Hai I'm Torza. I'm an imp.
Just give both factions the myrrh bonus already.

I agree with what Artocys said back on page 2: the skills
do make PVP more enjoyable, especially when you don't have to worry about paying thousands of gold for using them over the long run. I have no objections to opening this up to the league side as well, given that the only other alternative seems to be noone having it at all.
And for those of you saying something similar to the below:
lawllods wrote:Myrrh is there for a good reason - it is an anti inflation mechanic and removing it from one faction increases its rate of inflation significantly. The gem shard exchange rate is already 1-2g higher than league side and climbing.
This is false. I just checked on both sides, and the exchange rate at the moment is exactly 11.8 to 1 on both League and Empire. It's not as if imps have stopped paying for myrrh completely; everyone still has to pay to get out of Purgatory when they die. Besides this, a new gold sink is going to be introduced to myrrh vendors in the near future anyway (
coughDragonTears).
There
are less empire than league players overall, so it makes perfect sense that the 10% experience bonus should stay in the game to encourage those who are leveling new empire characters.
...But like others have said, current endgame imbalance didn't arise because of the myrrh issue, and nor is it going to be resolved in a manner that has
anything whatsoever to do with myrrh. So I'd advise saving everyone a headache and just making myrrh skills free across the board. It's a complete win-win: all your players will be a bit happier, PVP will be improved in a small but pleasant way for both factions, and league players will maybe stop complaining that its silly little things like this that are accentuating endgame imbalance.