Hi, I'm everyone's favorite free-to-play warrior, Push! Some of you may remember me from the Avilon server or from viciously killing the lig reincarnation NPC at odd hours of the night. My current home is the guild Reborn. The role I fill while in a party is that of a tank. Ever since I started playing MMORPGs I have always picked the Warrior class or the equivalent.
I like this class because it allows me to be in control while doing astral allods and raiding and I am also able to dish out a healthy amount of damage if I want to switch to a DPS spec.
I have been playing Allods Online since 2010 where I started on the Tensess server. During this time the warrior class received only a handful of minor changes here and there with each patch until recently when we received a complete overhaul/rework of our ruby grids and talent tree. With this significant update to the Warrior class, I have been able to enjoy the reduced energy cost of various talents as well as take the energy regeneration rubies contained within each of my 3 ruby grids. I have always complained in the past of never having enough energy for my abilities, but now I do so far less frequently.
I now have two current builds because I completed my Greatness quest shortly after the servers merged, but for the sake of this guide, I will be referring to my tank build. My tank build is 100% PVE. With any class, I don't really believe in doing a hybrid spec. You either focus on one role to fulfill or the usefulness of your abilities/DPS will never be as good as they can be. The important thing to remember is to have fun and tailor your build around what suits your playing style. For example, in the Agonizing Strike ruby grid I specced into Instant Shot, so that my Aimed Shot's cool down was drastically reduced. It's more of a personal preference because I find it useful for combining it with charge while tagging mobs for AOE farming.My current PVE tank build
I feel that I am able to play my class a lot more efficiently now. For example, while being a tank there have been a few really important changes that have enabled me to tank better than before. The first and most important change is with our ability that allows us to generate threat, Cruelty. Cruelty increases your threat level of your abilities by 300%. Before the recent changes this
ability only lasted 20 seconds but it was on a 30 second cool down. Now all you have to do is press it once and it's always on until you turn it off. Second, like I mentioned above, our talents now cost far less energy than they used to (but they generate less Combat Advantage). But with the increased damage we received to the majority of our abilities, this isn't really an issue.
Lastly, with the patch where the level cap was raised to 55, we received the option to aim for two new talents. The one that is more important for a tank would be Reasoned Aggression. Using Reasoned Aggression will grant you 10 Combat Advantage per second (for 8-10 seconds, depending on if it's rank 1, 2, or 3) which is very helpful before charging into packs of mobs where you need to get agro on all of them quickly. What I don't like with the recent Warrior rework is that the Draconic Relics I had received from WH & DC no longer correspond with Agonizing Strike & Fatal Blow. I feel that this was an unfair change and that we should have been given the opportunity to exchange our relics for ones that we feel would have suited us best.
To use certain abilities, not only will you require energy, but for some you will also require Combat Advantage. Combat Advantage can be generated through your talents such as: Devastating Blow/Flawless Strike, Lunge, Charge, Forceful Kick, Double Blow, Rapid Slash, Arcing Blow and Reasoned Aggression. Use your Combat Advantage wisely for your stronger attacks like Agonizing Strike/Fatal Blow & Vicious Spin/Whirlwind. Combat Advantage will reset if you don't attack for 10 seconds or when you go out of combat.
Combat Advantage Bar -->
Below you will find listed my interpretation of the Warrior Class' various talents and their usefulness.
1. Devastating Blow - This is attack is going to be your bread and butter. The same goes for the upgraded version. You'll want Rank 3 in every type of build.
2. Charge - Charge is very important for a Warrior. Rank 3 for every build as well.
3. Agonizing Strike - Once again, Rank 3 for every build, including the upgraded version, Fatal Blow.
4. Lunge - This ability doesn't share a cooldown with your other abilities. You will be using this in conjunction to with your other abilities that generate Combat Advantage for Agonizing Strike/Fatal Blow, Vicious Spin, & Whirlwind.
