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PvP Build

PvP Build

Postby ilayzchips » Wed Feb 17, 2010 10:38 pm

I'm a little new to this game but i thought this would be a good build for PvP and ok enough for PvE, seeing comments from other posts about scout builds, though i would like some (more like lots) of critic on it
http://allodsbase.com/en/talents#_2hx3r ... 2y8fbj82w3

also, ive only been raising strength so far (level 7), but im thinking that's probably wrong seeing how its telling me my luck is too low

im expecting alot of criticism, but don't be too harsh XD
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Re: PvP Build

Postby lipglosslol » Wed Feb 17, 2010 11:37 pm

For your stats, when leveling at least I would not worry about Strength too much, if at all. It does not matter if you stack Strength to the point of getting +1000% damage done if you deal 50% damage 75% of the time and miss 50% of the time. Ergo Expertise and Luck are very important. Finesse is also pretty important, if this gets too low you will notice it for sure.

I personally go Expertise, some Russian player did a test (Expertise/Strength vs. Luck) on what build does the most damage and both of them were basically identical with his test showing Expertise doing an insignificantly higher amount. I personally go Expertise from my WoW background and doing 2500+ Arenas and knowing that RNG makes or breaks games.

As for your talents I would not bother with the Melee skills unless you were planning on being a Melee Scout, which I am assuming that is not what you were planning. I would max out Throat Shot as well as Flash Bomb, unlike what that calculator says Flash Bomb does have a cooldown.

As for the Rubies I would suggest not getting defensive skills like Quickened Reflexes or Deft Deflection. We really should not be in Melee range long enough for those talents to be worth it, if you were a Melee build I would say they are worth it but not as Ranged so much.

You also seem to be going out of your way to get Eagle Vision. I do not go out of my way to pick up the talent but if it is on the way to talents I get it. I do this because it is only really useful when you initiate the fight, you can do more damage before melee get to you. If your sole idea of PvP is to gank people this is an excellent talent, more range will help you in this. But if that is all you want to do with PvP you probably are not fighting people your level anyways.
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Re: PvP Build

Postby qchronics » Thu Feb 18, 2010 1:40 am

Ok first off all I'm saying is what I noticed. This doesnt apply to even lvl 10+ as im only lvl 9 atm. I didnt play in any of the betas, just saying what I noticed so far for lower lvls.

Basically I switched gears at lvl 8 from having high str, mid expertise, mid-low luck (all points I got I put to luck so gear was basically all str/expertise) TO high experiste, high luck, low str and the drop in damage was ALOT. Not awhole lot less misses but still quite a few less than with str gear but it ended up being not worth it at all because really low hits and even the crits (which there were a few more) they were only a tad bit more than REAGULAR hits with str gear and the crits with str gear were sooo much higher. In other words stick with str gear, or just really try to balanced out gear (between str, expertise, luck, fitnesse) at lower lvls. At least thats what I'd say...
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Re: PvP Build

Postby lipglosslol » Thu Feb 18, 2010 2:00 am

qchronics wrote:Ok first off all I'm saying is what I noticed. This doesnt apply to even lvl 10+ as im only lvl 9 atm. I didnt play in any of the betas, just saying what I noticed so far for lower lvls.

Basically I switched gears at lvl 8 from having high str, mid expertise, mid-low luck (all points I got I put to luck so gear was basically all str/expertise) TO high experiste, high luck, low str and the drop in damage was ALOT. Not awhole lot less misses but still quite a few less than with str gear but it ended up being not worth it at all because really low hits and even the crits (which there were a few more) they were only a tad bit more than REAGULAR hits with str gear and the crits with str gear were sooo much higher. In other words stick with str gear, or just really try to balanced out gear (between str, expertise, luck, fitnesse) at lower lvls. At least thats what I'd say...

No offense but if you did not play the Closed Betas and have no experience in this game other than getting to level 9 you are not qualified to give advice.

If all you do is pump Strength you are going to get so many glancing blows and misses that the amount of damage you COULD do would not matter. You seem to be misunderstanding high damage and kill speed. Consistency is what matters, Strength does not give that.
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Re: PvP Build

Postby dcboy007 » Thu Feb 18, 2010 9:03 am

Agreed^^^^ you will get enough str with gears that you shouldnt need to waste time pumping points into it. Like he said if you miss alot all the str just means nothing.
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Re: PvP Build

Postby thetokenx » Thu Feb 18, 2010 12:26 pm

i like to keep my glance and my miss below 5~10% then get as much of the other two from gears as i can. work out nicely. but i carry around different stuff so i can switch stuff around. if i miss/ glance to much i just change my stuffs.

most consistent damage though seems to be high luck, high exper, mid str/finess.
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Re: PvP Build

Postby smoothbunny » Thu Feb 18, 2010 3:10 pm

lipglosslol wrote:As for your talents I would not bother with the Melee skills unless you were planning on being a Melee Scout, which I am assuming that is not what you were planning. I would max out Throat Shot as well as Flash Bomb, unlike what that calculator says Flash Bomb does have a cooldown.

