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Inverts Paladin Guide for Physical DPS! (4.0)

Inverts Paladin Guide for Physical DPS! (4.0)

Postby shalew » Tue Aug 14, 2012 3:48 am

Inverts Physical Paladin DPS Guide!

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I am Invert I play a Physical Paladin on the League side the guild I am in is Eminence. I have been playing this game for about 2 – 3 years now I started playing my character Invert pre - Gipat patch. Most party's I go into I am usually the heavy dps person that brings Ferocity and decent off heals to the party with off tank capabilities. But after unlocking the great title in the game I can also be a full tank if needed. I like the class Paladin due for many reasons such as:

Barriers - Exclusive to the paladin class helps us take less damage makes us unique in many ways
Spec - We can be great at DPS or Tanking it does not matter a Paladin can do it
Battle Resurrection - Reviving a party or raid member in combat the ONLY class in the game that has such a game breaking skill

There are many reasons I love my class but those are just the top three reasons. The last patch made a great increase in my dps and pvp skills I have in my build it helped me do crazy amounts of dps for my gear and rune level and still fight people in pvp and deal some heavy hits and survive much better without relying on others to heal me or taunt off. My build leans more towards a PVE raiding build and astral. I prefer playing physical Paladin over holy because I would rather be in someone’s face and throwing massive his on them, rather than standing in the back dpsing.

The rubies and talents I chose for my spec lean more towards PVE rather than PVP. Although I do have some great pvp spells like Vengeance which can also play a big role in PVE if you are doing a strong boss and happens to kill the tank or hits the casters with a massive aoe you can do a crazy burst. The new patch made me love being a physical paladin even more because of the cool new skills they added which gave us a bigger dps burst and also when people run away from us in pvp we can still use our physical skills from range making them run for no reason. Only think I dislike about paladin I think having only 3 cannons kinda limits our max potential but I am still happy with what we can do


Types of Paladin
1. Holy paladin use wand and focus on magic attacks. You use shield and one hand because two hand weapons do not affect holy spells. Holy build has highest aoe damage and lowest single target damage.
2. Physical paladin use weapon to inflict damage. Two hand physical build has highest single target damage.

What is a cannon of purity?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of inner light. They are used for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily

What is a cannon of inner light?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of purity. They are used for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily

What are barriers?
Barriers are a paladin exclusive ability you will always have 1 barrier it can store damage that you receive. You can chose to get 2 additional barriers but you have to use rubies for them (rubies are available at level 10)


Skills

Crusaders Blow/Crusaders Seal Image
The spell that we physical pallys use the most, this attack grants you the ‘Purifier’ that makes your next Purifying Strike energy by 25% and stacks up to two times which would half the energy used by Purifying Strike. Adds one stack of divine sentence

Retribution/ Reckoning Image

The ‘finishing’ move for all physical pallys the damage of this attack increases for every divine sentence that is added from either Crusaders seal/ Crusaders seal or Purifying Strike. The max amount of divine sentence stacks that can be added is eight. Uses a cannon of spiritual purity


Overcome Image
Takes off X% of the damage stored in your first barrier and the other X% hits you

Strike of justice Image
A charge that rushes you, to your target and knocks them down for 2 seconds, this attack does a large sum of damage and it goes through mage reflections and also straight through their stone barriers also. Uses 1 cannon of light

Condemnation Image
A damage over time spell (dot) that lasts 12 seconds and inflicts holy damage to your target, using holy wrath or divine wrath spreads condemnation to every target in X amount of range according to your rank of the wrath. Condemnation time increased by 2.5 seconds every time crusaders seal or blow is used, holy wrath and divine wrath refresh condemnation

Purifying Strike Image
A heavy hitting spell best used after having 2 stacks of Purifier adds a stack of divine sentence

Immobilize Image
Slows down the target by 50% each attack you deal will increase the effect by 2 seconds it cannot happen more than once in 3 seconds. Uses 1 cannon of light

Tenacity Image
Reduces the damage in your first holy barrier and moves your barriers around

Solemn Prayer Image
Heals you and everyone in your party in 20 yard, uses a cannon of light

Shining Sword Image
Hits your target and blinds the target dependant on your conviction and rank uses a cannon of light

