Let's talk endgame.
Runes sure are a major factor in pvp, because they provide flat % damage output increase and just % damage reduction. Sure they do. Let's compare that to a recently release MMOFPS that is all about competition. In that game, you can buy every weapon. Some weapons are stronger than others, and you can buy every single one with cash. Unlocking a weapon takes between 5 days and 2 months for a single weapon. Combined with all the other upgrades that improve you it takes quite a while to reach the top game for free. But! The redeeming factor is that individual power doesn't matter at all. It is all about teams. Same as in Allods, where individual power is of no importance. Runes are the same as power in that game - they can be made over time, or just bought as a short cut.
WH (by WH I mean all skirmishes) teams. But people have to look on the greater scale of stuff, where they take into account all WHs that happen through a day. There is times when Ligs dominate WH, there's times where Imps do that. It's exactly for the fact that. Individuals do not matter in skirmishes, and if your team wins it doesn't matter if you're the lowest dps with highest death count in the skirmish. I have no idea where people who play this kind of MMOs got the idea that they need to be equal with others, so they can have the highest dps. This is the mentality here. Everyone wants to be an individual, and nobody is allowed to be more individual than the other in a random team.
But, with Allods runes are the easy target. There is far too much depth in Allods gear importance to just reduce it to "runes ruin pvp". There is one other thing I've noticed people never bring up and this is draconic relics. They are very important secondary set of gear. Relics with daily pot easily can provide 150-200 extra stat points to every skill you use. This is huge damage boost. But nobody bothers with it. It's runes. It's not that a full mythics vs some newb in astral blues wins, it is that the former guy has higher runes. To all who complain against them, there is one thing they need to be told - you will still lose in runeless pvp. It's not only about runes, they provide decent boost only on lower levels. There is barely any difference between full 9s and full 10s for example.
Before blaming runes for failing pvp, make sure you have these covered so I know you're credible:
1.Full balanced set of at least lvl45 relics.
3. Pvp gear set
4. Pvp build
5. Stat balanced around working well with your build.
You can't complain about pvp if you rock a lightning/ice mage build or something similar. That sucks.
I have no idea why people love fairness in games, as if fairness existed anywhere in the world. Life is not fair. All Allods does is just earn money, like every business' job is.
People brought up SWTOR's model. It's a bad free2play model. Don't even bring that crap up. It is extremely unfriendly to free players, completely denying them access to content, races and various other stuff. Allods gives free players access to every single thing, which no MMO "doesn't sell power" does. After all, Allods is a pve game, having access to that content is more vital than being the top pvper. When I want competition, I play the game I mention in the first paragraph.
HOW CAN THE TRANSLATOR NOT KNOW THE DIFFERENCE BETWEEN 'THEN' AND 'THAN'?