. Even though they knew they were weaker, they had a plan.” All the governors stand in a circle and start charging a spell. A white light appears in the middle. “With their combined might, the great mages of Ecantha started to cast a spell that they hoped would bring back the Allod from its past. They knew well that this spell would cost all of their power and consume both their flesh and their sparks of life once it was complete.
“Right as they finished, though, an Octulhu killed them all in their vulnerable states with a single blow. The contact of the Octulhu’s arm and the spell created an explosion so cataclysmic, it consumed the entire allod, demons and all.” The described scene takes place. “There were no survivors.
“How, then, you might be wondering, do I stand here to tell you this tale?” The scene changes to an old man and a young woman in a workshop. “I was apprenticed to Halbert, a wise alchemist, for a long time before the attack. He was not ignorant like the governors; he knew that even they couldn’t defend such a large allod forever. He devoted his life to the recreation of the mineral structure of the june meteorite. Finally, Halbert perfected a formula, and was going to present it to the governors. Unfortunately, that was the same day of the battle.” The workshop shakes, and part of the roof lands on the man, killing him. “After his sudden death, I didn’t know what to do. I knew how valuable the formula was, so, panicked, I thought that the only way to protect the concoction was to consume it.” The woman drinks a vial of glowing liquid. “Halbert had not mentioned that it was fatal.” The woman falls to her knees. “The moment I gave up my spark was the same moment that the Octulhu broke the governors’ spell.” The whole scene turns white, and then fades to reveal you, the woman, and shards of an allod, just like it was before the woman began showing you visions.
“The formula wasn’t nearly as strong as my master had described. Its strength could only save these few shards of the land beneath our workshop. But since it was infused with my body, it fused with my spark. I am forever at one with the land of Encantha. And since my spark was released at the same time the spell was broken, my spark was also infused with the rays of the completed time spell. But, like my homeland, I inherited only a tiny piece of the whole.”
Not only did I receive a piece of the spell, but the demons dwelling in the surrounding Astral were also infected by the explosion, albeit unknowingly. Every time they came in contact with a demon, the spell spread. Now, an undetectable piece of the governor’s spell resides in each demon, and each time a demon is killed, it releases the speck it contained. <progenitor’s name>, if you will devote your new life to the destruction of demons for the restoration of my home, I can restore it to its former glory. If you help me, I will make you ruler of Encantha. This is the least I can do to thank you for the vengeance and restoration of my homeland.
Defeat 150,000/150,000 Astral Demons.
150,000 experience, Encantha
After accepting this quest, your character begins the starting instance. This quest is impossible to quit and, but takes up no space in your quest log; in other words, you can accept your normal amount of quests, not including Encantha. You can only turn in this quest when your reincarnation reaches level 46. When it reaches 46, a Mysterious Woman icon will appear at the bottom of your screen. Clicking on it will teleport you to her so you can complete the quest. Upon completion of this quest, you own a random allod in the Far Astral. The allod is in a random location in layer three and includes a teleport, an auction house, a hangar, Mysterious Woman for you to get daily quests from, and a few more shop npcs. You can rename Encantha and build buildings and cities on its field.
Sorry to make you read all that, but you asked for background, so…I wrote you a background.
-Sladik, Tensess druid
Last edited by thesladik
on Tue Aug 09, 2011 9:49 pm, edited 3 times in total.
Sladik, level 46 pet tanker druid
Sirpebbles, psionicist reincarnation of Sladik
Leader of the ForceOfNature