Aura of Ferocity Image
Reduces your amour by 30% increase your physical damage by 15% cannot use this spell with a shield on

Virtuous Cause Image
Decreases the cooldown and energy of your spells by X for 20 seconds increases the cooldown barrier spells by X for 20 seconds

Chastising Strike Image
Really powerful aoe attack great for single target to. Uses one cannon of light and one cannon of spiritual purity

New Skills (Added in 4.0 - Available when 52)



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Pious AngerImage

Great skill! Amazing skill for pallys does dope damage and attacking anything from far due to that skill is pretty pro in my opinion. With the turbid tear of dragon the cool down is 2 min you can sync it with Virtuous Cause great idea if you want a good burst. MUST FOR PHYSICAL PALLY!

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AutodafeImage

Pretty beast skill for pvp spec, traps the target in fire inflicting damage also it does not allow them to use skills or move 3 seconds at rank one using the turbid tear of dragon.

Rubies


Searing Justice Image
Strong spell, great way to get chastising and the finesse ruby

Certain Victory Image
A must have for every dps build increase your damage by 19% at rank three once the target is under 50% of health

Vitality Image
Increase your energy regen by 15% pretty much 3 extra energy

Vengeance Image
A great spell to have for group pvp when you get this stack you hit like a truck and it’s a crazy buff for anything pvp/pve

Self-Sacrifice Image
Great spell to boost your dps if you’re out of cannons you let the damage in the first barrier hit you and get all your cannons of light back

Exorcism Image
Boost condemnation damage a great spell to have if you have maxed out condemnation

Builds - Skeleton

Reason why I am not giving out exact specs which I think pallys should use, I think by the time you hit 50. I personally think you should know how to build your character and these new skills implemented in 4.0 is really about personally for how YOU play your class and what role you serve in your guild and what YOU want to be pvp or pve

PVP
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http://calc.aolive.ru/#t/3honffpb:1b49m ... -14lh:1ee3

PVE
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http://calc.aolive.ru/#t/3f7v5ren:1bdjp ... -14lh:1ee3




Hybrid
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http://calc.aolive.ru/#t/a6li1azy:1bt7r ... r7r5::1ee3



PVP: For pvp I recommend using a luck elixir and luck pot, because most people run high endurance and if you can crit on most people assuming your stats are 'good' that damage that you will output would be high.



Grabbing two stat rubies is nearly a completely additional piece of gear.


Example: Endgame PVE build

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http://calc.aolive.ru/#t/oc7wfrkee:18lv ... r7r5::b8cg


Example: Endgame PVP build

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http://calc.aolive.ru/#t/ofy2k0pvq:18o7 ... r7r5::b8cg

Strength: Strength is your main stat for how hard any of your spells would hit on a target so the more the merrier.

Luck: 50% for basics and about 70% for l6 get decent luck while still keeping your other stats in good variation. Crit rubies are pro.

Expertise: The rule is to always have this around 10%, with lower than this being better. For layer 6 you may want to get closer to 7.5%.

Finesse: 20% is a good figure to aim for, but I recommend getting around 30% if you like to pvp a lot.

Racials



Orc Reaver wrote:Image
ImageExhaust Evil, High Hit, Divine sentence mark added


Xadaganian Avenger wrote:Image
ImageHoly Blow, High Hit, 2s Knockdown, No divine sentence mark added


Kanian Crusader wrote:Image
ImageZealous Blow, Low Hit, Divine sentence mark added, dot for 20s


Elven Templar wrote:Image
Image Pious Brand, Decent Hit, Mark, 5s Reduced Healing Debuff, Divine sentence mark added


The racials are stuck to one archetype but if you buy a cash shop item you can have ALL the racials on one of your toon. (It also works on your reincarnations)



Weapons (2H)

Sword: This weapon uses low amounts of energy and the damage is very and has a fixed pattern of consistent damage

Spear: This weapon uses the least amount of energy but can hit really low due to the variable damage

Mace: This weapon uses the most energy and the damage is very consistent. (I recommend using this one or the axe)

Axe: This weapon uses 1 less energy than the mace and the damage can vary more best used for builds that rely on physical dots

Helpful notes

Purifier is your best friend!