As for the Rubies I would suggest not getting defensive skills like Quickened Reflexes or Deft Deflection. We really should not be in Melee range long enough for those talents to be worth it, if you were a Melee build I would say they are worth it but not as Ranged so much.

You also seem to be going out of your way to get Eagle Vision. I do not go out of my way to pick up the talent but if it is on the way to talents I get it. I do this because it is only really useful when you initiate the fight, you can do more damage before melee get to you. If your sole idea of PvP is to gank people this is an excellent talent, more range will help you in this. But if that is all you want to do with PvP you probably are not fighting people your level anyways.


Hey lipgloss, if its not to much to ask could you just throw out your version of a pvp build/range. You seem to know a lot :) thanks.
This is what I had in mind but very unsure. http://allodsbase.com/en/talents#_2gx1r ... w2yc1382w3
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Re: PvP Build

Postby ilayzchips » Thu Feb 18, 2010 4:25 pm

lipglosslol wrote:For your stats, when leveling at least I would not worry about Strength too much, if at all. It does not matter if you stack Strength to the point of getting +1000% damage done if you deal 50% damage 75% of the time and miss 50% of the time. Ergo Expertise and Luck are very important. Finesse is also pretty important, if this gets too low you will notice it for sure.

I personally go Expertise, some Russian player did a test (Expertise/Strength vs. Luck) on what build does the most damage and both of them were basically identical with his test showing Expertise doing an insignificantly higher amount. I personally go Expertise from my WoW background and doing 2500+ Arenas and knowing that RNG makes or breaks games.

As for your talents I would not bother with the Melee skills unless you were planning on being a Melee Scout, which I am assuming that is not what you were planning. I would max out Throat Shot as well as Flash Bomb, unlike what that calculator says Flash Bomb does have a cooldown.

As for the Rubies I would suggest not getting defensive skills like Quickened Reflexes or Deft Deflection. We really should not be in Melee range long enough for those talents to be worth it, if you were a Melee build I would say they are worth it but not as Ranged so much.

You also seem to be going out of your way to get Eagle Vision. I do not go out of my way to pick up the talent but if it is on the way to talents I get it. I do this because it is only really useful when you initiate the fight, you can do more damage before melee get to you. If your sole idea of PvP is to gank people this is an excellent talent, more range will help you in this. But if that is all you want to do with PvP you probably are not fighting people your level anyways.



thx for the help XD
though i still would like to keep all the eagle Visions, so how bout ur opinion on this build http://allodsbase.com/en/talents#_2gx1r ... 2y8f3j82w3
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Re: PvP Build

Postby lipglosslol » Thu Feb 18, 2010 11:04 pm

smoothbunny wrote:Hey lipgloss, if its not to much to ask could you just throw out your version of a pvp build/range. You seem to know a lot :) thanks.
This is what I had in mind but very unsure. http://allodsbase.com/en/talents#_2gx1r ... w2yc1382w3

Your build is pretty good, only thing I would advice you on is getting maxed Fletching. For PvP I am coming to think of it as a must have. I would drop Eagle Vision/Quick Respite in the Camouflage tree for it. Basically you would look at it as 20% faster Enchanting vs. 5% more range seeing as Quick Respite and Subterfuge are basically worthless for PvP. Also max out Throat Shot, having two extra seconds of Silence is extremely important.

And I am not going to post my build, I will gladly critique anything you throw at me however. Keep in mind that no build is perfect, including my own, and builds reflect upon the user and their play style.

ilayzchips wrote:thx for the help XD
though i still would like to keep all the eagle Visions, so how bout ur opinion on this build http://allodsbase.com/en/talents#_2gx1r ... 2y8f3j82w3

Again those Rubies spent on Quickened Reflexes I really think could be put to better use. I really would suggest getting Vigilance and Slaughterhouse. The Lunge tree is much better suited for PvP purposes than the Camouflage tree, imo.
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Re: PvP Build

Postby smoothbunny » Fri Feb 19, 2010 12:06 am

lipglosslol wrote:
smoothbunny wrote:Your build is pretty good, only thing I would advice you on is getting maxed Fletching. For PvP I am coming to think of it as a must have. I would drop Eagle Vision/Quick Respite in the Camouflage tree for it. Basically you would look at it as 20% faster Enchanting vs. 5% more range seeing as Quick Respite and Subterfuge are basically worthless for PvP. Also max out Throat Shot, having two extra seconds of Silence is extremely important.

And I am not going to post my build, I will gladly critique anything you throw at me however. Keep in mind that no build is perfect, including my own, and builds reflect upon the user and their play style.


Oh your such a tease ;) Gladly take your advice on the rubies, and I'd love to max out throat shot, but the only thing I could think of sacrificing is double shot, then one point in feint. What do you think of that?
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