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Event: Create a Quest!

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Event: Create a Quest!

Postby shockpix » Mon Aug 08, 2011 9:00 am

Image
This is an example of an existing quest.


Do you ever wish you could create the text for an in-game quest in Allods Online as if you were one of the Game Masters? Here is your opportunity to show the community your creative writing skills by creating a quest!

Rules:
1. Come up with a new quest and write the following quest components: Quest Title, Background Story Text, Goal Text, Reward (See quest example above).
2. This event does not require any image editing. Just provide the four quest components listed above.
3. Post your event entry in this forum event thread by Friday, August 12th at 3:00 PM PST
4. Write your character’s name and server in your forum event post.

The Allods Team will choose their 15 favorite entries and the winners will receive 1 Indigo Wolf, 10 Lesser Scrolls of Purification, 25 Tokens of the Explorer, 5 Tomes of Knowledge, 10 Elixirs of Luck!

Grab that pencil and paper, and put your brain to the quest test!
Oops, should probably remove this.
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Re: Event: Create a Quest!

Postby thesladik » Mon Aug 08, 2011 9:14 am

Wow, I reserved a spot and didn't even intend it.

My quest is a bit…different.

Background:
After creating an incarnation and selecting the incarnation to play it, instead of going to the Invincible or Clement’s Tower, you appear on a small allod. Bits and pieces of the allod are scattered around you, but the biggest chunk is just big enough to support both you and a mysterious, cloaked woman who stands face to face with you.
The woman addresses you by your Progenitor’s name. “<progenitor’s name>, do not be alarmed. Soon, you will begin your new life as you began your past. But first, I have a small request.
The woman raises her hands and charges a spell. A barrier of light surrounds the atoll you share. She casts the spell, and the barrier remains, but the landscape is different. A flowery field about twice the size of Asee Teph surrounds you both, and a walled city sits upon a large hill in the distance behind the woman. “This was my home, Ethanca.” The field fades, and a marketplace inside the city appears. “The reason you have never heard of us is because we were an isolated people. We were self-sustained. We sold without help of the free traders.” Two men appear at a stall, one buying the other’s product, then disappears. “We satisfied our curiosity without the help of the historians.” A man appears holding a book, then disappears as well. “We fought the demons without the help of the demon hunters.” An armor-clad warrior appears, dragging a dead demon scavenger, then disappears. “And we governed ourselves without the help of the League or the Empire.” All men reappear, and eight tall, old noblemen in long, white robes trod through the scene. Everyone stops their business and kneels, facing the noblemen. The scene fades.
The next scene takes place in a large room in a palace. “These were the governors of our land. All six were Great Mages. Each represented a different cardinal direction.” One of the men makes gestures as if talking to the rest. “One day, the governor of the north announced to the council that a mysterious man had been spotted on the northern coast bearing a message.” Doors open, and a young man in tattered clothing and hands bound behind his back stumbles in. “The man said he was sent to warn the allod of an approaching invasion of demons. The council took offense at this, taking his warning as an insult to their defenses. The messenger was sent away from the council, and was lucky to live after committing such a heresy.” The man is escorted out of the room. “The governors did heed his warning, however, and brought their troops closer to the city so they could defend their army.”
The scene changes to the coast of the allod. The man walks up to a group of demons and gestures to them. “Little did the council know that the man sent to them was Kurshan, one of the most powerful generals of the demonic cultists. Kurshan had hoped to capture the allod by destroying the Ecanthan army first before taking on eight great mages at once, but realized that he had no choice.” Kurshan turns, and the demons follow him.
A battle scene appears, with demons slaughtering an army of humans. “Even with the combined might of our forces and our governors, our army was slaughtered. We did not have near the technology you have, so we had never encountered powerful demons such as the mighty Octulhu. The governors, knowing that even they had no chance against the demons, hid from the battle.”
The scene returns to the palace room. “But they did not hide out of cowardice. Even though they knew they were weaker, they had a plan.” All the governors stand in a circle and start charging a spell. A white light appears in the middle. “With their combined might, the great mages of Ecantha started to cast a spell that they hoped would bring back the Allod from its past. They knew well that this spell would cost all of their power and consume both their flesh and their sparks of life once it was complete.
“Right as they finished, though, an Octulhu killed them all in their vulnerable states with a single blow. The contact of the Octulhu’s arm and the spell created an explosion so cataclysmic, it consumed the entire allod, demons and all.” The described scene takes place. “There were no survivors.
“How, then, you might be wondering, do I stand here to tell you this tale?” The scene changes to an old man and a young woman in a workshop. “I was apprenticed to Halbert, a wise alchemist, for a long time before the attack. He was not ignorant like the governors; he knew that even they couldn’t defend such a large allod forever. He devoted his life to the recreation of the mineral structure of the june meteorite. Finally, Halbert perfected a formula, and was going to present it to the governors. Unfortunately, that was the same day of the battle.” The workshop shakes, and part of the roof lands on the man, killing him. “After his sudden death, I didn’t know what to do. I knew how valuable the formula was, so, panicked, I thought that the only way to protect the concoction was to consume it.” The woman drinks a vial of glowing liquid. “Halbert had not mentioned that it was fatal.” The woman falls to her knees. “The moment I gave up my spark was the same moment that the Octulhu broke the governors’ spell.” The whole scene turns white, and then fades to reveal you, the woman, and shards of an allod, just like it was before the woman began showing you visions.
“The formula wasn’t nearly as strong as my master had described. Its strength could only save these few shards of the land beneath our workshop. But since it was infused with my body, it fused with my spark. I am forever at one with the land of Encantha. And since my spark was released at the same time the spell was broken, my spark was also infused with the rays of the completed time spell. But, like my homeland, I inherited only a tiny piece of the whole.”


