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[Guide] Inverts Guide To The Holy Pally (Patch 3.0)

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[Guide] Inverts Guide To The Holy Pally (Patch 3.0)

Postby shalew » Tue Dec 27, 2011 1:37 am

Hey guys welcome to my first guide ever :D over the past few months I have found the pally to be very different to which most of us have been used to. This guide of mine will be mostly focusing on the holy build and tank specs.

What is a cannon of purity?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of inner light. They are use for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily

What is a cannon of inner light?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of purity. They are use for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily

What are barriers?
Barriers are a pally exclusive ability you will always have 1 barrier it can store damage that you receive. You can chose to get 2 additional barriers but you have to use rubies for them (rubies are available at level 10)

What is holy spec?
Holy spec is a very interesting spec its main focus in the past was aoe but now the holy spec can dish out lots of dps in aoe and around the same dps in single target. The dps in holy specs is dependent on your wand power. Your main hand weapon does only 5% of your damage. Holy spec is really about survivability and an assist spec it is really really useful for party’s and raids

Holy pvp/off tank (Skills I have chosen) Talent Point/Ruby
http://www.allodsbase.com/calc#-29xg0rumnrlx20g60g0y37k93fuu4w2yivk18e0g4f20 - 57/48
http://www.allodsbase.com/calc#-29xg0tuknrlx20g4w3y37k93fuu4w2yivk18e0g4f20 - 56/45

Talent points

Overcome (r3) – This spell can break the damage in your first holy barrier but only 66% of the damage will disappear but with the rubies that are in place of for the build will increase 66% by a additional 15% which equals 81% of the damage disappearing.

Strike of Justice (r1) – This skill is only rank 1 because at this point in time it is only for reaching targets it does not have a stun but in the future patch it will and we all also get more talent points to make it r2 or r3

Condemnation (r3) – This skill is very useful it does small bits of damage but kills the target slowly and for pvp it can go through all barriers. In aoe when used in combination with Divine Wrath it spreads the condemnation affect to all the targets. This spell also restores energy when purifying strike successfully procs it and restores the exact same energy it used

Light infusion (r3) – This spell is a great spell it protects you from almost 200K shadow or physical damage! Use it before a fight in pvp because if a scout gets brand on you off goes the infusion. In a party this spell goes to the most damaged member.

Purifying Strike (r1) – This spell is just used for restoring cannons it has a 25% chance to restore cannon and with the rubies if one cannon gets restored the other one will too. Purifying strike also has as 50% chance to restore the energy use up from this attack when condemnation is on a target

Righteous Word (r1) – This spell is a great dps spell it procs sacred sunrise and if sacred sunrise crits it will be hitting very hard. This spell also generates aggro which is great for tanking (At rank 1 it won’t pull aggro)

Immobilize (r3/r3) – This spell is great for pvp and pve it slows the player/mob for 20s and also silences people for 4s with the rubies that are included in this build.
Holy Wrath (r2) – This skill is an aoe it spreads condemnation to mobs and players it is better to use the upgraded version of it

Tenacity (r2) – This skill is just to move your barriers around and prevent them from popping on to you and to refresh their timer

Solemn Prayer (r3) – This spell is a healing spell it heals the whole party before you use this spell make sure to break your first barrier so you get the departing light affect so the heal is max and trinket if you can or time it with the self proc trinket.

Shining Sword (r3) – This ability is good for both pvp and pve it blinds the target and also damages them it does not work on red elites (No [I Have a Potty Mouth]) but it’s good for pve if you want to get 6s and regen your energy for a massive burst or some door knob just interfering with your duels

Deliverance (r1/r2) – This removes the entire damage stored in a barrier best to save for big hits

Sacred Sunrise (r3) – This is skill is the heavy hitter if this skill procs it can easily hit for over 150Ks skills that proc this ability is: Righteous Word, Immobilize and Divine Wrath

Divine Wrath (r2) – This skill is the upgraded version of holy wrath and hits pretty decently in GT and l3 pretty much the only holy aoe that is available to a pally unless you use holy wrath

Rubies


Disciple’s Power (r2) – Increases strength by 6%

Monk’s Reflexes (r3/r2) – Increases you exp by 9%

Devoted Plea (r3) – Reduces the cool down of your heals and battle res

Battle Res (Not taken in any of the build linked) – This res you can use in combat it is useful for any partys pretty much. I dropped r3 Monk’s reflexes for it.