5. Shield Slam - This particular ability has now made it's way from the ruby grid and into the talent tree with the recent change to our class, but now it can only be used after blocking, parrying, or dodging. You won't find anyone in their right mind with this in their build and you're better off ignoring it altogether.
6. Die Hard - This is a crucial ability for any type of Warrior. Like Shield Slam, it made it's way from the ruby grid and into the talent tree. Rank 3 Diehard or bust!
7. Forceful Kick - This ability is no longer as vital as it used to be. I wouldn't recommend taking it at all.
8. Intimidate - This is a tanking ability that is used to pull stray mobs away from another person and to make them focus on you. It can also be used in PVP to annoy others!
9. Arcing Blow - Rank 3 this for any PVP spec. Useful after charging someone to the face, provided they get knocked down.
10. Hack - Slow your enemies with this! This is mainly a PVP ability.
11. Jagged Slice - Completely useless now, don't bother taking it.
12. Adrenaline Rush - Obtain Rank 3 because energy increasing abilities are important!
13. Aura of Ferocity - If you get this for a PVP or PVE DPS spec, make sure you take the 3 rubies that correspond with it so that you don't get a decrease in your armor.
14. Double Blow - Double Blow is now the new Malicious Blow, except that it's worse, something I didn't think could be possible. This ability and it's upgraded version, Rapid Slash, have no real uses. Bluntly put, don't even bother with this ability in any spec.
15. Vicious spin - Max this for tanking or for a PVE DPS build. Some people like to use it in PVP as well, but I don't because of a personal preference.
16. Headbutt - Fun ability to knock targets away and generally annoy people. useful in both PVP and PVE.
17. Flawless Strike - Max this if you're smart.
18. Rapid slash - Useless and waste of talent points.
19. Whirlwind - This is the upgraded version of Vicious Spin, my previous comments for Vicious Spin still stand.
20. Fatal Blow - Rank 3 this beast!
21. Reasoned Aggression - Gives you Combat Advantage for those situations where you need it quickly. One of my favorite abilities!
22. Heroic Might - Adds extra bonus abilities to some of your talents. Useful in PVP and PVE.
Allods Online has a unique system to help you customize your builds in an almost endless amount of ways. This system is the ruby grid. Each class has 3 different ruby grids. The Warrior class has Devastating Blow, Charge, and Agonizing Strike grids. In my opinion, almost all of the rubies are decent and have some sort of usefulness. Rather than tell you which ones are good, I will tell you which ones that I feel are either useless or aren't really that worth it in the long run. Below you will find the 3 ruby grids.
Devastating Blow Grid
A. Bloodbath - This particular skill used to be in the talent tree but has since been moved into the ruby grid. It costs 70 Combat Advantage to use and is probably better left out of all builds unless you want to play around with a paired weapon spec.
B. Bloody Massacre - These rubies only apply to Bloodbath, so once again, they are useless unless you want to experiment and try something new.
C. Rupture - These rubies apply to the Jagged Slice talent, but unfortunately this ability just isn't good anymore. Don't take these rubies.
D. Team Play - The damage increase for taking these rubies isn't worth it at all. Spend your rubies anywhere but here.
E. Stalwart Defense - Use this on a friendly ally to reduce the threat they are generating. If you need this ability to tank, you're doing it wrong.
F. Take Cover - This isn't worth the rubies at all. The only use I have ever known for this ruby is to combine it with the Ice Trinket from the winter event.
G. Handy Shield - Just say NO to these rubies.
H. Just a Scratch - Why spend rubies here when you can just upgrade your defensive runes? Next!
I. Hexed - The damage that these rubies can possibly mitigate is so poor that you would be diagnosed with severe depression if you were to take them.
J. Low Flight - 3 useless rubies.
Remember to experiment and test your talents and rubies to find the perfect combination that suit your in-game needs with what you want to accomplish, whether it be PVP or PVE! If you have any questions, comments, concerns, you can PM me in-game @ Push.
Special thanks to Maelieene for being AFK and letting me take various screenshots of her!