Encantha
Level 46
Not only did I receive a piece of the spell, but the demons dwelling in the surrounding Astral were also infected by the explosion, albeit unknowingly. Every time they came in contact with a demon, the spell spread. Now, an undetectable piece of the governor’s spell resides in each demon, and each time a demon is killed, it releases the speck it contained. <progenitor’s name>, if you will devote your new life to the destruction of demons for the restoration of my home, I can restore it to its former glory. If you help me, I will make you ruler of Encantha. This is the least I can do to thank you for the vengeance and restoration of my homeland.
Quest:
Defeat 150,000/150,000 Astral Demons.
Reward:
150,000 experience, Encantha



After accepting this quest, your character begins the starting instance. This quest is impossible to quit and, but takes up no space in your quest log; in other words, you can accept your normal amount of quests, not including Encantha. You can only turn in this quest when your reincarnation reaches level 46. When it reaches 46, a Mysterious Woman icon will appear at the bottom of your screen. Clicking on it will teleport you to her so you can complete the quest. Upon completion of this quest, you own a random allod in the Far Astral. The allod is in a random location in layer three and includes a teleport, an auction house, a hangar, Mysterious Woman for you to get daily quests from, and a few more shop npcs. You can rename Encantha and build buildings and cities on its field.


Sorry to make you read all that, but you asked for background, so…I wrote you a background.

-Sladik, Tensess druid
Last edited by thesladik on Tue Aug 09, 2011 9:49 pm, edited 3 times in total.
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Sladik, level 46 pet tanker druid
Sirpebbles, psionicist reincarnation of Sladik
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Re: Event: Create a Quest!

Postby syfie_ » Mon Aug 08, 2011 9:20 am

Reserved Spot.
(World Mystery)
Imperial Astral Ship Sabotage

Level 45

Those pesky Imperials! They thought they could out smart us by setting up an explosive trap on our Astral Ship! Thankfully, our Gibberling engineer spotted such a device planted on our main support engine. I think its time we teach those Imperials a lesson, the hard way!

This is what I want you to do, I need you to carry this deadly explosive device, over to the Imperial Ship. Don't worry, this bomb will transform you into a smelly unintelligent Orc. The potion will only last for 3 minutes though!
Its how the Imperials got on our ship, the bomb has special Astral energy to manipulate your current body.
What you must do is successfully go on the Astral Ship when they are about to depart, once aboard, go down to the Astral Ship main engine room, and plant that explosive bomb! At this point, you won't be hidden as an Imperial Orc. You must run to the top of this Astral Ship, and then jump from the Astral Pad over to our League Astral Ship that will be right behind the Imperial Ship! We will attack, to give you some ease when running! Its not a suicide mission! Trust me!Good luck my friend!

Quest
Use the Astral explosive bomb to transform yourself into a Imperial Orc, and then successfully transfer the bomb from your League ship, to the Imperial Engine room.
Set the bomb to explode, then run like hell to the surface to jump back to your League Ship.

Reward

You will receive: 350 Gold
You will gain: 300,000 experience

IGN: Meloden
Server: Tensess
Last edited by syfie_ on Mon Aug 08, 2011 4:25 pm, edited 7 times in total.
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Re: Event: Create a Quest!