Purifier (r2) – Increase the critical strike chance of you main holy attacks by 50% and increases your condemnation damage by 50%

Challenge (r1) – A taunt pulls aggro off a target lasts 11s it takes 2 second for taunt to actually work


Martyr’s Gift (r3) – Increases the damage of Righteous Word, Holy wrath, Divine Wrath and Immobilize by 27%

Faith healing (r3) – Increases healing from solemn prayer and protection received from Light infusion

Righteous Force (r3) – Decreases the cooldown and energy cost of Righteous Word, Divine Wrath and Holy Wrath

Solar Swiftness (r3) – Decreases the cooldown of scared sunrise

Extra Barrier (r2) – 2 more barriers (No [I Have a Potty Mouth])

Protection of faith (r3) – Decreases the cooldown and energy cost of Overcome and Deliverance by 30%

Absolution (r3) – Receive 15% less damage every time you break a barrier

Copious Cannons (r3) – When purifying strike restores one cannon it restores a cannon of a different type

Departing light (r3) – When a holy barrier is broken increases healing by 9% for 10 seconds and restores 12 points energy are restored




Holy tank build Talent Point/Ruby
[url]
http://ru.allodsbase.com/calc#a20xg0rdn ... k18c0g4f20[/url] 57/48
http://ru.allodsbase.com/calc#a20xg0sdnnrlxg0000y37k919uf082y3ivk18c0g4f20 56/46

Overcome (r3) – This spell can break the damage in your first holy barrier but only 66% of the damage will disappear but with the rubies that are in place of for the build will increase 66% by a additional 15% which equals 81% of the damage disappearing.

Strike of Justice (r1) – This skill is only rank 1 because at this point in time it is only for reaching targets it does not have a stun but in the future patch it will and we all also get more talent points to make it r2 or r3

Condemnation (r3) – This skill is very useful it does small bits of damage but kills the target slowly and for pvp it can go through all barriers. In aoe when used in combination with Divine Wrath it spreads the condemnation affect to all the targets. This spell also restores energy when purifying strike successfully procs it and restores the exact same energy it used

Light infusion (r3) – This spell is a great spell it protects you from almost 200K shadow or physical damage! Use it before a fight in pvp because if a scout gets brand on you off goes the infusion. In a party this spell goes to the most damaged member.

Purifying Strike (r1) – This spell is just used for restoring cannons it has a 25% chance to restore cannon and with the rubies if one cannon gets restored the other one will too. Purifying strike also has as 50% chance to restore the energy use up from this attack when condemnation is on a target

Righteous Word (r3) – This spell is a great dps spell it procs sacred sunrise and if sacred sunrise crits it will be hitting very hard. This spell also generates aggro which is great for tanking (At rank 1 it won’t pull aggro)

Immobilize (r2) – This spell is great for pvp and pve it slows the player/mob for 20s and also silences people for 4s with the rubies that are included in this build.
Holy Wrath (r2) – This skill is an aoe it spreads condemnation to mobs and players it is better to use the upgraded version of it

Tenacity (r1) – This skill is just to move your barriers around and prevent them from popping on to you and to refresh their timer

Solemn Prayer (r3) – This spell is a healing spell it heals the whole party before you use this spell make sure to break your first barrier so you get the departing light affect so the heal is max and trinket if you can or time it with the self proc trinket.

Shining Sword (r2/r0) – This ability is good for both pvp and pve it blinds the target and also damages them it does not work on red elites (No [I Have a Potty Mouth]) but it’s good for pve if you want to get 6s and regen your energy for a massive burst or some door knob just interfering with your duels

Deliverance (r1) – This removes the entire damage stored in a barrier best to save for big hits

Sacred Sunrise (r3) – This is skill is the heavy hitter if this skill procs it can easily hit for over 150Ks skills that proc this ability is: Righteous Word, Immobilize and Divine Wrath

Divine Wrath (r2) – This skill is the upgraded version of holy wrath and hits pretty decently in GT and l3 pretty much the only holy aoe that is available to a pally unless you use holy wrath


Rubies

Disciple’s Power (r2) – Increases strength by 6%

Monk’s Reflexes (r2) – Increases you exp by 6%

Devoted Plea (r3) – Reduces the cool down of your heals and battle res

Purifier (r2) – Increase the critical strike chance of you main holy attacks by 50% and increases your condemnation damage by 50%

Challenge (r1) – A taunt pulls aggro off a target lasts 11s it takes 2 second for taunt to actually work

Martyr’s Gift (r3) – Increases the damage of Righteous Word, Holy wrath, Divine Wrath and Immobilize by 27%

Righteous Force (r3) – Decreases the cooldown and energy cost of Righteous Word, Divine Wrath and Holy Wrath

Solar Swiftness (r3) – Decreases the cooldown of scared sunrise

Extra Barrier (r2) – 2 more barriers (No [I Have a Potty Mouth])

Protection of faith (r3) – Decreases the cooldown and energy cost of Overcome and Deliverance by 30%

Absolution (r3) – Receive 15% less damage every time you break a barrier

Copious Cannons (r3) – When purifying strike restores one cannon it restores a cannon of a different type

Departing light (r3) – When a holy barrier is broken increases healing by 9% for 10 seconds and restores 12 points energy are restored
Last edited by shalew on Fri Mar 16, 2012 2:55 am, edited 9 times in total.
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby shalew » Tue Dec 27, 2011 1:53 am

Stats for l3:

Str: Above 50%

Exp: Under 5%

Fin: 20 - 30%

Luck: 65%

How I pvp on my build:

Always remember before you heal use mystery of light and break your barrier with overcome on!

If I pvp a warrior I wait till I see them charge and use rewned courage to make me immune to fears so the warrior can not stun me if I am moving.

Next I will create some distance using immoblize and use ss, rw and condem to lower the persons hp

To get my cannons of the guy I will use Light immersion/Light infusion and run up to the guy and start hammering him with puri strikes.

