by wakisaka » Sun Apr 22, 2012 11:34 pm
Where to begin, not sure why I bother but here I go.....
Paladins have a variety of skills that have similar or exact effects as other classes but come in different flavors. Often times the paladin variety benefits in a way that is over looked. The drawback is reliance on cannons.
Take immobilize as an example. Long duration snare with silence rubied in that results in a knock down with one more skill. It also is ranged and does damage with no cooldown (minus 30sec silence cd).
All of that packed into one single spell. We can find other spells in other classes with same of similar effects. Hack for war...but is physical melee range. Choke for psi 8second snare ending with silence..if enemy moves out of range it's interrupted and no silence. Etc etc etc...not gonna list everything.
Shining sword is a 30 second cd 5-10 sec blind that also does damage. it is physical so it can miss though. Only other blind skill is priest which also 50% snare for about same amount of time but does no damage and much longer cooldown.
This is only just cc's. Looking at damaging skills we have a similar trend.
And you have 3, just 3 canons. Once you run out you are as good as chicken feed. Oh, and you need those canons for defense as well......
It's not difficult to see the similarities to retribution and agonizing strike and vicious spin and chastising strike. Ones a strong single target hit other is a strong aoe hit. Warriors require combat advantage paladins require cannons. A warrior must charge fb rs(and not miss anything) to do one agonizing strike(assuming he has the energy available). A paladin just presses retribution for a no energy cost strong single target hit.
VS requires 65 combat advantage so the shortest route would be charge>arc>rs>vs again assuming nothing was dodged and you have all available energy. Chastising strike requires 2 cannons a bit of energy and one button press.
We could then begin to compare the rubies involving damage of these abilities as well.
30% increase for ret and chastising 5% increase agonizing 15% increase VS. Agonizing however does do 50% more dmg on kd or bleeding target. This either requires lucky first fb or more time/energy/ca investment on the one target before using agonizing. VS also does bleeds on all and after doing 5 times(less if you cleave) you will have a 25% dmg buff/debuff. All involving more time/energy/ca ivnestment to achieve.
And warriors hit a ton harder on all skills, and that bleed is the strongest dot in the game which makes condemnation look like a bad joke. Hack maybe melee but it has only energy requirements. Retribution is weak unless you have a stack of at least 6 marks on the target
I'm sure you see where i'm going with this.
Nope, not really.
The developers look at things with balance in mind. The idea of a powerful instant aoe, powerful instant no energy single target hit, multipurpose ranged magic damaging cc's of long duration... is quite OP when put in perspective. Then having a total other side to the class involving instant cast ranged magical spells of single target and aoe forms. Then remembering that paladin is an energy using class you have no oom.
I have no idea what the developers had in mind, and I seriously question if they knew either.
On top of all that here's a simple observation i've made that i feel is probably intentional by the developers and may help people cope with the situation.
The answer is to just re-roll but I am too stubborn.
Warriors can get all major dps rubies without stupid amount of rubies, but to tank they need [I Have a Potty Mouth] near every single one.
Bull. As a warrior, all I need is the one ruby in cruelty (minimum requirement). Maybe not good enough to be MT in a raid, but more than enough for astral.
Paladins can get all major tanking rubies without stupid amount of rubies, but to dps they need [I Have a Potty Mouth] near every single one.[/quote]
Bull. Extra barriers not free, additional threat is not free (lots of rubies), tons of mitigation rubies needed in the last tree.