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I am Invert I play a Physical Paladin on the League side the guild I am in is Eminence. I have been playing this game for about 2 – 3 years now I started playing my character Invert pre - Gipat patch. Most party's I go into I am usually the heavy dps person that brings Ferocity and decent off heals to the party with off tank capabilities. But after unlocking the great title in the game I can also be a full tank if needed. I like the class Paladin due for many reasons such as:
Barriers - Exclusive to the paladin class helps us take less damage makes us unique in many ways
Spec - We can be great at DPS or Tanking it does not matter a Paladin can do it
Battle Resurrection - Reviving a party or raid member in combat the ONLY class in the game that has such a game breaking skill
There are many reasons I love my class but those are just the top three reasons. The last patch made a great increase in my dps and pvp skills I have in my build it helped me do crazy amounts of dps for my gear and rune level and still fight people in pvp and deal some heavy hits and survive much better without relying on others to heal me or taunt off. My build leans more towards a PVE raiding build and astral. I prefer playing physical Paladin over holy because I would rather be in someone’s face and throwing massive his on them, rather than standing in the back dpsing.
The rubies and talents I chose for my spec lean more towards PVE rather than PVP. Although I do have some great pvp spells like Vengeance which can also play a big role in PVE if you are doing a strong boss and happens to kill the tank or hits the casters with a massive aoe you can do a crazy burst. The new patch made me love being a physical paladin even more because of the cool new skills they added which gave us a bigger dps burst and also when people run away from us in pvp we can still use our physical skills from range making them run for no reason. Only think I dislike about paladin I think having only 3 cannons kinda limits our max potential but I am still happy with what we can do
Types of Paladin
1. Holy paladin use wand and focus on magic attacks. You use shield and one hand because two hand weapons do not affect holy spells. Holy build has highest aoe damage and lowest single target damage.
2. Physical paladin use weapon to inflict damage. Two hand physical build has highest single target damage.
What is a cannon of purity?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of inner light. They are used for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily
What is a cannon of inner light?
Is like cannons of light in the old patch but this patch we only get 3 of this and 3 of purity. They are used for some offensive and defensive moves they have a long regen time but with purifying strike and the rubies you get cannons easily
What are barriers?
Barriers are a paladin exclusive ability you will always have 1 barrier it can store damage that you receive. You can chose to get 2 additional barriers but you have to use rubies for them (rubies are available at level 10)
Crusaders Blow/Crusaders Seal
The spell that we physical pallys use the most, this attack grants you the ‘Purifier’ that makes your next Purifying Strike energy by 25% and stacks up to two times which would half the energy used by Purifying Strike. Adds one stack of divine sentence
The ‘finishing’ move for all physical pallys the damage of this attack increases for every divine sentence that is added from either Crusaders seal/ Crusaders seal or Purifying Strike. The max amount of divine sentence stacks that can be added is eight. Uses a cannon of spiritual purity
Takes off X% of the damage stored in your first barrier and the other X% hits you
Strike of justice
A charge that rushes you, to your target and knocks them down for 2 seconds, this attack does a large sum of damage and it goes through mage reflections and also straight through their stone barriers also. Uses 1 cannon of light
A damage over time spell (dot) that lasts 12 seconds and inflicts holy damage to your target, using holy wrath or divine wrath spreads condemnation to every target in X amount of range according to your rank of the wrath. Condemnation time increased by 2.5 seconds every time crusaders seal or blow is used, holy wrath and divine wrath refresh condemnation
A heavy hitting spell best used after having 2 stacks of Purifier adds a stack of divine sentence
Slows down the target by 50% each attack you deal will increase the effect by 2 seconds it cannot happen more than once in 3 seconds. Uses 1 cannon of light
Reduces the damage in your first holy barrier and moves your barriers around
Heals you and everyone in your party in 20 yard, uses a cannon of light
Hits your target and blinds the target dependant on your conviction and rank uses a cannon of light
Aura of Ferocity
Reduces your amour by 30% increase your physical damage by 15% cannot use this spell with a shield on
Decreases the cooldown and energy of your spells by X for 20 seconds increases the cooldown barrier spells by X for 20 seconds
Really powerful aoe attack great for single target to. Uses one cannon of light and one cannon of spiritual purity
New Skills (Added in 4.0 - Available when 52)
Great skill! Amazing skill for pallys does dope damage and attacking anything from far due to that skill is pretty pro in my opinion. With the turbid tear of dragon the cool down is 2 min you can sync it with Virtuous Cause great idea if you want a good burst. MUST FOR PHYSICAL PALLY!