When your about to heal remember to break your barrier using overcome so you get the effect that increases you healing by 12%



For other classes like mages, pallys, summy, psi, scout, warden and soon to be bard


Mages -

Refecetions can only be taken down by aoes in 1 shot

Elemantal sheild will absorb all your holy dmg so be sure just to spam rw so you get them down before you use ss and put it on a cd

Pallys -

Just try to dot them and use the blinds often

SS does not work on pallys if their barrier arent full the rw gotta dmg the person for the ss to proc

Summys -

Only if the pet is a luker you want to kill that one first summys are very squishy but they can heal up realyl quick so you gotta just dps race them to the ground

Psi -

Just watch out for twin if you charge at them and run around them they cant cast pyro on you but they have a lot of cc like tele pull etc just try to line of sight them around trees if they twin you, you can do 2 things run away so it dissappers or kill it

Scout -

Use your light infusion/light immersion before fighting em they are pretty easy to kill if you trinket and ss + rw + condem just dont run after him too much

Warden -

Just a dps race dont focus dps on the pet just blind it and dps the warden because for all wardens the pet it their main dps
Last edited by shalew on Fri Feb 24, 2012 4:07 am, edited 3 times in total.
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby i_love_myself » Tue Dec 27, 2011 4:31 am

shalew wrote:Tenacity (r1) – This skill is just to move your barriers around and prevent them from popping on to you and to refresh their timer


Rank 3 tenacity is a must, thats the spell we spam the whole time, and 10 energy diffrence is a big deal, otherwise you would have energy problems after few seconds of the fight
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby i_love_myself » Tue Dec 27, 2011 4:38 am

shalew wrote:
Zealot’s Fury (r1) – Increase fin by 3%


Finesse doesn't affect our holy damage
shalew wrote:Purifying Strike (r3/r2) – This spell is just used for restoring cannons it has a 50% chance to restore cannon and with the rubies if one cannon gets restored the other one will too

Everything above rank 1 is waste of talent points, the chance to receive a canon is the same for every level
shalew wrote:Overcome (r3) – This spell can break the damage in your first holy barrier but only 66% of the damage will disappear but with the rubies that are in place of for the build will increase 66% by a additional 15% which equals 81% of the damage disappearing.

No idea what are you talking about, the rubies just reduce the energy cost and cooldown by 15%
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby gonionknight » Tue Dec 27, 2011 4:44 am

Purifying Strike has a 25% chance to regenerate canons. It has a 50% chance to refund energy if Condemnation is up.
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby eletee » Tue Dec 27, 2011 6:02 am

i_love_myself wrote:
shalew wrote:Overcome (r3) – This spell can break the damage in your first holy barrier but only 66% of the damage will disappear but with the rubies that are in place of for the build will increase 66% by a additional 15% which equals 81% of the damage disappearing.

No idea what are you talking about, the rubies just reduce the energy cost and cooldown by 15%

he means:
shalew wrote:Absolution (r3) – Receive 15% less damage every time you break a barrier

not:
shalew wrote:Protection of faith (r3) – Decreases the cooldown and energy cost of Overcome and Deliverance by 30%
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby shalew » Tue Dec 27, 2011 6:16 am

i_love_myself wrote:
shalew wrote:
Zealot’s Fury (r1) – Increase fin by 3%

Finesse doesn't affect our holy damage


Holy damage dealt is affected by Finesse in addition to Expertise


http://allods.gpotato.com/news/2011/10/ ... 2-0-06-42/
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby shalew » Tue Dec 27, 2011 6:22 am

i_love_myself wrote:
shalew wrote:Tenacity (r1) – This skill is just to move your barriers around and prevent them from popping on to you and to refresh their timer


Rank 3 tenacity is a must, thats the spell we spam the whole time, and 10 energy diffrence is a big deal, otherwise you would have energy problems after few seconds of the fight


I dont feel its makes much of a diffrence to me because all I use it for its to regen time on my barrers and to get the biggests it to the first barrier so I can pop it/vindication it
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby i_love_myself » Tue Dec 27, 2011 11:13 am

shalew wrote:
i_love_myself wrote:
shalew wrote:
Zealot’s Fury (r1) – Increase fin by 3%

Finesse doesn't affect our holy damage


Holy damage dealt is affected by Finesse in addition to Expertise


http://allods.gpotato.com/news/2011/10/ ... 2-0-06-42/

Means you never actualy checked it for yourself, and you watch the forums more.
Finesse does NOT affect holy damage, tanking l3/GT , going pvp with under 400 finesse ( would go 0 but can't balance gear atm).
Last edited by i_love_myself on Tue Dec 27, 2011 3:54 pm, edited 1 time in total.
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Re: [Guide] Inverts Guide To The Holy Pally (Patch 2.0.06.65.1)

Postby ministermuz » Tue Dec 27, 2011 1:44 pm

I think his point is more that finesse is more important now. Yes it's the sum of fin/exp that matters, but if you neglect finesse you will pay for it.

I also agree with Invert on the point of tenacity, but it really depends on your tanking style
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