Postby chris1088ct » Mon Aug 08, 2011 9:21 am

ENTRY 1

Extreme measures of love

level 26

Pssst...Psssst... Your that {enter class here} I have been hearing about. I need your help but you must tell no one of this or it will ruin my only chance for true happiness. Im going to have to sneak an xadaganian today on board one of the ships going back to novograd. I know you think this sounds crazy but I love her and I finally found a priest of light that will give us the ability to get married. I know what your thinking a league and an imperial getting married is blasphemy but you don’t understand I will travel to every allod there is just to hear her speak my name. So the plan was that we would meet in the misty slopes near the site of power where I would give her a kanian's citizen uniform which she will be able to change into and from there we can get on the boat without much of a hassle. But the issue is that she says that the imperials are catching on and are sending there most powerful guards to look after her. So what I will need you to do is grab ahold of some of your most trust worthy companions and hold back the guards intill she is able to put the citizen uniform on and make a quick getaway. Please for all of Tensess I need your help!!!!!

Quest
hold back the guards for at least 45 seconds

Reward
you will gain 1600 experience
you will earn 2 gold


part 2 quest
At any cost

Oh my Tensess how could I have been so gullible!!!! You remember that marriage I was talking about?Well the whole thing was a sham the priest of light made a trap to capture my wife and now shes in a cage locked up as if she some type of animal!!The league just doesn’t understand she is more precious then the air I breathe!!! I must get her back even if it means to attack king Aidenus himself! Wait the base that they are holding her in asee teph is still undergoing construction so there is a part of the fence missing!Yes we can sneak in there and rescue my wife!!We must hurry every second counts!

Quest
sneak into the base by attracting no more then 2 mobs
free his wife from the cage

Reward
you will gain 2000 experience
you will earn 3 gold

you will receive [the heart of tensess]



ENTRY 2
Surviving the winter

level 17

So hungry... Those loathsome teps stole our food when our guard was off drinking no no no no I mean using the bathroom. Luckily one of our other soldiers managed to prevent them from taking everything but our food supply took an enormous hit. At this rate our whole city will starve to death before the end of the week. So this is what I want you to do,I want you to go to the cursed temple and steal it back and while you are there teach them a lesson. I want them to know you don’t steal from us without dealing with the consequences. But you must do it with haste or the people in the city will start to know that our food supply is mostly gone and if they know that things will start to get pretty crazy in here........

Quest

Go to the cursed temple and take back to two supply crates of food and kill 15 teps in 35 minutes.

Reward

You will receive 95 silver
You will gain 800 experience

ENTRY 3

my love of my life

level10
Oh dear!!! oh dear!!! oh dear!!! I just don’t know what to do!!!! My wife said she was going to go swimming by the lake which is by big stones but I haven’t heard back from her for hours. Something must be wrong. I bet its that boris seversky over there that kidnapped her! I need your help I want you to go save my wife from that bandit thief and I want you to kill some of his minions in the bloody avenger gang to, I would do it myself but as you can see im busy washing the dishes....Anyways please hurry!!!

Quest
kill Boris Seversky
kill 10 blood avengers

Reward

you will gain 400 experience
you will receive 25 silver

Jesuschristxx
server nezeb
faction league
Last edited by chris1088ct on Fri Aug 12, 2011 10:12 am, edited 8 times in total.
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Re: Event: Create a Quest!

Postby drhector » Mon Aug 08, 2011 9:34 am

Fur for the Fisherman
Level 16
You there, <Race>. I heard you're off doing favours for everybody else, so I'm going to ask for your assistance. You see, I have a fresh group of trainee fishermen coming in from Novograd later today. However, the weather out here is far too cold for these city-folk to handle. If I want to get any work out these ingrates, I'll have to supply em' with a set of snow gear each.

The fur on the polar bears around Quiet Harbour just won't do. Its not as high of quality as the fur I have in mind. The Frosty Werebears on Shaggy Isle have quite an exquisite coat on them. Of course, I would go out there and get the fur myself, but I have work to do here! This is where you come in, <lad/lass>. I need you to go to Shaggy Isle and get 10 pelts off of the Frosty Werebears. I'll reward you nicely.

Well then, what are you waiting for? Off you go!

Quest
Acquire 10 fur pelts from the Frosty Werebears that inhabit Shaggy Isle and return to the Whispering Family, outside of Quiet Harbour in Frozen Frontier.

0/10 Fur Pelts

Reward
You will receive: 34 Silver 89 Copper
You will gain: 900 Experience

Reputation
You will gain: 750 Gibberlings Reputation

------------------------------------------

As always, I thank the GM team for putting on these contests for us to participate in. I had fun as usual :).

