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Melee Scouts' weak spot

Re: Melee Scouts' weak spot

Postby foxxy1frost » Mon Feb 27, 2012 4:15 am

metryinghard wrote:
atroxanimi wrote:From what I've seen, some dot's will stop flury of blades.

so would you mind telling what are these so called "dots" you referring to cause i read on the tooltip that flurry of blades can't be interrupted by damage. maybe your referring to a cc not a dot because a dot basically means damage over time.



Neurotoxin. It does DoT and also stuns at the end of it.



Melee scout's weakness: Bard... the new Anti (melee) scout.
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Re: Melee Scouts' weak spot

Postby assassinzer0 » Mon Feb 27, 2012 10:45 pm

foxxy1frost wrote:
metryinghard wrote:
atroxanimi wrote:From what I've seen, some dot's will stop flury of blades.

so would you mind telling what are these so called "dots" you referring to cause i read on the tooltip that flurry of blades can't be interrupted by damage. maybe your referring to a cc not a dot because a dot basically means damage over time.



Neurotoxin. It does DoT and also stuns at the end of it.



Melee scout's weakness: Bard... the new Anti (melee) scout.


Bard is everyone's weakness but there will be some nerfs you can be sure of that.
The really obvious weaknesses for now are secret, secret and secret. :twisted:
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Re: Melee Scouts' weak spot

Postby vanrottn » Tue Feb 28, 2012 12:38 am

metryinghard wrote:
atroxanimi wrote:From what I've seen, some dot's will stop flury of blades.

so would you mind telling what are these so called "dots" you referring to cause i read on the tooltip that flurry of blades can't be interrupted by damage. maybe your referring to a cc not a dot because a dot basically means damage over time.


Should have known what he means if you were to know your own class /the end again.
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Re: Melee Scouts' weak spot

Postby metryinghard » Tue Feb 28, 2012 1:36 am

vanrottn wrote:
metryinghard wrote:
atroxanimi wrote:From what I've seen, some dot's will stop flury of blades.

so would you mind telling what are these so called "dots" you referring to cause i read on the tooltip that flurry of blades can't be interrupted by damage. maybe your referring to a cc not a dot because a dot basically means damage over time.


Should have known what he means if you were to know your own class /the end again.

theres a big diff between dot and cc :lol: just want to clarify things. trollharderbro
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Re: Melee Scouts' weak spot

Postby vanrottn » Tue Feb 28, 2012 2:39 am

metryinghard wrote:
vanrottn wrote:Should have known what he means if you were to know your own class /the end again.

theres a big diff between dot and cc :lol: just want to clarify things. trollharderbro


Inbe4 Neurotoxin.

What's that weird thing on the scout? Is it a DoT? Is it a CC? OH MY GOD IT'S SUPER NEUROTOXIN.


next?
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Re: Melee Scouts' weak spot

Postby metryinghard » Tue Feb 28, 2012 2:35 pm

vanrottn wrote:
metryinghard wrote:
vanrottn wrote:Should have known what he means if you were to know your own class /the end again.

theres a big diff between dot and cc :lol: just want to clarify things. trollharderbro


Inbe4 Neurotoxin.

What's that weird thing on the scout? Is it a DoT? Is it a CC? OH MY GOD IT'S SUPER NEUROTOXIN.


next?

he just said dot on his first post. didn't mention summy. dot ≠ summy :lol:
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Re: Melee Scouts' weak spot

Postby dark_knight_kain » Fri Mar 09, 2012 2:07 am

While playing around on my FoD I had a build I used for WH that did tremendously well against Melee Scouts.

Between the hellion's disarm, Fear, Neurotoxin stuns, and Frightful Presence - it was very difficult for MS to take me down. It would be especially frustrating when the MS would blink onto me but the hellion disarmed him/her so their rotation was interrupted.

The heals, Blood Aegis, and Rise From The Dead made sure that Last Laugh was in vain.

Fortunately, most summies I know don't run with R3 Frightful Presence, they're awesome for PvP but not much use for PvE.

As a summoner I tend to have more trouble against Ranged Scouts. The well-geared ones endgame with level 9+ runes and a good build tend to burst me down quick. Their range normally stretches beyond most of my offensive spells and their kiting arsenal and tricks makes pursuing them tough.
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