Pretty beast skill for pvp spec, traps the target in fire inflicting damage also it does not allow them to use skills or move 3 seconds at rank one using the turbid tear of dragon.
Strong spell, great way to get chastising and the finesse ruby
A must have for every dps build increase your damage by 19% at rank three once the target is under 50% of health
Increase your energy regen by 15% pretty much 3 extra energy
A great spell to have for group pvp when you get this stack you hit like a truck and it’s a crazy buff for anything pvp/pve
Great spell to boost your dps if you’re out of cannons you let the damage in the first barrier hit you and get all your cannons of light back
Boost condemnation damage a great spell to have if you have maxed out condemnation
Builds - Skeleton
Reason why I am not giving out exact specs which I think pallys should use, I think by the time you hit 50. I personally think you should know how to build your character and these new skills implemented in 4.0 is really about personally for how YOU play your class and what role you serve in your guild and what YOU want to be pvp or pve
http://calc.aolive.ru/#t/3honffpb:1b49m ... -14lh:1ee3
http://calc.aolive.ru/#t/3f7v5ren:1bdjp ... -14lh:1ee3
http://calc.aolive.ru/#t/a6li1azy:1bt7r ... r7r5::1ee3
PVP: For pvp I recommend using a luck elixir and luck pot, because most people run high endurance and if you can crit on most people assuming your stats are 'good' that damage that you will output would be high.
Grabbing two stat rubies is nearly a completely additional piece of gear.
Example: Endgame PVE build
http://calc.aolive.ru/#t/oc7wfrkee:18lv ... r7r5::b8cg
Example: Endgame PVP build
http://calc.aolive.ru/#t/ofy2k0pvq:18o7 ... r7r5::b8cg
Strength: Strength is your main stat for how hard any of your spells would hit on a target so the more the merrier.
Luck: 50% for basics and about 70% for l6 get decent luck while still keeping your other stats in good variation. Crit rubies are pro.
Expertise: The rule is to always have this around 10%, with lower than this being better. For layer 6 you may want to get closer to 7.5%.
Finesse: 20% is a good figure to aim for, but I recommend getting around 30% if you like to pvp a lot.
Orc Reaver wrote:
Exhaust Evil, High Hit, Divine sentence mark added
Xadaganian Avenger wrote:
Holy Blow, High Hit, 2s Knockdown, No divine sentence mark added
Kanian Crusader wrote:
Zealous Blow, Low Hit, Divine sentence mark added, dot for 20s
Elven Templar wrote:
Pious Brand, Decent Hit, Mark, 5s Reduced Healing Debuff, Divine sentence mark added
The racials are stuck to one archetype but if you buy a cash shop item you can have ALL the racials on one of your toon. (It also works on your reincarnations)
Sword: This weapon uses low amounts of energy and the damage is very and has a fixed pattern of consistent damage
Spear: This weapon uses the least amount of energy but can hit really low due to the variable damage
Mace: This weapon uses the most energy and the damage is very consistent. (I recommend using this one or the axe)
Axe: This weapon uses 1 less energy than the mace and the damage can vary more best used for builds that rely on physical dots
Purifier is your best friend!
Abuse this skill as much as you can! Do not waste energy!
Condemnation -> SOJ -> CB -> CB -> Puri -> CB -> CB -> Refresh Condemnation -> Puri -> CB -> Reckoning -> Chastising (Use your racial when dpsing)
That is kinda what I use but I would say make your OWN rotation
Pop Virtuous Cause and Pious Anger after you hit the mob a couple of times
Blazing Tear of Dragon – Required for the use of certain class abilities. Can be obtained on your own allod. (These Dragon Tears will be made available in an update after Lords of Destiny)
Shining Tear of Dragon – Required for the use of certain class abilities. Can be obtained on your own allod. (These Dragon Tears will be made available in an update after Lords of Destiny)
Glowing Tear of Dragon – Required for the use of certain class abilities. Can be obtained on your own allod. (These Dragon Tears will be made available in an update after Lords of Destiny)
Pure Tear of Dragon – Required for the use of certain class abilities. Can be obtained as a reward for the daily quests of the Servants of the Light.
Lucid Tear of Dragon – Required for the use of certain class abilities. Can be purchased from the Servants of the Light provided you have appropriate reputation.
Turbid Tear of Dragon – Required for the use of certain class abilities. Can be purchased from the Servants of the Light.