Name: Earbud
Server: Tensess
Faction: League
Last edited by drhector on Mon Aug 08, 2011 10:56 am, edited 6 times in total.
The Latest of Re-Rolls..

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Re: Event: Create a Quest!

Postby shockpix » Mon Aug 08, 2011 9:42 am

thesladik wrote:A writing contest? Oh, I am SO doing this.

By the way, the link on the news page directs you to the wrong forum.

-sladik


Tyty, fixed =)
Oops, should probably remove this.
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Re: Event: Create a Quest!

Postby alkyn_ » Mon Aug 08, 2011 9:44 am

Terror At Night - (Level 22 quest, Wild Isles, Empire)


You look like a fearless adventurer! We have a huge problem here in Wild Isles, could you please help us? I will pay you good, and you'll be honored by our people.

Every night, an enormous wolf called Fenris is going on his daily hunt. This wolf is so terrefying that even the strongest Orc is afraid of him, and roumors says that Fenris was the pet to Tep himself! This is no ordinary beast, it's an animal of death.

No one in this village fell asleep at night because they are afraid of Fenris, but that's not the worst part. The city council in Nezebgrad have recieved complaints from the inhabitans of Wild Isles. They demand to get this problem fixed at once! The city council sent me a letter. They said that as the leader of Wild Isles, I had to solve this problem by myself! If I don't succed, you can imagine what will happen to me...

One more thing. Fenris is really difficult to spot at day, but if you manage to place some bait at the entrance of his cave, he might come out. Take this little gibberling with you, and use it as bait. Bring me Fenris' head. Good luck, adventurer!

Quest: Use the gibberling as bait and place it at the entrance of Fenris' cave. Wait for Fenris to come out. Kill Fenris and bring his head back to ____ .

________________________________________________________________________

Completed quest:
Did you manage to kill Fenris? How did he look like? Do you think the myths about him were true...?

You did it, you did it! Fenris is now gone thank's to you! I can't wait to let the city council hear about my good news. Maybe I get promoted? As promised, here is your reward. I can't thank you enough, brave adventurer!

Reward:
- 1500 experience
- 5 gold
- 1000 Orc reputation

________________________________________________________________________

Zungam - Nezeb - Empire
Last edited by alkyn_ on Tue Aug 09, 2011 12:04 am, edited 1 time in total.
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Re: Event: Create a Quest!

Postby syfie_ » Mon Aug 08, 2011 9:48 am

Wow guys, really? Lol.
Feels good to start a trend. 8-)
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Level 45
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Re: Event: Create a Quest!

Postby burning_hatred » Mon Aug 08, 2011 10:03 am

This event interests me. I shall do it! :idea:
Arsioc, Nezeb, Empire

Open Season!
Level 26

Hey there buddy looking to make some easy cash? I knew you were! Listen today is the start of open season! Thats right every animals free game, what a great time of year I love it!

But it looks like my injuries from those League bastards are going to keep me from fun of the hunt this year. What am I going to do? I can't support my family without the extra money from the trophies I sell after the season. Hey buddy, think you can help me out? If you bring me some nice animal hides, I'll give you some of the money i make from selling them. What do you say? Help a family out?

Great I knew you'd come through for me! Just bring me some pelts from the Manticores and Panthers. Spider webs sell for a good price bring me some from the Spiders near misty Slope. The shells from those Gars are valued high too. please my family is counting on you!

Quest:
Bring 5 Manticorn Pelts, 5 Beautiful Spider webs, 10 Tiger Pelts, 10 Panther pelts, and 5 Gar Shells to Cril the Unyielding at the Central Imperial camp.

0/5 Manticore Pelts
0/5 Gar shells
0/5 Panther Pelts
0/5 Spidar Webs

Reward:
You will receive: 1g 50s
You will gain: 1200 experiance

Quest end:
Open Season!
Level 26

Oh thank you so much! You don’t know how much this means! I can still keep my family alive and well with this money! This is more then i expected! Here is your cut of the sale. Thank you again!

Reward:
You will receive: 1g 50s
You will gain: 1200 experiance

Reputaion:
You will gain: 1000 Orc reputaion
Last edited by burning_hatred on Mon Aug 08, 2011 12:32 pm, edited 2 times in total.
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Re: Event: Create a Quest!

Postby jejuneh » Mon Aug 08, 2011 10:08 am

My quest is going to be so good, you'll explode... Promise.
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