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Ami the only one who feels Gimped this patch?

Ami the only one who feels Gimped this patch?

Postby fatkidscantlose » Tue Mar 20, 2012 12:46 am

I dunno guys, but compared to all the other class's atm (except psi's...poor psi's) i feel extreamly gimped :O

Being a summoner our versitility is great, we can off heal, throw dots. FH, but overall were not extreamy good at anything in particular. Im not scrub geared my Veh rating is almost 13k yet i still find me self getting face rolled by almost every class in wh when faced with 2v1.

Not sure how you other core summys are handling it but *usually* i get facerolled by any Warden/mage/warrior/bard/scout with equal gear to me if they know how to play thier class WELL.

Am i just seeing things that arnt thier and should avoid getting 2v1'd more :D or are other end game summys feeling a lil *weak*

Plz do express idea's and thoughts here and concurns if any
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Re: Ami the only one who feels Gimped this patch?

Postby sdebeli32 » Tue Mar 20, 2012 2:11 am

O.o?
Gimped? Summoners got a heavy handed boost to power. Even if it wasn't publicly advertized.
The only problem is, summoners aren't good at pvp, in pve builds, unlike some other classes. But then again, pvp summoners plain hurt.
That's the big catch right there. There is also the fact that there's a threshold of gear/stats where summoner turns from bumbling and ineffective, to highly dangerous and effective as the stat effects finally stabilize.
However, if you're expecting to sit in the middle of a full raid and laugh at the enemy while their attacks bounce off, you either need orange runes and full legendary/mythic gear, or another class.
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Re: Ami the only one who feels Gimped this patch?

Postby metryinghard » Tue Mar 20, 2012 6:13 am

buy moar runes
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Re: Ami the only one who feels Gimped this patch?

Postby sarny_ » Tue Mar 20, 2012 6:26 am

metryinghard wrote:buy moar runes


At least he can buy runes, you are stuck with not being able to buy skill.

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I think what Roset means is that every class has something that gets to our weak point.
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Re: Ami the only one who feels Gimped this patch?

Postby tonguefoot » Tue Mar 20, 2012 9:16 am

The summoner has always bin good at everything, but excelled at nothing, We are good for group pvp, but not 1 v 1 pvp unless we are spec'd for it, and then we are useless everywhere else.

If you want a great 1v1 or 2 v 1 char- you might want to reroll as a bard/warden/warrior
I find those classes to be a little op when it comes to pvp

Oh and runes definately help
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Re: Ami the only one who feels Gimped this patch?

Postby therealskypirate » Tue Mar 20, 2012 11:23 am

It came with the complete removal of vamperism and new rubies being placed far from our ther skills where as other classes useful rubies are on the way through their pvp rubies.

Instead of nerfing the heal return they took it away. And now with bards bwing a summoner against a bard on the enemy team kind of makes us feel rather useless. Not to mention everyone rolls with bubble. And if vamerpsim / Lurker isnt doing damage now not only does it not heal you it doesnt even restore blood.
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Re: Ami the only one who feels Gimped this patch?

Postby metryinghard » Tue Mar 20, 2012 5:31 pm

sarny_ wrote:
metryinghard wrote:buy moar runes


At least he can buy runes, you are stuck with not being able to buy skill.

----

I think what Roset means is that every class has something that gets to our weak point.

so who the I have a potty mouth are u? joining the bandwagon? tensess again nubs :lol:
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Re: Ami the only one who feels Gimped this patch?

Postby dark_knight_kain » Tue Mar 20, 2012 7:04 pm

I would avoid the 2v1's hehe.

I think summoners (on an equal playing field in terms of gear/runes) can easily beat out every other class besides bards, healers, and wardens.

Bards because they are OP (don't really need to get into those reasons I think we all know why), good full healers because they are incredibly tanky and they'll outlast your mana, wardens because their pet do immense damage and sometimes I can't even target them to fear them off me.

To be honest Blackroset, I feel that summoners received a buff this patch - especially Vamp. My Reanimation, PoM, and Dark Renewal heal very well. I feel like I can do it all in A4 - heal, DPS, even tank hehe.
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Re: Ami the only one who feels Gimped this patch?

Postby alcopop » Tue Mar 20, 2012 7:26 pm

I feel a bit bored, because Summoners haven't changed at all since the vamp nerf and the addition of those acid rubies and stuff. It's all pretty meh, when you have all these other classes getting these revamps and crazy changes, and then you've got Summoners. Same with Wardens. Can't really complain though, since we're not really overpowered or underpowered (or at least I don't feel that way).
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Re: Ami the only one who feels Gimped this patch?

Postby dark_knight_kain » Tue Mar 20, 2012 7:49 pm

alcopop wrote:I feel a bit bored, because Summoners haven't changed at all since the vamp nerf and the addition of those acid rubies and stuff. It's all pretty meh, when you have all these other classes getting these revamps and crazy changes, and then you've got Summoners. Same with Wardens. Can't really complain though, since we're not really overpowered or underpowered (or at least I don't feel that way).


While the class "stability" has been kind of nice, with relatively few major changes the last several patches, I do agree that it's becoming a bit all too familiar with the Summoner class.

I do sorely miss Vamp heals for PvE - it was really nice using a major DPS skill and healing yourself at the same time. :mrgreen:

I really hope we, as a class, get a bit more innovation soon. Perhaps add Wandering Fever as a new talent in the Putrefy grid. A nerfed version (increase mana cost, reduce damage, limit the number of targets it can spread to, etc.) so that it isn't as overpowered as before.

Or at least another DoT to add to our arsenal - something that has added utility like Neurotoxin. Counts down, dealing moderate damage and once it hits 0 has a knockdown (sleeping disease) or silence (infected throat) effect.

Mix up our ruby grids up a bit with some new passive abilities. Give Plague of Mending a 5% chance per tick to generate the Dark Renewal HoT effect (alright, I'll admit that's a bit OP but just throwing ideas out hehe). Have rubies that makes the destruction of 1 stack of Blood Aegis generate a DoT effect in a small radius around the summoner (opposite of healing shield).

Devs need to strike a fine balance between stability while also introducing innovative changes to a class each patch to mix things up a bit. They need to be a bit more delicate instead of fully removing an OP skill and destroy a part of a class identity, simply nerf and readjust it.
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