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[Guide] Summoner in-depth - unleashed

X. PvE/PvP Gameplay Tips

Postby mesolimbus » Thu May 12, 2011 5:59 am

X. PvE/PvP Gameplay Tips

-PvE:
  • Single Target:
    • Vampirism: Start the battle by sending your minion first, this will cause aggro towards your minion. Cast Neurotoxin then keep spamming Vampirism until the Reanimator effect gets triggered or til your blood bank gets full. Cast 2 Howl of Death in a row and watch the mob go down. If the mob has a lot of HP (i.e. boss/crown etc), re-cast your Neurotoxin and keep spamming Vampirism again until you trigger Reanimator. Cast your 2x Howl of Death again if you have the Blood Flow rubies since you would have generated enough blood within 10 seconds, otherwise just cast 1 HoD. Rinse and repeat.
    • Acid: Start the battle by sending your minion first, don't forget to switch your Fiend to Acid Spit (single target). Cast Neurotoxin and Corrosive Acid then keep spamming Acid Bolt and watch the mob go down as the target receives a lot of Acid damage from you and your Fiend. You don't have Howl of Death for this build, but you can get (R3 Reanimator + R3 Call of the Grave + R1 Dark Gift + R1 Howl of Death) instead of the (R3 Endless Pain + R1 Insideous Touch + R3 Delayed Healing) rubies for extra DPS, but that will cost extra ruby and you'd be missing out on a lot of healing since your Blood Injection will lose the 100% extra critical chance.
  • Mass PvE (Grinding):
    • Vampirism: Start the battle by pre-casting your Volatile Infection. Do not send your minion, let it attack the first target that attacks you; this way you will have a closer gathering-point. Cast Neurotoxin on 4-6 mobs then cast Volatile Infection when you get the mobs around the gathering-point. Keep running around while keeping a close eye on Blood Aegis. Your Necropotency stacks will shoot up fast, when you get 4-5 stacks, cast 1 Vampirism and keep running again. Rinse and repeat until Volatile Infection explodes which is usually enough to kills all mobs. Cast a couple of Vampirism/HoD to finish off any remaining mobs. (You can find a video tutorial in the video section)
    • Acid: Make sure that your Blood Bank is full (Dark Pact). Switch your Fiend to Acid Splash (AoE). Pre-cast your Volatile Infection. Follow the same strategy as the Vampirism build except that when you get low on health (around 50%), cast a rapid Blood Injection. Also, you should let your minion attack first in this build. If one of the mobs dealt a critical strike to you, the Catalytic Blood effect will become active, dealing damage to all mobs around you and making your Acid Bolt able to knock them down. I find this pretty decent.

When the situation looks dire and you already used your Rise from the Dead, never forget that you have a very handy spell that you get from completing world quests, which is:
Imitate Death:
Image
Causes you to imitate the dead and trick all enemies into ignoring you, reducing threat level. This spell, along with R3 Rise from the Dead, will make you almost invincible in PvE as long as you know when and how to use it. 2 minutes cool down.



-PvP:
  • 1vs1:
    • Vampirism: Send your minion while casting your infections on the target. Start spamming Vampirism/HoD unless you are facing a Mage or a Paladin then don't bother with casting those since they can block them. The Mage's reflections and barriers will eventually go down so keep a close eye on that since you will get to cast your most powerful spells and they won't be able to block them. Also, don't forget to renew your DoTs when they wear off. When the target is low on health and you have the Reanimator effect active, 2 HoDs should take care of them, especially if you have Call of the Grave rubies.

      Versus Paladins, find a large obstacle and keep going around it while renewing DoTs and casting healing spells when necessary. I find this to offer more protection than a normal circular kiting, and would give me enough time to deal my DoTs and finish off the Paladin. If the Paladin gets uncomfortably close, cast Fear.

      Versus Psis, there is a certain type of kiting that is very effective against them. Their powerful spells have a long cast time so you can simply "go-though" their toon and emerge at the back, giving them "your target is not in front of you" message. Frightful Presence can give you a few laughs sometimes. Keep spamming Vampirism/HoD while renewing your DoTS. They usually go down within a couple of minutes.

      As long as you are good with kiting, the only trouble you would have in 1vs1 PvP is against Healers. If you got R2 Decomposition instead of Life Tap (i.e. a full-PvP build), you will have troubles with Psis as well.