Abuse this skill as much as you can! Do not waste energy!


Condemnation -> SOJ -> CB -> CB -> Puri -> CB -> CB -> Refresh Condemnation -> Puri -> CB -> Reckoning -> Chastising (Use your racial when dpsing)

That is kinda what I use but I would say make your OWN rotation

Pop Virtuous Cause and Pious Anger after you hit the mob a couple of times

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Blazing Tear of Dragon – Required for the use of certain class abilities. Can be obtained on your own allod. (These Dragon Tears will be made available in an update after Lords of Destiny)

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Shining Tear of Dragon – Required for the use of certain class abilities. Can be obtained on your own allod. (These Dragon Tears will be made available in an update after Lords of Destiny)

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Glowing Tear of Dragon – Required for the use of certain class abilities. Can be obtained on your own allod. (These Dragon Tears will be made available in an update after Lords of Destiny)

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Pure Tear of Dragon – Required for the use of certain class abilities. Can be obtained as a reward for the daily quests of the Servants of the Light.

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Lucid Tear of Dragon – Required for the use of certain class abilities. Can be purchased from the Servants of the Light provided you have appropriate reputation.

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Turbid Tear of Dragon – Required for the use of certain class abilities. Can be purchased from the Servants of the Light.
Last edited by shalew on Wed Mar 27, 2013 4:42 pm, edited 14 times in total.
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Re: Inverts Physical DPS Guide! (3.4)

Postby clawsaint » Tue Aug 14, 2012 3:45 pm

Good guide, just a question though.. On you're PvE spec, on you're route to the chastising strike ruby, you took a blank to get there, which you could have taken a fairly useful shining sword ruby for the same amount of rubies, just seemed like a waste
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Re: Inverts Physical DPS Guide! (3.4)

Postby shalew » Tue Aug 14, 2012 10:20 pm

clawsaint wrote:Good guide, just a question though.. On you're PvE spec, on you're route to the chastising strike ruby, you took a blank to get there, which you could have taken a fairly useful shining sword ruby for the same amount of rubies, just seemed like a waste


Thanks :) Yeah I did not get it cause I got no blind in that spec so its pretty much like getting a blank rubies
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Re: Inverts Physical DPS Guide! (3.4)

Postby dasupascouty » Wed Aug 15, 2012 10:50 am

Why condemnation r3 for hybrid???
Dmge sucks???
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Re: Inverts Physical DPS Guide! (3.4)

Postby clawsaint » Wed Aug 15, 2012 12:54 pm

dasupascouty wrote:Why condemnation r3 for hybrid???
Dmge sucks???

R3 condem is smart because condemation + R3 exorcism + holy wrath, means when you're fighting a large sum of mobs, you're ticking alot of damage on every one of them, Its a good AoE DoT
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Re: Inverts Physical DPS Guide! (3.4)

Postby shalew » Wed Aug 15, 2012 1:49 pm

dasupascouty wrote:Why condemnation r3 for hybrid???
Dmge sucks???


Its pretty much the pally bleeds difference is we can spread it to targets easier
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Re: Inverts Physical DPS Guide! (3.4)

Postby brutalityrs » Wed Aug 15, 2012 8:24 pm

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Re: Inverts Physical DPS Guide! (3.4)

Postby dasupascouty » Thu Aug 16, 2012 5:37 am

shalew wrote:
dasupascouty wrote:Why condemnation r3 for hybrid???
Dmge sucks???


Its pretty much the pally bleeds difference is we can spread it to targets easier


Ok thx for clearing that up.
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Re: Inverts Physical DPS Guide! (3.4)

Postby axlinsharpfangz » Fri Aug 17, 2012 4:08 pm

I'm in the process of leveling my first pally. I was wondering which way would be better to go for a noob, full physical or the hybrid build.
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Re: Inverts Physical DPS Guide! (3.4)

Postby shalew » Sat Aug 18, 2012 4:57 pm

axlinsharpfang wrote:I'm in the process of leveling my first pally. I was wondering which way would be better to go for a noob, full physical or the hybrid build.


Go for hybrid cause you will run into pvp
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