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auto attack and over all review from vet player

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Re: auto attack and over all review from vet player

Postby arisenpanda » Thu Mar 08, 2012 12:21 pm

jimmyhumuhumu wrote:yep, devs dont want auto attack in their game, because it would make the game THAT much easier.

But on the other hand, they see no problems in adding auto-move. I really, really like the way they are thinking :-o)


Well, I can tell you that if you have played Allods for about 2 weeks, you'd know that the lack of auto attack is so deep down in the base of the game's design. It's almost like the game was founded on this basis.

I will take the current Basic Attack skill as an example.

1. It triggers the global cooldown. After a Basic Attack you can't use any skill until that wears off. 1 second may sound a little, but it is not when it is between every hit you deal.
2. Costs you energy dependant on your weapon. Energy management is vital later on in the game, where every point counts.
3. The above two combined make one thing - auto attack will break your rotation each time you miss your timings.

I don't mind auto running for one reason alone - it allows you to type while you aren't doing anything important. Each fight must require the player's, while running from the Recruitment Center to Termitka Prison shouldn't.
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