    • Acid: It's the same general concept of casting infection and kiting away while casting Acid Bolt when 4-5 Necropotency stacks build up. Don't forget to put Corrosive Acid on your target first. If they killed your Fiend, it will explode and they will be slowed down winning you time to kite away and later cast Fear when they get too close. If the enemy deals a critical strike to you, they will get affected by Catalytic Blood and your Acid Bolt spell will be able to knock them down!

  • Mass PvP:
    Your role in mass PvP is confined to spreading infections and kiting away while healing yourself and your allies. Frightful Presence and Fear should keep enemies away if the situation got bad. You can also cast Debilitating Plague if you got the ruby for crowd-control in case there are many enemies and less allies. Just try to survive as long as possible in mass PvP to deal the most damage with your DoTs. I prefer having a Lurker than Hellion for mass Silence in my PvP/Vamp hybrid build. If you feel like having enough mana and want to cast Vampirism/Acid bolt, just focus on a single target, especially if you are gonna cast Corrosive Acid.

Kiting in PvP:
I'm always using one of these types of kiting:
- Go-through: Works against Psis and Mages, when you see them casting a spell, simply go through them and emerge at their back.
- Circular: Works against melee classes best. (Press D/Q then A/E)
- Jump-Cast: When you build up 5 stacks of Necropotency, and you are giving your back (or side) to the enemy, you can jump, switch camera to enemy, cast in mid-air, then switch camera to your direction the same time you land and keep running.
- Obstacle "merry-go-round": Self explanatory.

Important addon for PvP:
Dark Premonition: Absolutely important for knowing when enemy players are around. It saved my life many times already.
Last edited by mesolimbus on Sun May 15, 2011 9:36 am, edited 29 times in total.
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XI. Video Tutorials

Postby mesolimbus » Thu May 12, 2011 5:59 am

XI. Video Tutorials
I'll upload videos of my gameplay here.

PvE:
  • PvE Tutorial - Grinding with vamp build (Summoner):

    Details: I'm playing a level 39 Summoner in this vid. Mostly blue (rare) gear and only 2 level 4 runes in offense. Those mobs are level 37-38 and I can easily take 4-6 on.

PvP:
  • PvP Tutorial - Circular Kiting:

    Details: Note that we are not trying to kill each others off; this is just a friendly battle to show you how to perform this type of kiting.

    Press A+E then D+Q. Make sure that your front is always facing the enemy's back.

  • PvP Tutorial - Jumpcast:

    Details: This is how you can perform the jump-cast method if someone is running behind you and you want to cast a spell without stopping or losing speed.

    Note that in the video, I had 5 stacks of Necropotency which made my Vampirism instant-cast. This way you can cast it in mid-air without a problem. You can use this method to cast any instant-cast spells in mid-air while keeping your speed/direction constant.

Work in progress. I hope that I get around to shoot more videos soon.
Last edited by mesolimbus on Sun May 15, 2011 4:45 pm, edited 13 times in total.
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XII. Author's Notes & Special Thanks

Postby mesolimbus » Thu May 12, 2011 5:59 am

XII. Author's Notes & Special Thanks

Author's Notes:
The initial guide took 2 weeks to write and a lot of in-game experimenting within a short frame of time (FoD event). However, I had to re-write it since that first one felt largely restricting. So, here it is, the overhauled version!

Sheyz and Feighn accused me of cheating/copying from their guide. Luckily, king posted a google cached version of my older build. It should suffice as an evidence against those who accuse me of cheating: Here's the old build which this one is based on.

From that cached version:
Introduction: Last edited by mesolimbus on Thu May 05, 2011 7:21 pm
Vampirism build: Last edited by mesolimbus on Fri May 06, 2011 1:57 pm
Acid build/video section/final notes: Last edited by mesolimbus on Sun May 08, 2011 3:23 am

Sheyz/Feighn's guide was created on: Sat May 07, 2011 3:51 pm

This is a very strong proof that my stuff is genuine. I didn't copy from any one, and my acid build is drastically different that theirs. You can compare my old and my new guides back-to-back. I've used the same exact builds, tips, mechanics, and basically everything in the first guide as-is. The concept/ideas are exactly the same; all I did was optimizing, expanding, and improving them a whole bit since the first guide was making me feel claustrophobic due to being limited to 3 posts. :lol:

Therefore, it's impossible that I copied from them unless I'm capable of time-traveling :P . Also, I had the PvP/PvE/Mass PvP/PvE tip section under each build in cached. Therefore, this idea is genuinely mine as well.

