What is a cannon of purity?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of inner light. They are use for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily
What is a cannon of inner light?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of purity. They are use for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily
What are barriers?
Barriers are a pally exclusive ability you will always have 1 barrier it can store damage that you receive. You can chose to get 2 additional barriers but you have to use rubies for them (rubies are available at level 10)
What is holy spec?
Holy spec is a very interesting spec its main focus in the past was aoe but now the holy spec can dish out lots of dps in aoe and around the same dps in single target. The dps in holy specs is dependent on your wand power. Your main hand weapon does only 5% of your damage. Holy spec is really about survivability and an assist spec it is really really useful for party’s and raids
Holy pvp/off tank (Skills I have chosen) Talent Point/Ruby
http://www.allodsbase.com/calc#-29xg0rumnrlx20g60g0y37k93fuu4w2yivk18e0g4f20 - 57/48
http://www.allodsbase.com/calc#-29xg0tuknrlx20g4w3y37k93fuu4w2yivk18e0g4f20 - 56/45
Talent points
Overcome (r3) – This spell can break the damage in your first holy barrier but only 66% of the damage will disappear but with the rubies that are in place of for the build will increase 66% by a additional 15% which equals 81% of the damage disappearing.
Strike of Justice (r1) – This skill is only rank 1 because at this point in time it is only for reaching targets it does not have a stun but in the future patch it will and we all also get more talent points to make it r2 or r3
Condemnation (r3) – This skill is very useful it does small bits of damage but kills the target slowly and for pvp it can go through all barriers. In aoe when used in combination with Divine Wrath it spreads the condemnation affect to all the targets. This spell also restores energy when purifying strike successfully procs it and restores the exact same energy it used
Light infusion (r3) – This spell is a great spell it protects you from almost 200K shadow or physical damage! Use it before a fight in pvp because if a scout gets brand on you off goes the infusion. In a party this spell goes to the most damaged member.
Purifying Strike (r1) – This spell is just used for restoring cannons it has a 25% chance to restore cannon and with the rubies if one cannon gets restored the other one will too. Purifying strike also has as 50% chance to restore the energy use up from this attack when condemnation is on a target
Righteous Word (r1) – This spell is a great dps spell it procs sacred sunrise and if sacred sunrise crits it will be hitting very hard. This spell also generates aggro which is great for tanking (At rank 1 it won’t pull aggro)
Immobilize (r3/r3) – This spell is great for pvp and pve it slows the player/mob for 20s and also silences people for 4s with the rubies that are included in this build.
Holy Wrath (r2) – This skill is an aoe it spreads condemnation to mobs and players it is better to use the upgraded version of it
Tenacity (r2) – This skill is just to move your barriers around and prevent them from popping on to you and to refresh their timer
Solemn Prayer (r3) – This spell is a healing spell it heals the whole party before you use this spell make sure to break your first barrier so you get the departing light affect so the heal is max and trinket if you can or time it with the self proc trinket.
Shining Sword (r3) – This ability is good for both pvp and pve it blinds the target and also damages them it does not work on red elites (No [I Have a Potty Mouth]) but it’s good for pve if you want to get 6s and regen your energy for a massive burst or some door knob just interfering with your duels
Deliverance (r1/r2) – This removes the entire damage stored in a barrier best to save for big hits
Sacred Sunrise (r3) – This is skill is the heavy hitter if this skill procs it can easily hit for over 150Ks skills that proc this ability is: Righteous Word, Immobilize and Divine Wrath
Divine Wrath (r2) – This skill is the upgraded version of holy wrath and hits pretty decently in GT and l3 pretty much the only holy aoe that is available to a pally unless you use holy wrath
Rubies
Disciple’s Power (r2) – Increases strength by 6%
Monk’s Reflexes (r3/r2) – Increases you exp by 9%
Devoted Plea (r3) – Reduces the cool down of your heals and battle res
Battle Res (Not taken in any of the build linked) – This res you can use in combat it is useful for any partys pretty much. I dropped r3 Monk’s reflexes for it.