This should be enough evidence to prove my innocence. ;)

Special Thanks to:
  • The GMs/devs for motivating us into writing guides in the first place.
  • My friends, Sodak and Aldohun, for being a great friends and elevating my morale.
  • Sheyz, for her "constructive criticism" to my older guide. I've taken what she said into consideration and the builds are more balance now for newbies. I will be the better person and still thank you despite the accusations.
  • Scrape, for pointing out the Toxic Weakness rubies. Those are great!
  • This community, for offering a suitable atmosphere in general.

    And finally,
  • You, the reader, for taking your time reading my guide.

Thank you all. See you in game! :D
Last edited by mesolimbus on Tue May 17, 2011 10:42 am, edited 17 times in total.
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Re: [Guide] Summoner in-depth - unleashed

Postby mesolimbus » Thu May 12, 2011 12:03 pm

I just finished re-writing this guide. Thank you for your patience.
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Re: [Guide] Summoner in-depth - unleashed

Postby monarchist_ » Thu May 12, 2011 9:06 pm

Awesome guide!
Just have one question.
To cast 2 howls of death and leave it on cooldown for 10 seconds you need to have R3 blood flow or you won't get 12 drops of blood in 10 seconds. For that you need to have 39 rubies. At level 41 you most likely have 35/36 rubies, with a abolute max of 40 rubies if you have 4 mage pages and a pvp ruby, which I doubt you nor anyone has in the game right now. If I am wrong, by all means post a screenie. If thats not the case, how were you able to test that?
Besides that, great job!
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Re: [Guide] Summoner in-depth - unleashed

Postby mesolimbus » Fri May 13, 2011 4:00 am

zhios wrote:Awesome guide!
Just have one question.
To cast 2 howls of death and leave it on cooldown for 10 seconds you need to have R3 blood flow or you won't get 12 drops of blood in 10 seconds. For that you need to have 39 rubies. At level 41 you most likely have 35/36 rubies, with a abolute max of 40 rubies if you have 4 mage pages and a pvp ruby, which I doubt you nor anyone has in the game right now. If I am wrong, by all means post a screenie. If thats not the case, how were you able to test that?
Besides that, great job!

Thanks, it means a lot to me.

I don't use Blood Flow rubies since I prefer Blood Tap for grinding as noted in the guide. The extra 2 HoD scenario is for people who have the Blood Flow rubies. I tested every thing during the Fountain of Death event.

Here's a level 41 build using Blood Flow and only 31 rubies in total: Click here!

@ quadrillax: PioPico provided an email, just send your evidence to it.
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Re: [Guide] Summoner in-depth - unleashed

Postby sarny_ » Sat May 14, 2011 1:39 pm

I'm back Pico ^^
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Thanks Soli :)




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Re: [Guide] Summoner in-depth - unleashed

Postby mesolimbus » Sun May 15, 2011 11:24 am

I've added 2 PvP video tutorials. Check them out!
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Re: [Guide] Summoner in-depth - unleashed

Postby dotndrop » Mon May 16, 2011 11:28 pm

I didnt read this guide but can I just say....



OMFSDFASDFKSDF ..... OMG.

lol. This would get my vote as far as content goes. Hella long guide lolz. hope this helps some noob summies who doesnt know how to spec their own class.

Though this will definitely help new players get started on how to play a summoner.
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Re: [Guide] Summoner in-depth - unleashed

Postby mesolimbus » Tue May 17, 2011 5:50 pm

dotndrop wrote:I didnt read this guide but can I just say....



OMFSDFASDFKSDF ..... OMG.

lol. This would get my vote as far as content goes. Hella long guide lolz. hope this helps some noob summies who doesnt know how to spec their own class.

Though this will definitely help new players get started on how to play a summoner.

Wow!! This means a LOT to me. :D

I won by the way! Thanks every one for your support it has been a really very stressful 2 weeks but it's finally over! I will keep updating this guide whenever something new comes out and I'll try my best to answer any questions that you have got. :D

Thanks a lot for the sticky, PioPico!
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