Purifier (r2) – Increase the critical strike chance of you main holy attacks by 50% and increases your condemnation damage by 50%
Challenge (r1) – A taunt pulls aggro off a target lasts 11s it takes 2 second for taunt to actually work
Martyr’s Gift (r3) – Increases the damage of Righteous Word, Holy wrath, Divine Wrath and Immobilize by 27%
Faith healing (r3) – Increases healing from solemn prayer and protection received from Light infusion
Righteous Force (r3) – Decreases the cooldown and energy cost of Righteous Word, Divine Wrath and Holy Wrath
Solar Swiftness (r3) – Decreases the cooldown of scared sunrise
Extra Barrier (r2) – 2 more barriers (No [I Have a Potty Mouth])
Protection of faith (r3) – Decreases the cooldown and energy cost of Overcome and Deliverance by 30%
Absolution (r3) – Receive 15% less damage every time you break a barrier
Copious Cannons (r3) – When purifying strike restores one cannon it restores a cannon of a different type
Departing light (r3) – When a holy barrier is broken increases healing by 9% for 10 seconds and restores 12 points energy are restored
Holy tank build Talent Point/Ruby
[url]
http://ru.allodsbase.com/calc#a20xg0rdn ... k18c0g4f20[/url] 57/48
http://ru.allodsbase.com/calc#a20xg0sdnnrlxg0000y37k919uf082y3ivk18c0g4f20 56/46
Overcome (r3) – This spell can break the damage in your first holy barrier but only 66% of the damage will disappear but with the rubies that are in place of for the build will increase 66% by a additional 15% which equals 81% of the damage disappearing.
Strike of Justice (r1) – This skill is only rank 1 because at this point in time it is only for reaching targets it does not have a stun but in the future patch it will and we all also get more talent points to make it r2 or r3
Condemnation (r3) – This skill is very useful it does small bits of damage but kills the target slowly and for pvp it can go through all barriers. In aoe when used in combination with Divine Wrath it spreads the condemnation affect to all the targets. This spell also restores energy when purifying strike successfully procs it and restores the exact same energy it used
Light infusion (r3) – This spell is a great spell it protects you from almost 200K shadow or physical damage! Use it before a fight in pvp because if a scout gets brand on you off goes the infusion. In a party this spell goes to the most damaged member.
Purifying Strike (r1) – This spell is just used for restoring cannons it has a 25% chance to restore cannon and with the rubies if one cannon gets restored the other one will too. Purifying strike also has as 50% chance to restore the energy use up from this attack when condemnation is on a target
Righteous Word (r3) – This spell is a great dps spell it procs sacred sunrise and if sacred sunrise crits it will be hitting very hard. This spell also generates aggro which is great for tanking (At rank 1 it won’t pull aggro)
Immobilize (r2) – This spell is great for pvp and pve it slows the player/mob for 20s and also silences people for 4s with the rubies that are included in this build.
Holy Wrath (r2) – This skill is an aoe it spreads condemnation to mobs and players it is better to use the upgraded version of it
Tenacity (r1) – This skill is just to move your barriers around and prevent them from popping on to you and to refresh their timer
Solemn Prayer (r3) – This spell is a healing spell it heals the whole party before you use this spell make sure to break your first barrier so you get the departing light affect so the heal is max and trinket if you can or time it with the self proc trinket.
Shining Sword (r2/r0) – This ability is good for both pvp and pve it blinds the target and also damages them it does not work on red elites (No [I Have a Potty Mouth]) but it’s good for pve if you want to get 6s and regen your energy for a massive burst or some door knob just interfering with your duels
Deliverance (r1) – This removes the entire damage stored in a barrier best to save for big hits
Sacred Sunrise (r3) – This is skill is the heavy hitter if this skill procs it can easily hit for over 150Ks skills that proc this ability is: Righteous Word, Immobilize and Divine Wrath
Divine Wrath (r2) – This skill is the upgraded version of holy wrath and hits pretty decently in GT and l3 pretty much the only holy aoe that is available to a pally unless you use holy wrath
Rubies
Disciple’s Power (r2) – Increases strength by 6%
Monk’s Reflexes (r2) – Increases you exp by 6%
Devoted Plea (r3) – Reduces the cool down of your heals and battle res
Purifier (r2) – Increase the critical strike chance of you main holy attacks by 50% and increases your condemnation damage by 50%
Challenge (r1) – A taunt pulls aggro off a target lasts 11s it takes 2 second for taunt to actually work
Martyr’s Gift (r3) – Increases the damage of Righteous Word, Holy wrath, Divine Wrath and Immobilize by 27%
Righteous Force (r3) – Decreases the cooldown and energy cost of Righteous Word, Divine Wrath and Holy Wrath
Solar Swiftness (r3) – Decreases the cooldown of scared sunrise
Extra Barrier (r2) – 2 more barriers (No [I Have a Potty Mouth])
Protection of faith (r3) – Decreases the cooldown and energy cost of Overcome and Deliverance by 30%
Absolution (r3) – Receive 15% less damage every time you break a barrier
Copious Cannons (r3) – When purifying strike restores one cannon it restores a cannon of a different type
Departing light (r3) – When a holy barrier is broken increases healing by 9% for 10 seconds and restores 12 points energy are restored



























